示例#1
0
        public PartyLayerDrawer(IDrawingUi drawingUi, DbInterface db)
        {
            _drawingUi = drawingUi;
            _db        = db;

            Party party = _db.Party.Get();

            if (party != null)
            {
                _partyLocation = party.Location;
            }
        }
        public DrawingHandler(string tag, IDrawingUi drawingUi, TileConfigInterface tiles, DbInterface db)
        {
            _handlerTag = tag;

            _drawingUi = drawingUi;

            _terrainLayerDrawer     = new TerrainLayerDrawer(drawingUi, tiles, db);
            _riverLayerDrawer       = new RiverLayerDrawer(drawingUi, tiles, db);
            _roadLayerDrawer        = new RoadLayerDrawer(drawingUi, tiles, db);
            _gmIconLayerDrawer      = new GmIconLayerDrawer(drawingUi, tiles, db);
            _playerIconLayerDrawer  = new PlayerIconLayerDrawer(drawingUi, tiles, db);
            _fogOfWarLayerDrawer    = new FogOfWarLayerDrawer(drawingUi, tiles, db);
            _selectLayerDrawer      = new SelectLayerDrawer(drawingUi, tiles, db);
            _partyLayerDrawer       = new PartyLayerDrawer(drawingUi, db);
            _overlayGridLayerDrawer = new OverlayGridLayerDrawer(drawingUi);

            _layerDrawers = new List <BaseLayerDrawer>
            {
                _terrainLayerDrawer, _riverLayerDrawer, _roadLayerDrawer, _gmIconLayerDrawer,
                _playerIconLayerDrawer, _fogOfWarLayerDrawer
            };
        }
 public RoadLayerDrawer(IDrawingUi uiInterface, TileConfigInterface tiles, DbInterface db) : base(uiInterface, tiles, db)
 {
 }
示例#4
0
 public TerrainLayerDrawer(IDrawingUi uiInterface, TileConfigInterface tiles, DbInterface db) : base(uiInterface, tiles, db)
 {
     _mapTileImages = new Dictionary <string, Bitmap>();
 }
示例#5
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 protected BaseLayerDrawer(IDrawingUi uiInterface, TileConfigInterface tiles, DbInterface db)
 {
     UiInterface = uiInterface;
     Tiles       = tiles;
     Db          = db;
 }
 public OverlayGridLayerDrawer(IDrawingUi drawingUi)
 {
     _drawingUi = drawingUi;
 }