示例#1
0
        public virtual void A15_ResponseReceiverReconnects_AfterStopListening()
        {
            IDuplexOutputChannel aDuplexOutputChannel = MessagingSystem.CreateDuplexOutputChannel(ChannelId);
            IDuplexInputChannel  aDuplexInputChannel  = MessagingSystem.CreateDuplexInputChannel(ChannelId);

            AutoResetEvent aConnectionsCompletedEvent = new AutoResetEvent(false);
            List <string>  anOpenConnections          = new List <string>();

            aDuplexInputChannel.ResponseReceiverConnected += (x, y) =>
            {
                lock (anOpenConnections)
                {
                    anOpenConnections.Add(y.ResponseReceiverId);
                    aConnectionsCompletedEvent.Set();
                }
            };

            try
            {
                aDuplexInputChannel.StartListening();
                aDuplexOutputChannel.OpenConnection();

                // Wait until the client is connected.
                aConnectionsCompletedEvent.WaitOne();

                // Stop listenig.
                aDuplexInputChannel.StopListening();

                // Give some time to stop.
                Thread.Sleep(700);

                // Start listening again.
                aDuplexInputChannel.StartListening();

                // The duplex output channel will try to connect again, therefore wait until connected.
                aConnectionsCompletedEvent.WaitOne();

                Assert.IsTrue(aDuplexOutputChannel.IsConnected);
            }
            finally
            {
                aDuplexOutputChannel.CloseConnection();
                aDuplexInputChannel.StopListening();
            }


            Assert.AreEqual(2, anOpenConnections.Count);

            // Both connections should be same.
            Assert.AreEqual(aDuplexOutputChannel.ResponseReceiverId, anOpenConnections[0]);
            Assert.AreEqual(aDuplexOutputChannel.ResponseReceiverId, anOpenConnections[1]);
        }
示例#2
0
        public void ClientReceiveTimeout()
        {
            IMessagingSystemFactory aMessaging = new WebSocketMessagingSystemFactory()
            {
                ReceiveTimeout = TimeSpan.FromMilliseconds(1000)
            };
            IDuplexOutputChannel anOutputChannel = aMessaging.CreateDuplexOutputChannel("ws://127.0.0.1:8046/");
            IDuplexInputChannel  anInputChannel  = aMessaging.CreateDuplexInputChannel("ws://127.0.0.1:8046/");

            try
            {
                ManualResetEvent aConnectionClosed = new ManualResetEvent(false);
                anOutputChannel.ConnectionClosed += (x, y) =>
                {
                    EneterTrace.Info("Connection closed.");
                    aConnectionClosed.Set();
                };

                anInputChannel.StartListening();
                anOutputChannel.OpenConnection();

                EneterTrace.Info("Connection opened.");

                // According to set receive timeout the client should get disconnected within 1 second.
                //aConnectionClosed.WaitOne();
                Assert.IsTrue(aConnectionClosed.WaitOne(3000));
            }
            finally
            {
                anOutputChannel.CloseConnection();
                anInputChannel.StopListening();
            }
        }
示例#3
0
        public void PortAvailability()
        {
            IDuplexInputChannel anInputChannel1 = MessagingSystemFactory.CreateDuplexInputChannel("tcp://[::1]:8044/");
            IDuplexInputChannel anInputChannel2 = MessagingSystemFactory.CreateDuplexInputChannel("tcp://127.0.0.1:8044/");

            try
            {
                anInputChannel1.StartListening();
                anInputChannel2.StartListening();

                Console.WriteLine("Available IP addresses:");
                string[] anAvailableIpAddresses = TcpMessagingSystemFactory.GetAvailableIpAddresses();
                foreach (string anIpAddress in anAvailableIpAddresses)
                {
                    Console.WriteLine(anIpAddress);
                }

                bool aResult = TcpMessagingSystemFactory.IsPortAvailableForTcpListening("tcp://[::1]:8044/");
                Assert.IsFalse(aResult);

                aResult = TcpMessagingSystemFactory.IsPortAvailableForTcpListening("tcp://0.0.0.0:8044/");
                Assert.IsTrue(aResult);
            }
            finally
            {
                anInputChannel1.StopListening();
                anInputChannel2.StopListening();
            }
        }
        public void BroadcastFromClientToAllServices()
        {
            UdpMessagingSystemFactory anOutputChannelMessaging = new UdpMessagingSystemFactory(new EasyProtocolFormatter())
            {
                UnicastCommunication   = false,
                AllowSendingBroadcasts = true
            };

            UdpMessagingSystemFactory anInputChannelMessaging = new UdpMessagingSystemFactory(new EasyProtocolFormatter())
            {
                UnicastCommunication = false,
                ReuseAddress         = true
            };

            ManualResetEvent    aMessage1Received = new ManualResetEvent(false);
            string              aReceivedMessage1 = null;
            IDuplexInputChannel anInputChannel1   = anInputChannelMessaging.CreateDuplexInputChannel("udp://127.0.0.1:8095/");

            anInputChannel1.MessageReceived += (x, y) =>
            {
                aReceivedMessage1 = (string)y.Message;
                aMessage1Received.Set();
            };

            ManualResetEvent    aMessage2Received = new ManualResetEvent(false);
            string              aReceivedMessage2 = null;
            IDuplexInputChannel anInputChannel2   = anInputChannelMessaging.CreateDuplexInputChannel("udp://127.0.0.1:8095/");

            anInputChannel2.MessageReceived += (x, y) =>
            {
                aReceivedMessage2 = (string)y.Message;
                aMessage2Received.Set();
            };

            IDuplexOutputChannel anOutputChannel = anOutputChannelMessaging.CreateDuplexOutputChannel("udp://255.255.255.255:8095/", "udp://127.0.0.1");

            try
            {
                anInputChannel1.StartListening();
                anInputChannel2.StartListening();

                anOutputChannel.OpenConnection();
                anOutputChannel.SendMessage("Hello");

                aMessage1Received.WaitIfNotDebugging(1000);
                aMessage2Received.WaitIfNotDebugging(1000);
            }
            finally
            {
                anOutputChannel.CloseConnection();

                anInputChannel1.StopListening();
                anInputChannel2.StopListening();
            }

            Assert.AreEqual("Hello", aReceivedMessage1);
            Assert.AreEqual("Hello", aReceivedMessage2);
        }
        public void StopServer()
        {
            // Close listenig.
            // Note: If the listening is not closed, then listening threads are not ended
            //       and the application would not be closed properly.
            CommandReceiver.DetachDuplexInputChannel();
            Worker4504InputChannel.StopListening();

            myPolicyServer.StopPolicyServer();
        }
        public void MulticastFromServiceToClients()
        {
            UdpMessagingSystemFactory aMessaging = new UdpMessagingSystemFactory(new EasyProtocolFormatter())
            {
                UnicastCommunication    = false,
                ReuseAddress            = true,
                MulticastGroupToReceive = "234.1.2.3",
                MulticastLoopback       = true
            };

            ManualResetEvent     aMessage1Received = new ManualResetEvent(false);
            string               aReceivedMessage1 = null;
            IDuplexOutputChannel anOutputChannel1  = aMessaging.CreateDuplexOutputChannel("udp://127.0.0.1:8090/", "udp://127.0.0.1:8092/");

            anOutputChannel1.ResponseMessageReceived += (x, y) =>
            {
                aReceivedMessage1 = (string)y.Message;
                aMessage1Received.Set();
            };

            ManualResetEvent     aMessage2Received = new ManualResetEvent(false);
            string               aReceivedMessage2 = null;
            IDuplexOutputChannel anOutputChannel2  = aMessaging.CreateDuplexOutputChannel("udp://127.0.0.1:8090/", "udp://127.0.0.1:8092/");

            anOutputChannel2.ResponseMessageReceived += (x, y) =>
            {
                aReceivedMessage2 = (string)y.Message;
                aMessage2Received.Set();
            };

            IDuplexInputChannel anInputChannel = aMessaging.CreateDuplexInputChannel("udp://127.0.0.1:8090/");

            try
            {
                anInputChannel.StartListening();

                anOutputChannel1.OpenConnection();
                anOutputChannel2.OpenConnection();

                anInputChannel.SendResponseMessage("udp://234.1.2.3:8092/", "Hello");

                aMessage1Received.WaitIfNotDebugging(1000);
                aMessage2Received.WaitIfNotDebugging(1000);
            }
            finally
            {
                anInputChannel.StopListening();

                anOutputChannel1.CloseConnection();
                anOutputChannel2.CloseConnection();
            }

            Assert.AreEqual("Hello", aReceivedMessage1);
            Assert.AreEqual("Hello", aReceivedMessage2);
        }
        public void B01_Pinging_StopListening()
        {
            IDuplexInputChannel aDuplexInputChannel = MessagingSystemFactory.CreateDuplexInputChannel(ChannelId);

            IDuplexOutputChannel aDuplexOutputChannel = MessagingSystemFactory.CreateDuplexOutputChannel(ChannelId);

            AutoResetEvent aDisconnectedEvent = new AutoResetEvent(false);

            bool aDisconnectedFlag = false;

            aDuplexOutputChannel.ConnectionClosed += (x, y) =>
            {
                aDisconnectedFlag = true;
                aDisconnectedEvent.Set();
            };

            try
            {
                // Start listening.
                aDuplexInputChannel.StartListening();

                // Start pinging and wait 5 seconds.
                aDuplexOutputChannel.OpenConnection();
                Thread.Sleep(5000);

                Assert.IsFalse(aDisconnectedFlag);

                // Stop listener, therefore the ping response will not come and the channel should indicate the disconnection.
                aDuplexInputChannel.StopListening();

                aDisconnectedEvent.WaitOne();

                Assert.IsTrue(aDisconnectedFlag);
                Assert.IsFalse(aDuplexOutputChannel.IsConnected);
            }
            finally
            {
                aDuplexOutputChannel.CloseConnection();
                aDuplexInputChannel.StopListening();
            }
        }
示例#8
0
        public void A14_ResponseReceiverReconnects_AfterDisconnect()
        {
            // Duplex output channel without queue - it will not try to reconnect.
            IDuplexOutputChannel aDuplexOutputChannel = MessagingSystem.CreateDuplexOutputChannel(ChannelId);
            IDuplexInputChannel  aDuplexInputChannel  = MessagingSystem.CreateDuplexInputChannel(ChannelId);

            AutoResetEvent aConnectionsCompletedEvent = new AutoResetEvent(false);
            List <string>  anOpenConnections          = new List <string>();

            aDuplexInputChannel.ResponseReceiverConnected += (x, y) =>
            {
                lock (anOpenConnections)
                {
                    anOpenConnections.Add(y.ResponseReceiverId);

                    aConnectionsCompletedEvent.Set();
                }
            };

            try
            {
                aDuplexInputChannel.StartListening();
                aDuplexOutputChannel.OpenConnection();

                // Wait until the connection is open.
                aConnectionsCompletedEvent.WaitOne();

                // Disconnect the response receiver.
                aDuplexInputChannel.DisconnectResponseReceiver(aDuplexOutputChannel.ResponseReceiverId);

                // The duplex output channel will try to connect again, therefore wait until connected.
                aConnectionsCompletedEvent.WaitOne();
            }
            finally
            {
                aDuplexOutputChannel.CloseConnection();
                aDuplexInputChannel.StopListening();
            }


            Assert.AreEqual(2, anOpenConnections.Count);

            // Both connections should be same.
            Assert.AreEqual(aDuplexOutputChannel.ResponseReceiverId, anOpenConnections[0]);
            Assert.AreEqual(aDuplexOutputChannel.ResponseReceiverId, anOpenConnections[1]);
        }
        public void MaxAmountOfConnections()
        {
            IMessagingSystemFactory aMessaging = new UdpMessagingSystemFactory()
            {
                MaxAmountOfConnections = 2
            };
            IDuplexOutputChannel anOutputChannel1 = aMessaging.CreateDuplexOutputChannel("udp://127.0.0.1:8049/");
            IDuplexOutputChannel anOutputChannel2 = aMessaging.CreateDuplexOutputChannel("udp://127.0.0.1:8049/");
            IDuplexOutputChannel anOutputChannel3 = aMessaging.CreateDuplexOutputChannel("udp://127.0.0.1:8049/");
            IDuplexInputChannel  anInputChannel   = aMessaging.CreateDuplexInputChannel("udp://127.0.0.1:8049/");

            try
            {
                ManualResetEvent aConnectionClosed = new ManualResetEvent(false);
                anOutputChannel3.ConnectionClosed += (x, y) =>
                {
                    EneterTrace.Info("Connection closed.");
                    aConnectionClosed.Set();
                };


                anInputChannel.StartListening();
                anOutputChannel1.OpenConnection();
                anOutputChannel2.OpenConnection();
                anOutputChannel3.OpenConnection();

                if (!aConnectionClosed.WaitOne(1000))
                {
                    Assert.Fail("Third connection was not closed.");
                }

                Assert.IsTrue(anOutputChannel1.IsConnected);
                Assert.IsTrue(anOutputChannel2.IsConnected);
                Assert.IsFalse(anOutputChannel3.IsConnected);
            }
            finally
            {
                anOutputChannel1.CloseConnection();
                anOutputChannel2.CloseConnection();
                anOutputChannel3.CloseConnection();
                anInputChannel.StopListening();
            }
        }
        public void B04_Pinging_CloseConnection()
        {
            IDuplexInputChannel aDuplexInputChannel = MessagingSystemFactory.CreateDuplexInputChannel(ChannelId);

            IDuplexOutputChannel aDuplexOutputChannel = MessagingSystemFactory.CreateDuplexOutputChannel(ChannelId);

            AutoResetEvent aConnectionClosedEvent    = new AutoResetEvent(false);
            string         aClosedResponseReceiverId = "";

            aDuplexInputChannel.ResponseReceiverDisconnected += (x, y) =>
            {
                aClosedResponseReceiverId = y.ResponseReceiverId;
                aConnectionClosedEvent.Set();
            };

            try
            {
                // Start listening.
                aDuplexInputChannel.StartListening();

                // Allow some time for pinging.
                aDuplexOutputChannel.OpenConnection();
                Thread.Sleep(2000);

                Assert.AreEqual("", aClosedResponseReceiverId);

                // Close connection. Therefore the duplex input channel will not get any pings anymore.
                aDuplexOutputChannel.CloseConnection();

                aConnectionClosedEvent.WaitOne();

                Assert.AreEqual(aDuplexOutputChannel.ResponseReceiverId, aClosedResponseReceiverId);
                Assert.IsFalse(aDuplexOutputChannel.IsConnected);
            }
            finally
            {
                aDuplexOutputChannel.CloseConnection();
                aDuplexInputChannel.StopListening();
            }
        }
        public void B02_Pinging_DisconnectResponseReceiver()
        {
            IDuplexInputChannel  aDuplexInputChannel  = MessagingSystemFactory.CreateDuplexInputChannel(ChannelId);
            IDuplexOutputChannel aDuplexOutputChannel = MessagingSystemFactory.CreateDuplexOutputChannel(ChannelId);

            AutoResetEvent aDisconnectedEvent = new AutoResetEvent(false);

            bool aDisconnectedFlag = false;

            aDuplexOutputChannel.ConnectionClosed += (x, y) =>
            {
                aDisconnectedFlag = true;
                aDisconnectedEvent.Set();
            };

            try
            {
                // Start listening.
                aDuplexInputChannel.StartListening();

                // Allow some time for pinging.
                aDuplexOutputChannel.OpenConnection();
                Thread.Sleep(2000);

                Assert.IsFalse(aDisconnectedFlag);

                // Disconnect the duplex output channel.
                aDuplexInputChannel.DisconnectResponseReceiver(aDuplexOutputChannel.ResponseReceiverId);

                aDisconnectedEvent.WaitOne();

                Assert.IsTrue(aDisconnectedFlag);
                Assert.IsFalse(aDuplexOutputChannel.IsConnected);
            }
            finally
            {
                aDuplexOutputChannel.CloseConnection();
                aDuplexInputChannel.StopListening();
            }
        }
        public virtual void ConnectionNotGranted()
        {
            IDuplexInputChannel  anInputChannel  = MessagingSystemFactory.CreateDuplexInputChannel(ChannelId);
            IDuplexOutputChannel anOutputChannel = MessagingSystemFactory.CreateDuplexOutputChannel(ChannelId);

            try
            {
                myConnectionNotGranted = true;

                anInputChannel.StartListening();

                // Client opens the connection.
                Assert.Throws <InvalidOperationException>(() => anOutputChannel.OpenConnection());
            }
            finally
            {
                myConnectionNotGranted = false;

                anOutputChannel.CloseConnection();
                anInputChannel.StopListening();
            }
        }
        public virtual void AuthenticationTimeout()
        {
            IDuplexInputChannel  anInputChannel  = MessagingSystemFactory.CreateDuplexInputChannel(ChannelId);
            IDuplexOutputChannel anOutputChannel = MessagingSystemFactory.CreateDuplexOutputChannel(ChannelId);

            try
            {
                myAuthenticationSleep = TimeSpan.FromMilliseconds(3000);

                anInputChannel.StartListening();

                // Client opens the connection.
                Assert.Throws <TimeoutException>(() => anOutputChannel.OpenConnection());
            }
            finally
            {
                myAuthenticationSleep = TimeSpan.FromMilliseconds(0);

                anOutputChannel.CloseConnection();
                anInputChannel.StopListening();
            }
        }
        public void TestPortAvailability()
        {
            IDuplexInputChannel anInputChannel1 = MessagingSystemFactory.CreateDuplexInputChannel("udp://[::1]:8045/");
            IDuplexInputChannel anInputChannel2 = MessagingSystemFactory.CreateDuplexInputChannel("udp://127.0.0.1:8045/");

            try
            {
                anInputChannel1.StartListening();
                anInputChannel2.StartListening();

                bool aResult = UdpMessagingSystemFactory.IsPortAvailableForUdpListening("tcp://[::1]:8045/");
                Assert.IsFalse(aResult);

                aResult = UdpMessagingSystemFactory.IsPortAvailableForUdpListening("tcp://0.0.0.0:8046/");
                Assert.IsTrue(aResult);
            }
            finally
            {
                anInputChannel1.StopListening();
                anInputChannel2.StopListening();
            }
        }
        public void B03_Pinging_NoResponseForPing()
        {
            // Create duplex input channel which will not send ping messages.
            IDuplexInputChannel aDuplexInputChannel = UnderlyingMessaging.CreateDuplexInputChannel(ChannelId);

            IDuplexOutputChannel aDuplexOutputChannel = MessagingSystemFactory.CreateDuplexOutputChannel(ChannelId);

            AutoResetEvent aDisconnectedEvent = new AutoResetEvent(false);

            bool aDisconnectedFlag = false;

            aDuplexOutputChannel.ConnectionClosed += (x, y) =>
            {
                aDisconnectedFlag = true;
                aDisconnectedEvent.Set();
            };

            try
            {
                // Start listening.
                aDuplexInputChannel.StartListening();

                // Allow some time for pinging.
                aDuplexOutputChannel.OpenConnection();
                Assert.IsTrue(aDuplexOutputChannel.IsConnected);

                Thread.Sleep(2000);

                aDisconnectedEvent.WaitOne();

                Assert.IsTrue(aDisconnectedFlag);
                Assert.IsFalse(aDuplexOutputChannel.IsConnected);
            }
            finally
            {
                aDuplexOutputChannel.CloseConnection();
                aDuplexInputChannel.StopListening();
            }
        }
        public virtual void AuthenticationCancelledByClient()
        {
            IDuplexInputChannel  anInputChannel  = MessagingSystemFactory.CreateDuplexInputChannel(ChannelId);
            IDuplexOutputChannel anOutputChannel = MessagingSystemFactory.CreateDuplexOutputChannel(ChannelId);

            try
            {
                myClientCancelAuthentication = true;

                anInputChannel.StartListening();

                Exception anException = null;
                try
                {
                    // Client opens the connection.
                    anOutputChannel.OpenConnection();
                }
                catch (Exception err)
                {
                    anException = err;
                }

                Assert.IsInstanceOf <InvalidOperationException>(anException);

                // Check that the AuthenticationCancelled calleback was called.
                Assert.IsTrue(myAuthenticationCancelled);
            }
            finally
            {
                myClientCancelAuthentication = false;
                myAuthenticationCancelled    = false;

                anOutputChannel.CloseConnection();
                anInputChannel.StopListening();
            }
        }
示例#17
0
        public void A16_RequestResponse_100_ConstantlyInterrupted()
        {
            IDuplexOutputChannel aDuplexOutputChannel           = MessagingSystem.CreateDuplexOutputChannel(ChannelId);
            IDuplexInputChannel  aDuplexInputChannel            = MessagingSystem.CreateDuplexInputChannel(ChannelId);
            IDuplexInputChannel  anUnderlyingDuplexInputChannel = aDuplexInputChannel.GetField <IDuplexInputChannel>("myInputChannel");

            Assert.NotNull(anUnderlyingDuplexInputChannel);

            AutoResetEvent anAllMessagesProcessedEvent = new AutoResetEvent(false);

            // Received messages.
            List <int> aReceivedMessages = new List <int>();

            aDuplexInputChannel.MessageReceived += (x, y) =>
            {
                lock (aReceivedMessages)
                {
                    string aReceivedMessage = y.Message as string;

                    EneterTrace.Info("Received message: " + aReceivedMessage);

                    int k = int.Parse(aReceivedMessage);
                    aReceivedMessages.Add(k);
                    k += 1000;

                    EneterTrace.Info("Sent response message: " + k.ToString());
                    aDuplexInputChannel.SendResponseMessage(y.ResponseReceiverId, k.ToString());
                }
            };

            aDuplexOutputChannel.ConnectionClosed += (x, y) =>
            {
                EneterTrace.Info("ConnectionClosed invoked in duplex output channel");

                // The buffered duplex output channel exceeded the max offline time.
                anAllMessagesProcessedEvent.Set();
            };

            // Received response messages.
            List <int> aReceivedResponseMessages = new List <int>();

            aDuplexOutputChannel.ResponseMessageReceived += (x, y) =>
            {
                lock (aReceivedResponseMessages)
                {
                    string aReceivedMessage = y.Message as string;

                    EneterTrace.Info("Received response message: " + aReceivedMessage);

                    int k = int.Parse(aReceivedMessage);
                    aReceivedResponseMessages.Add(k);

                    if (aReceivedResponseMessages.Count == 100)
                    {
                        anAllMessagesProcessedEvent.Set();
                    }
                }
            };


            try
            {
                bool aTestFinishedFlag = false;

                aDuplexInputChannel.StartListening();
                aDuplexOutputChannel.OpenConnection();


                Thread anInteruptingThread = new Thread(() =>
                {
                    for (int i = 0; i < 100 && !aTestFinishedFlag; ++i)
                    {
                        anUnderlyingDuplexInputChannel.DisconnectResponseReceiver(aDuplexOutputChannel.ResponseReceiverId);
                        Thread.Sleep(ConnectionInterruptionFrequency);
                    }
                });

                // Start constant disconnecting.
                anInteruptingThread.Start();

                for (int i = 0; i < 100; ++i)
                {
                    aDuplexOutputChannel.SendMessage(i.ToString());
                }

                // Wait until all messages are processed.
                //anAllMessagesProcessedEvent.WaitOne();
                Assert.IsTrue(anAllMessagesProcessedEvent.WaitOne(20000), "The timeout occured.");

                aTestFinishedFlag = true;
                anInteruptingThread.Join();
            }
            finally
            {
                aDuplexOutputChannel.CloseConnection();
                aDuplexInputChannel.StopListening();
            }

            aReceivedMessages.Sort();
            Assert.AreEqual(100, aReceivedMessages.Count);
            for (int i = 0; i < 100; ++i)
            {
                Assert.AreEqual(i, aReceivedMessages[i]);
            }

            aReceivedResponseMessages.Sort();
            Assert.AreEqual(100, aReceivedResponseMessages.Count);
            for (int i = 0; i < 100; ++i)
            {
                Assert.AreEqual(i + 1000, aReceivedResponseMessages[i]);
            }
        }
示例#18
0
        public void B01_InactivityTimeout()
        {
            // Set the polling frequency slower
            // than inactivity timeout in the duplex input channel.
            // Therefore the timeout should occur before the polling - this is how the
            // inactivity is simulated in this test.
            IMessagingSystemFactory aMessagingSystem = new HttpMessagingSystemFactory(3000, 2000);

            IDuplexOutputChannel anOutputChannel1 = aMessagingSystem.CreateDuplexOutputChannel(ChannelId);
            IDuplexOutputChannel anOutputChannel2 = aMessagingSystem.CreateDuplexOutputChannel(ChannelId);

            IDuplexInputChannel anInputChannel = aMessagingSystem.CreateDuplexInputChannel(ChannelId);

            AutoResetEvent aConncetionEvent    = new AutoResetEvent(false);
            AutoResetEvent aDisconncetionEvent = new AutoResetEvent(false);

            List <TConnectionEvent> aConnections = new List <TConnectionEvent>();

            anInputChannel.ResponseReceiverConnected += (x, y) =>
            {
                aConnections.Add(new TConnectionEvent(DateTime.Now, y.ResponseReceiverId));
                aConncetionEvent.Set();
            };

            List <TConnectionEvent> aDisconnections = new List <TConnectionEvent>();

            anInputChannel.ResponseReceiverDisconnected += (x, y) =>
            {
                aDisconnections.Add(new TConnectionEvent(DateTime.Now, y.ResponseReceiverId));
                aDisconncetionEvent.Set();
            };

            try
            {
                anInputChannel.StartListening();
                Assert.IsTrue(anInputChannel.IsListening);

                // Create the 1st connection.
                anOutputChannel1.OpenConnection();
                Assert.IsTrue(anOutputChannel1.IsConnected);
                aConncetionEvent.WaitOne();
                Assert.AreEqual(1, aConnections.Count);
                Assert.IsFalse(string.IsNullOrEmpty(aConnections[0].ReceiverId));

                Thread.Sleep(1000);

                // Create the 2nd connection.
                anOutputChannel2.OpenConnection();
                Assert.IsTrue(anOutputChannel2.IsConnected);
                aConncetionEvent.WaitOne();
                Assert.AreEqual(2, aConnections.Count);
                Assert.IsFalse(string.IsNullOrEmpty(aConnections[1].ReceiverId));

                // Wait for the 1st disconnection
                aDisconncetionEvent.WaitOne();

                Assert.AreEqual(1, aDisconnections.Count);
                Assert.AreEqual(aConnections[0].ReceiverId, aDisconnections[0].ReceiverId);
                Assert.IsTrue(aDisconnections[0].Time - aConnections[0].Time > TimeSpan.FromMilliseconds(1900));

                // Wait for the 2nd disconnection
                aDisconncetionEvent.WaitOne();

                Assert.AreEqual(2, aDisconnections.Count);
                Assert.AreEqual(aConnections[1].ReceiverId, aDisconnections[1].ReceiverId);
                Assert.IsTrue(aDisconnections[1].Time - aConnections[1].Time > TimeSpan.FromMilliseconds(1900));
            }
            finally
            {
                anOutputChannel1.CloseConnection();
                anOutputChannel2.CloseConnection();
                anInputChannel.StopListening();
            }
        }
示例#19
0
        public void A02_Reconnect_StopListening()
        {
            MonitoredMessagingFactory aConnectionMonitor = new MonitoredMessagingFactory(MessagingSystemFactory);

            IDuplexInputChannel  aDuplexInputChannel  = aConnectionMonitor.CreateDuplexInputChannel(ChannelId);
            IDuplexOutputChannel aDuplexOutputChannel = aConnectionMonitor.CreateDuplexOutputChannel(ChannelId);

            // Max 5 attempts to try to reconnect.
            Reconnecter aReconnecter = new Reconnecter(aDuplexOutputChannel, TimeSpan.FromMilliseconds(300), 5);

            AutoResetEvent         aReconnectEvent     = new AutoResetEvent(false);
            DuplexChannelEventArgs aReconnectEventArgs = null;

            aReconnecter.ConnectionOpened += (x, y) =>
            {
                aReconnectEventArgs = y;
                aReconnectEvent.Set();
            };

            AutoResetEvent         aDisconnectEvent     = new AutoResetEvent(false);
            DuplexChannelEventArgs aDisconnectEventArgs = null;

            aReconnecter.ConnectionClosed += (x, y) =>
            {
                aDisconnectEventArgs = y;
                aDisconnectEvent.Set();
            };

            AutoResetEvent         aReconnecFailedEvent         = new AutoResetEvent(false);
            DuplexChannelEventArgs aReconnectingFailedEventArgs = null;

            aReconnecter.ReconnectingFailed += (x, y) =>
            {
                aReconnectingFailedEventArgs = y;
                aReconnecFailedEvent.Set();
            };

            try
            {
                aReconnecter.EnableReconnecting();

                // Start listening.
                aDuplexInputChannel.StartListening();
                aDuplexOutputChannel.OpenConnection();
                Thread.Sleep(2000);

                Assert.IsTrue(aDuplexOutputChannel.IsConnected);
                Assert.IsNull(aReconnectingFailedEventArgs);
                Assert.IsNull(aDisconnectEventArgs);
                Assert.IsNull(aReconnectEventArgs);


                // Stop listening.
                // Note: The Reconnecter will try 5 times to reopen the connection, then it will notify, the reconnecion failed.
                aDuplexInputChannel.StopListening();

                // Wait until the disconnect is notified.
                aDisconnectEvent.WaitOne();
                Assert.AreEqual(aDuplexOutputChannel.ChannelId, aDisconnectEventArgs.ChannelId);
                Assert.AreEqual(aDuplexOutputChannel.ResponseReceiverId, aDisconnectEventArgs.ResponseReceiverId);
                Assert.IsFalse(aDuplexOutputChannel.IsConnected);
                Assert.IsNull(aReconnectEventArgs);

                // Wait until the reconnect fails after 5 failed reconnects.
                aReconnecFailedEvent.WaitOne();
                Assert.AreEqual(aDuplexOutputChannel.ChannelId, aReconnectingFailedEventArgs.ChannelId);
                Assert.AreEqual(aDuplexOutputChannel.ResponseReceiverId, aReconnectingFailedEventArgs.ResponseReceiverId);
                Assert.IsFalse(aDuplexOutputChannel.IsConnected);
                Assert.IsNull(aReconnectEventArgs);
            }
            finally
            {
                aDuplexOutputChannel.CloseConnection();
                aDuplexInputChannel.StopListening();
                aReconnecter.DisableReconnecting();
            }
        }
示例#20
0
        public void A01_Reconnect_DisconnectReceiver()
        {
            IDuplexInputChannel  aDuplexInputChannel  = MessagingSystemFactory.CreateDuplexInputChannel(ChannelId);
            IDuplexOutputChannel aDuplexOutputChannel = MessagingSystemFactory.CreateDuplexOutputChannel(ChannelId);

            Reconnecter aReconnecter = new Reconnecter(aDuplexOutputChannel, TimeSpan.FromMilliseconds(300), -1);

            AutoResetEvent         aReconnectEvent     = new AutoResetEvent(false);
            DuplexChannelEventArgs aReconnectEventArgs = null;

            aReconnecter.ConnectionOpened += (x, y) =>
            {
                aReconnectEventArgs = y;
                aReconnectEvent.Set();
            };

            AutoResetEvent         aDisconnectEvent     = new AutoResetEvent(false);
            DuplexChannelEventArgs aDisconnectEventArgs = null;

            aReconnecter.ConnectionClosed += (x, y) =>
            {
                aDisconnectEventArgs = y;
                aDisconnectEvent.Set();
            };


            AutoResetEvent aConnectionOpenedEvent = new AutoResetEvent(false);

            aDuplexOutputChannel.ConnectionOpened += (x, y) =>
            {
                aConnectionOpenedEvent.Set();
            };

            AutoResetEvent aConnectionClosedEvent = new AutoResetEvent(false);

            aDuplexOutputChannel.ConnectionClosed += (x, y) =>
            {
                aConnectionClosedEvent.Set();
            };

            try
            {
                aReconnecter.EnableReconnecting();

                // Start listening.
                aDuplexInputChannel.StartListening();
                aDuplexOutputChannel.OpenConnection();
                Thread.Sleep(2000);

                Assert.IsTrue(aDuplexOutputChannel.IsConnected);
                aConnectionOpenedEvent.WaitOne();

                // Disconnect the duplexoutput channel.
                aDuplexInputChannel.DisconnectResponseReceiver(aDuplexOutputChannel.ResponseReceiverId);

                // Wait until the disconnect is notified.
                aDisconnectEvent.WaitOne();
                aConnectionClosedEvent.WaitOne();

                Assert.AreEqual(aDuplexOutputChannel.ChannelId, aDisconnectEventArgs.ChannelId);
                Assert.AreEqual(aDuplexOutputChannel.ResponseReceiverId, aDisconnectEventArgs.ResponseReceiverId);

                // Wait until the reconnecter opens connection again.
                aReconnectEvent.WaitOne();
                Assert.AreEqual(aDuplexOutputChannel.ChannelId, aReconnectEventArgs.ChannelId);
                Assert.AreEqual(aDuplexOutputChannel.ResponseReceiverId, aReconnectEventArgs.ResponseReceiverId);

                Assert.IsTrue(aDuplexOutputChannel.IsConnected);

                aConnectionOpenedEvent.WaitOne();
            }
            finally
            {
                aReconnecter.DisableReconnecting();
                aDuplexOutputChannel.CloseConnection();
                aDuplexInputChannel.StopListening();
            }
        }
示例#21
0
        public void A01_SimpleRequestResponse()
        {
            IDuplexOutputChannel aDuplexOutputChannel = MessagingSystem.CreateDuplexOutputChannel(ChannelId);
            IDuplexInputChannel  aDuplexInputChannel  = MessagingSystem.CreateDuplexInputChannel(ChannelId);


            // Received messages.
            List <int> aReceivedMessages = new List <int>();

            aDuplexInputChannel.MessageReceived += (x, y) =>
            {
                //EneterTrace.Info("Message Received");
                lock (aReceivedMessages)
                {
                    string aReceivedMessage = y.Message as string;

                    int k = int.Parse(aReceivedMessage);
                    aReceivedMessages.Add(k);
                    k += 1000;

                    aDuplexInputChannel.SendResponseMessage(y.ResponseReceiverId, k.ToString());
                }
            };

            // Received response messages.
            List <int>     aReceivedResponseMessages   = new List <int>();
            AutoResetEvent anAllMessagesProcessedEvent = new AutoResetEvent(false);

            aDuplexOutputChannel.ResponseMessageReceived += (x, y) =>
            {
                //EneterTrace.Info("Response Received");
                lock (aReceivedResponseMessages)
                {
                    string aReceivedMessage = y.Message as string;

                    int k = int.Parse(aReceivedMessage);
                    aReceivedResponseMessages.Add(k);

                    if (k == 1019)
                    {
                        anAllMessagesProcessedEvent.Set();
                    }
                }
            };


            try
            {
                aDuplexInputChannel.StartListening();
                aDuplexOutputChannel.OpenConnection();

                for (int i = 0; i < 20; ++i)
                {
                    aDuplexOutputChannel.SendMessage(i.ToString());
                }

                // Wait untill all messages are processed.
                anAllMessagesProcessedEvent.WaitOne();
            }
            finally
            {
                aDuplexOutputChannel.CloseConnection();
                aDuplexInputChannel.StopListening();
            }

            aReceivedMessages.Sort();
            Assert.AreEqual(20, aReceivedMessages.Count);
            for (int i = 0; i < 20; ++i)
            {
                Assert.AreEqual(i, aReceivedMessages[i]);
            }

            aReceivedResponseMessages.Sort();
            Assert.AreEqual(20, aReceivedResponseMessages.Count);
            for (int i = 0; i < 20; ++i)
            {
                Assert.AreEqual(i + 1000, aReceivedResponseMessages[i]);
            }
        }