示例#1
0
        static Vector4I GetSlices(IDynamicFileArrayTexture tex, string[] filepaths)
        {
            Vector4I v;

            v.X = tex.GetOrAddSlice(filepaths[0]);
            v.Y = tex.GetOrAddSlice(filepaths[1]);
            v.Z = tex.GetOrAddSlice(filepaths[2]);
            v.W = 0;
            return(v);
        }
        int GetArrayIndexFromFilepath(string filepath, MyChannel channel, Vector2I resolution)
        {
            IDynamicFileArrayTexture fileArrayTex = GetArrayTextureFromFilepath(filepath, channel, resolution);

            if (fileArrayTex == null)
            {
                return(DEFAULT_ARRAY_TEXTURE_INDEX);
            }
            int index = fileArrayTex.GetOrAddSlice(filepath);

            return(index);
        }
示例#3
0
        static void UpdateVoxelSlices(ref MyVoxelMaterialEntry entry, IDynamicFileArrayTexture cm, string[] cmXZnY,
                                      string[] cmY, IDynamicFileArrayTexture ng,
                                      string[] ngXZnY, string[] ngY, IDynamicFileArrayTexture ext, string[] extXZnY, string[] extY)
        {
            int index = 0;

            entry.SliceNear1.X = cm.GetOrAddSlice(cmXZnY[index]);
            entry.SliceNear1.Y = cm.GetOrAddSlice(cmY[index]);
            entry.SliceNear1.Z = ng.GetOrAddSlice(ngXZnY[index]);
            entry.SliceNear1.W = ng.GetOrAddSlice(ngY[index]);
            entry.SliceNear2.X = ext.GetOrAddSlice(extXZnY[index]);
            entry.SliceNear2.Y = ext.GetOrAddSlice(extY[index]);

            index             = 1;
            entry.SliceFar1.X = cm.GetOrAddSlice(cmXZnY[index]);
            entry.SliceFar1.Y = cm.GetOrAddSlice(cmY[index]);
            entry.SliceFar1.Z = ng.GetOrAddSlice(ngXZnY[index]);
            entry.SliceFar1.W = ng.GetOrAddSlice(ngY[index]);
            entry.SliceFar2.X = ext.GetOrAddSlice(extXZnY[index]);
            entry.SliceFar2.Y = ext.GetOrAddSlice(extY[index]);

            index = 2;
            entry.SliceFar21.X = cm.GetOrAddSlice(cmXZnY[index]);
            entry.SliceFar21.Y = cm.GetOrAddSlice(cmY[index]);
            entry.SliceFar21.Z = ng.GetOrAddSlice(ngXZnY[index]);
            entry.SliceFar21.W = ng.GetOrAddSlice(ngY[index]);
            entry.SliceFar22.X = ext.GetOrAddSlice(extXZnY[index]);
            entry.SliceFar22.Y = ext.GetOrAddSlice(extY[index]);
        }
        public MyMeshMaterialId GetOrCreateMaterialId(MyMeshMaterialInfo info)
        {
            Vector2I defaultTextureSize = GetDefaultTextureSize(info.ColorMetal_Texture, info.NormalGloss_Texture,
                                                                info.Extensions_Texture, info.Alphamask_Texture);
            IDynamicFileArrayTexture cmArrayTex = GetArrayTextureFromFilepath(info.ColorMetal_Texture,
                                                                              MyChannel.ColorMetal, defaultTextureSize);
            int cmIndex = cmArrayTex.GetOrAddSlice(info.ColorMetal_Texture);
            IDynamicFileArrayTexture ngArrayTex = GetArrayTextureFromFilepath(info.NormalGloss_Texture,
                                                                              MyChannel.NormalGloss, defaultTextureSize);
            int ngIndex = ngArrayTex.GetOrAddSlice(info.NormalGloss_Texture);
            IDynamicFileArrayTexture extArrayTex = GetArrayTextureFromFilepath(info.Extensions_Texture,
                                                                               MyChannel.Extension, defaultTextureSize);
            int extIndex = extArrayTex.GetOrAddSlice(info.Extensions_Texture);

            info.ColorMetal_Texture  = cmArrayTex.Name;
            info.NormalGloss_Texture = ngArrayTex.Name;
            info.Extensions_Texture  = extArrayTex.Name;

            MyMaterialKey materialKey = new MyMaterialKey(info.ColorMetal_Texture, info.NormalGloss_Texture, info.Extensions_Texture,
                                                          info.Alphamask_Texture);

            m_setDebugMaterials.Add(materialKey);

            MyGeometryTextureSystemReference geoTextureRef;

            geoTextureRef.ColorMetalTexture  = cmArrayTex;
            geoTextureRef.ColorMetalIndex    = cmIndex;
            geoTextureRef.NormalGlossTexture = ngArrayTex;
            geoTextureRef.NormalGlossIndex   = ngIndex;
            geoTextureRef.ExtensionTexture   = extArrayTex;
            geoTextureRef.ExtensionIndex     = extIndex;
            geoTextureRef.AlphamaskTexture   = null;
            geoTextureRef.AlphamaskIndex     = DEFAULT_ARRAY_TEXTURE_INDEX;
            if (!string.IsNullOrEmpty(info.Alphamask_Texture))
            {
                IDynamicFileArrayTexture alphamaskArrayTex = GetArrayTextureFromFilepath(info.Alphamask_Texture,
                                                                                         MyChannel.Alphamask, defaultTextureSize);
                int alphamaskIndex = alphamaskArrayTex.GetOrAddSlice(info.Alphamask_Texture);
                info.Alphamask_Texture         = alphamaskArrayTex.Name;
                geoTextureRef.AlphamaskTexture = alphamaskArrayTex;
                geoTextureRef.AlphamaskIndex   = alphamaskIndex;
            }
            geoTextureRef.IsUsed    = true;
            info.GeometryTextureRef = geoTextureRef;
            return(MyMeshMaterials1.GetMaterialId(ref info));
        }
示例#5
0
        static void UpdateVoxelSlices(ref MyVoxelMaterialEntry entry, IDynamicFileArrayTexture cm, string[] cmXZnY,
            string[] cmY, IDynamicFileArrayTexture ng,
            string[] ngXZnY, string[] ngY, IDynamicFileArrayTexture ext, string[] extXZnY, string[] extY)
        {
            int index = 0;
            entry.SliceNear1.X = cm.GetOrAddSlice(cmXZnY[index]);
            entry.SliceNear1.Y = cm.GetOrAddSlice(cmY[index]);
            entry.SliceNear1.Z = ng.GetOrAddSlice(ngXZnY[index]);
            entry.SliceNear1.W = ng.GetOrAddSlice(ngY[index]);
            entry.SliceNear2.X = ext.GetOrAddSlice(extXZnY[index]);
            entry.SliceNear2.Y = ext.GetOrAddSlice(extY[index]);

            index = 1;
            entry.SliceFar1.X = cm.GetOrAddSlice(cmXZnY[index]);
            entry.SliceFar1.Y = cm.GetOrAddSlice(cmY[index]);
            entry.SliceFar1.Z = ng.GetOrAddSlice(ngXZnY[index]);
            entry.SliceFar1.W = ng.GetOrAddSlice(ngY[index]);
            entry.SliceFar2.X = ext.GetOrAddSlice(extXZnY[index]);
            entry.SliceFar2.Y = ext.GetOrAddSlice(extY[index]);

            index = 2;
            entry.SliceFar21.X = cm.GetOrAddSlice(cmXZnY[index]);
            entry.SliceFar21.Y = cm.GetOrAddSlice(cmY[index]);
            entry.SliceFar21.Z = ng.GetOrAddSlice(ngXZnY[index]);
            entry.SliceFar21.W = ng.GetOrAddSlice(ngY[index]);
            entry.SliceFar22.X = ext.GetOrAddSlice(extXZnY[index]);
            entry.SliceFar22.Y = ext.GetOrAddSlice(extY[index]);
        }
示例#6
0
 static Vector4I GetSlices(IDynamicFileArrayTexture tex, string[] filepaths)
 {
     Vector4I v;
     v.X = tex.GetOrAddSlice(filepaths[0]);
     v.Y = tex.GetOrAddSlice(filepaths[1]);
     v.Z = tex.GetOrAddSlice(filepaths[2]);
     v.W = 0;
     return v;
 }