public RoleRemover(IDiscordAccess?discordAccess, IDynamicConfiguration?dynamicConfiguration) { _discordAccess = discordAccess ?? throw new ArgumentNullException(nameof(discordAccess)); _dynamicConfiguration = dynamicConfiguration ?? throw new ArgumentNullException(nameof(dynamicConfiguration)); _usersToFreeFromBasement = new List <DiscordUserId>(); }
public ConfigReminderModule(IConfigurationDatabaseAccess configurationDatabaseAccess, IDynamicConfiguration dynamicConfiguration, ILogger <ConfigReminderModule> logger) { _configurationDatabaseAccess = configurationDatabaseAccess; _dynamicConfiguration = dynamicConfiguration; _logger = logger; }
public BirthdayService(IBirthdayProvider birthdayProvider, IDynamicConfiguration dynamicConfiguration, IDiscordAccess discordAccess) { _birthdayProvider = birthdayProvider; _dynamicConfiguration = dynamicConfiguration; _discordAccess = discordAccess; }
public UnitsSyncService(IDiscordAccess discordAccess, IUnitsAccess unitsAccess, IDynamicConfiguration dynamicConfiguration, ILogger <UnitsSyncService> logger) { _discordAccess = discordAccess ?? throw new ArgumentNullException(nameof(discordAccess)); _unitsAccess = unitsAccess ?? throw new ArgumentNullException(nameof(unitsAccess)); _dynamicConfiguration = dynamicConfiguration ?? throw new ArgumentNullException(nameof(dynamicConfiguration)); _logger = logger ?? throw new ArgumentNullException(nameof(logger)); }
public ImageProvider(IGameRoleProvider gameRoleProvider, IWebAccess webAccess, IDiscordAccess discordAccess, IDynamicConfiguration dynamicConfiguration) { _gameRoleProvider = gameRoleProvider; _webAccess = webAccess; _discordAccess = discordAccess; _dynamicConfiguration = dynamicConfiguration; }
public GameRoleProvider(IDatabaseAccess databaseAccess, IDynamicConfiguration dynamicConfiguration, ILogger <GameRoleProvider> logger) { _databaseAccess = databaseAccess; _dynamicConfiguration = dynamicConfiguration; _logger = logger; _games = new List <AvailableGame>(); _gamesRolesCustomIds = Array.Empty <string>(); }
public DiscordUserEventHandler(IUserStore userStore, IPrivacyProvider privacyProvider, INonMemberRoleProvider nonMemberRoleProvider, IGameRoleProvider gameRoleProvider, IDatabaseAccess databaseAccess, IDynamicConfiguration dynamicConfiguration) { _userStore = userStore; _privacyProvider = privacyProvider; _nonMemberRoleProvider = nonMemberRoleProvider; _gameRoleProvider = gameRoleProvider; _databaseAccess = databaseAccess; _dynamicConfiguration = dynamicConfiguration; }
/// <summary> /// This overload is quite flexible because it takes in an IDynamicConfiguration which can represent /// an XML File or a database containing the commands. It also supports command chaining. /// </summary> /// <param name="configuration"></param> /// <param name="raiseExceptionsOnConfigErrors"></param> public void CleanUp(IDynamicConfiguration configuration, bool raiseExceptionsOnConfigErrors) { var bulkCommandConfigurator = new BulkCommandConfigurator(); var bulkCommandInvocationInfo = bulkCommandConfigurator.ParseCommandStrings(configuration.GetCommandConfigurations()); foreach (var invocationInfo in bulkCommandInvocationInfo.InvocationInfos) { CleanUp(invocationInfo.Key, invocationInfo.Value.ToDictionary(x => x.CommandName, x => x.Configuration)); } if (raiseExceptionsOnConfigErrors && bulkCommandInvocationInfo.AdditionalInfo.Any()) { throw new InvalidOperationException(bulkCommandInvocationInfo.AdditionalInfo.Aggregate(string.Empty, (x, y) => x + Environment.NewLine + y)); } }
public BotEngine(ILogger <BotEngine> logger, IDynamicConfiguration dynamicConfiguration, IDiscordAccess discordAccess, IUnitsSignalRClient unitsSignalRClient, IBotInformationProvider botInformationProvider, IPrivacyProvider privacyProvider) { _logger = logger; _dynamicConfiguration = dynamicConfiguration; _dynamicConfiguration.DataLoaded += DynamicConfiguration_DataLoaded; _discordAccess = discordAccess; _unitsSignalRClient = unitsSignalRClient; _botInformationProvider = botInformationProvider; _privacyProvider = privacyProvider; _isFirstConnect = true; }
public StaticMessageProvider(IMessageProvider messageProvider, IGameRoleProvider gameRoleProvider, IBotInformationProvider botInformationProvider, ILogger <StaticMessageProvider> logger, IDynamicConfiguration dynamicConfiguration) { _channelSemaphores = new Dictionary <DiscordChannelId, SemaphoreSlim>(); _messageProvider = messageProvider; _gameRoleProvider = gameRoleProvider; _logger = logger; _dynamicConfiguration = dynamicConfiguration; #if DEBUG _provideStaticMessages = botInformationProvider.GetEnvironmentName() == Constants.RuntimeEnvironment.Production; #else // Don't change this statement, or the bot might not behave the way it should in the production environment. _provideStaticMessages = botInformationProvider.GetEnvironmentName() == Constants.RuntimeEnvironment.Production; #endif if (_provideStaticMessages) { _gameRoleProvider.GameChanged += GameRoleProvider_GameChanged; } }
public static IDynamicConfigurationSource CreateDefaultDynamicConfigurationSource(int priority, string sourceId, IDynamicConfiguration dynamicConfiguration) { return((IDynamicConfigurationSource) new DefaultDynamicConfigurationSource(priority, sourceId, dynamicConfiguration)); }
public DefaultDynamicConfigurationSource(int priority, string sourceId, IDynamicConfiguration configuration) : base(priority, sourceId, (IConfiguration)configuration) { }
public TimeInformationProvider(IDynamicConfiguration dynamicConfiguration, ILogger <TimeInformationProvider> logger) { _dynamicConfiguration = dynamicConfiguration; _logger = logger; }
public ReminderService(IDynamicConfiguration dynamicConfiguration, IDiscordAccess discordAccess) { _dynamicConfiguration = dynamicConfiguration ?? throw new ArgumentNullException(nameof(dynamicConfiguration)); _discordAccess = discordAccess ?? throw new ArgumentNullException(nameof(discordAccess)); }
/// <summary> /// This overload is quite flexible because it takes in an IDynamicConfiguration which can represent /// an XML File or a database containing the commands. It also supports command chaining. /// </summary> /// <param name="configuration"></param> /// <param name="raiseExceptionsOnConfigErrors"></param> public void CleanUp(IDynamicConfiguration configuration, bool raiseExceptionsOnConfigErrors) { var bulkCommandConfigurator = new BulkCommandConfigurator(); var bulkCommandInvocationInfo = bulkCommandConfigurator.ParseCommandStrings(configuration.GetCommandConfigurations()); foreach (var invocationInfo in bulkCommandInvocationInfo.InvocationInfos) { CleanUp(invocationInfo.Key, invocationInfo.Value.ToDictionary(x => x.CommandName, x => x.Configuration)); } if (raiseExceptionsOnConfigErrors && bulkCommandInvocationInfo.AdditionalInfo.Any()) { throw new InvalidOperationException(bulkCommandInvocationInfo.AdditionalInfo.Aggregate(string.Empty, (x,y) => x + Environment.NewLine + y)); } }