示例#1
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 /// <summary>
 /// Creates a new <see cref="InventorySystem"/> instance.
 /// </summary>
 /// <param name="logger">Logger.</param>
 /// <param name="database">Rhisis database.</param>
 /// <param name="itemFactory">Item factory.</param>
 /// <param name="inventoryPacketFactory">Inventory packet factory.</param>
 /// <param name="inventoryItemUsage">Inventory item usage system.</param>
 /// <param name="dropSystem">Drop system.</param>
 /// <param name="textPacketFactory">Text packet factory.</param>
 public InventorySystem(ILogger <InventorySystem> logger, IRhisisDatabase database, IItemFactory itemFactory, IInventoryPacketFactory inventoryPacketFactory, IInventoryItemUsage inventoryItemUsage, IDropSystem dropSystem, ITextPacketFactory textPacketFactory)
 {
     _logger                 = logger;
     _database               = database;
     _itemFactory            = itemFactory;
     _inventoryPacketFactory = inventoryPacketFactory;
     _inventoryItemUsage     = inventoryItemUsage;
     _dropSystem             = dropSystem;
     _textPacketFactory      = textPacketFactory;
 }
 public DefaultMonsterBehavior(IMonsterEntity monster,
                               IOptions <WorldConfiguration> worldConfiguration,
                               IGameResources gameResources,
                               IMobilitySystem mobilitySystem,
                               IBattleSystem battleSystem,
                               IFollowSystem followSystem,
                               IDropSystem dropSystem,
                               IMoverPacketFactory moverPacketFactory)
 {
     _monster            = monster;
     _worldConfiguration = worldConfiguration.Value;
     _gameResources      = gameResources;
     _mobilitySystem     = mobilitySystem;
     _battleSystem       = battleSystem;
     _followSystem       = followSystem;
     _dropSystem         = dropSystem;
     _moverPacketFactory = moverPacketFactory;
 }