public CapitalismFocusCardMoveResolver(IBotRoundStateCache botRoundStateCache, IEconomyResolverUtility economyResolverUtility, ICaravanMovementActionRequestStep caravanMovementActionRequest, ICaravanMovementInformationRequestStep caravanMovementInformationRequest, ICaravanDestinationInformationRequestStep caravanDestinationInformationRequest, IRivalCityCaravanDestinationInformationRequestStep rivalCityDestinationInformationRequest, ICityStateCaravanDestinationInformationRequestStep cityStateDestinationInformationRequest, IRemoveCaravanActionRequestStep removeCaravanActionRequest) : base() { _economyResolverUtility = economyResolverUtility; _botRoundStateCache = botRoundStateCache; FocusType = FocusType.Economy; FocusLevel = FocusLevel.Lvl4; var loopSeed = 0; for (var tradecaravan = 0; tradecaravan < SupportedCaravans; tradecaravan++) { _actionSteps.Add(loopSeed, caravanMovementActionRequest); _actionSteps.Add(loopSeed + 1, caravanDestinationInformationRequest); _actionSteps.Add(loopSeed + 2, caravanMovementInformationRequest); _actionSteps.Add(loopSeed + 3, cityStateDestinationInformationRequest); _actionSteps.Add(loopSeed + 4, rivalCityDestinationInformationRequest); _actionSteps.Add(loopSeed + 5, removeCaravanActionRequest); loopSeed = _actionSteps.Count; } }
public CurrencyFocusCardMoveResolver(IEconomyResolverUtility economyResolverUtility, ICaravanMovementActionRequestStep caravanMovementActionRequest, ICaravanMovementInformationRequestStep caravanMovementInformationRequest, ICaravanDestinationInformationRequestStep caravanDestinationInformationRequest, IRivalCityCaravanDestinationInformationRequestStep rivalCityDestinationInformationRequest, ICityStateCaravanDestinationInformationRequestStep cityStateDestinationInformationRequest, IRemoveAdjacentBarbariansActionRequestStep removeAdjacentBarbariansActionRequest, IRemoveCaravanActionRequestStep removeCaravanActionRequest) : base() { FocusType = FocusType.Economy; FocusLevel = FocusLevel.Lvl2; _economyResolverUtility = economyResolverUtility; _actionSteps.Add(0, removeAdjacentBarbariansActionRequest); var loopSeed = 1; for (var tradecaravan = 0; tradecaravan < SupportedCaravans; tradecaravan++) { _actionSteps.Add(loopSeed, caravanMovementActionRequest); _actionSteps.Add(loopSeed + 1, caravanDestinationInformationRequest); _actionSteps.Add(loopSeed + 2, caravanMovementInformationRequest); _actionSteps.Add(loopSeed + 3, cityStateDestinationInformationRequest); _actionSteps.Add(loopSeed + 4, rivalCityDestinationInformationRequest); _actionSteps.Add(loopSeed + 5, removeCaravanActionRequest); loopSeed = _actionSteps.Count; } }
public ForeignTradeFocusCardMoveResolver(IEconomyResolverUtility economyResolverUtility, ICaravanMovementActionRequestStep caravanMovementActionRequest, ICaravanMovementInformationRequestStep caravanMovementInformationRequest, ICaravanDestinationInformationRequestStep caravanDestinationInformationRequest, IRivalCityCaravanDestinationInformationRequestStep rivalCityDestinationInformationRequest, ICityStateCaravanDestinationInformationRequestStep cityStateDestinationInformationRequest, IRemoveCaravanActionRequestStep removeCaravanActionRequest) : base() { FocusType = FocusType.Economy; FocusLevel = FocusLevel.Lvl1; _economyResolverUtility = economyResolverUtility; _actionSteps.Add(0, caravanMovementActionRequest); _actionSteps.Add(1, caravanDestinationInformationRequest); _actionSteps.Add(2, caravanMovementInformationRequest); _actionSteps.Add(3, cityStateDestinationInformationRequest); _actionSteps.Add(4, rivalCityDestinationInformationRequest); _actionSteps.Add(5, removeCaravanActionRequest); }