示例#1
0
    public void OnPointerUp(PointerEventData eventData)
    {
        if (eventData.button != PointerEventData.InputButton.Left || moving)
        {
            return;
        }
        dragging = false;
        if (newDropZones.Count > 0 && newDropZones[0] != dropZone)
        {
            if (dropZone != null)
            {
                dropZone.OnItemRemove(this);
                connectedItems.ForEach(i => dropZone.OnItemRemove(i));
            }

            OnDrop(newDropZones[0]);
            newDropZones.Clear();
        }
        else
        {
            if (dropZone != null)
            {
                dropZone.OnDragFinish(this);
            }
        }
        MoveTo(homePos);
    }
示例#2
0
    void OnMouseUp()
    {
        dragging = false;

        // Check if touching any drop zones (that are not the current one)
        if (newDropZones.Count > 0 && newDropZones[0] != dropZone)
        {
            if (dropZone != null)
            {
                // Remove this and connected items from current drop zone
                dropZone.OnItemRemove(this);
                connectedItems.ForEach(i => dropZone.OnItemRemove(i));
            }

            // Set new drop zone
            OnDrop(newDropZones[0]);
            newDropZones.Clear();
        }
        else
        {
            // Notify current drop zone there has been no change
            if (dropZone != null)
            {
                dropZone.OnDragFinish(this);
            }
        }

        MoveTo(homePos);
    }
示例#3
0
    void OnMouseUp()
    {
        dragging = false;

        // if the item is in a dropzone, drop the item into it
        if (inDropZone)
        {
            MoveTo(homePos);
        }
        // otherwise, move the item back to its original position linearly
        else
        {
            endPosition = transform.position;
            float ratio = moveTimer / moveSeconds;
            transform.position = Vector3.Lerp(startPosition, endPosition, ratio);
            moveTimer          = 0;
        }

        if (newDropZones.Count > 0)
        {
            if (dropZone != null)
            {
                dropZone.OnItemRemove(this);
            }

            newDropZones[0].OnDrop(this);
            dropZone = newDropZones[0];
            newDropZones.Clear();
        }
        else
        {
            if (dropZone != null)
            {
                dropZone.OnDragFinish(this);
            }
        }
        // move the player back to home position
        MoveTo(homePos);
    }