//Danger danger: this method is used by BurstAotCompiler.cs internal static ScriptAssembly[] GetScriptAssemblies(IEditorCompilation editorCompilation, EditorScriptCompilationOptions options, string[] extraScriptingDefines = null) { var group = EditorUserBuildSettings.activeBuildTargetGroup; var target = EditorUserBuildSettings.activeBuildTarget; var buildingForEditor = (options & EditorScriptCompilationOptions.BuildingForEditor) != 0; var unityAssemblies = InternalEditorUtility.GetUnityAssemblies(buildingForEditor, @group, target); var precompiledAssemblies = editorCompilation.PrecompiledAssemblyProvider.GetPrecompiledAssembliesDictionary(options, @group, target, extraScriptingDefines); return(editorCompilation.GetAllScriptAssemblies(options, unityAssemblies, precompiledAssemblies, null)); }
internal static ScriptAssembly[] GetScriptAssemblies(IEditorCompilation editorCompilation, AssembliesType assembliesType, string[] extraScriptingDefines = null) { var options = EditorCompilationInterface.GetAdditionalEditorScriptCompilationOptions(assembliesType); return(GetScriptAssemblies(editorCompilation, options, extraScriptingDefines)); }