protected override void DefineSetUpSystems(IEcsSystemProxy system)
 {
     base.DefineSetUpSystems(system);
     system.Init <CreateSystem>(constructorArguments: TerrainSettings);
     system.Init <InitSystem>(constructorArguments: TerrainSettings);
     system.Init <TerrainSystem>(false, constructorArguments: TerrainSettings);
 }
 protected override void DefineRunSystems(IEcsSystemProxy system)
 {
     base.DefineRunSystems(system);
     system.Init <TCreateSystem>(false);
     system.Init <TInitDataSystem>();
     system.Init <TIterateSystem>();
 }
示例#3
0
 protected sealed override void DefineRunSystems(IEcsSystemProxy system)
 {
     base.DefineRunSystems(system);
     DefineSystems(system);
     system.Init <RenderMeshSystemV2>();
     system.Init <EndFrameTransformSystem>();
     system.Init <CreateMissingRenderBoundsFromMeshRenderer>();
     system.Init <RenderBoundsUpdateSystem>();
 }
 protected override void DefineSetUpSystems(IEcsSystemProxy system)
 {
     base.DefineSetUpSystems(system);
     system.Init <TCreateSystem>(false);
 }
示例#5
0
 protected override void DefineCleanupSystems(IEcsSystemProxy system)
 {
     base.DefineCleanupSystems(system);
     system.Init <CleanUpSystem>();
 }
示例#6
0
 protected override void DefineSystems(IEcsSystemProxy system)
 {
     system.Init <TerrainSystem>(constructorArguments: TerrainSettings);
 }