public bool Run(params object[] args) { // Bioware Default _.ExecuteScript("x2_mod_def_equ", Object.OBJECT_SELF); _durability.OnModuleEquip(); _skill.OnModuleItemEquipped(); _perk.OnModuleItemEquipped(); _item.OnModuleEquipItem(); HandleEquipmentSwappingDelay(); _helmetToggle.OnModuleItemEquipped(); return(true); }
public bool Run(params object[] args) { NWObject equipper = Object.OBJECT_SELF; // Bioware Default _.ExecuteScript("x2_mod_def_equ", equipper); if (equipper.GetLocalInt("IS_CUSTOMIZING_ITEM") == TRUE) { return(true); // Don't run heavy code when customizing equipment. } _durability.OnModuleEquip(); _skill.OnModuleItemEquipped(); _perk.OnModuleItemEquipped(); _item.OnModuleEquipItem(); HandleEquipmentSwappingDelay(); _helmetToggle.OnModuleItemEquipped(); return(true); }