示例#1
0
        public override void CreateDrawBehavior(string unitName, IGame game)
        {
            // Base stelt de standaard behavior in: running
            base.CreateDrawBehavior(unitName, game);

            _runningDrawBehavior = DrawBehavior;
            _jumpingDrawBehavior = UnitFactories.DrawBehaviors.Create(unitName, "jumping");
        }
示例#2
0
        public Player(Image image, GameWorld gameWorld)
        {
            double speed = 0.000001;

            this.MotionBehavior = new NormalMotionBehavior(this, gameWorld);
            MotionBehavior.CanMoveThroughWall = false;
            Location     = new DecimalPoint(300, 150);
            Image        = image;
            Angle        = 0;
            ActualSpeed  = 0;
            Acceleration = 0.3;
            TargetSpeed  = 0;
            Inertia      = new DecimalPoint(0.5, 0.5);
            DrawBehavior = new TopDownRotationDrawBehavior(this);
            //((GrowingImageDrawBehavior)DrawBehavior).SpeedX = 10;
            //((GrowingImageDrawBehavior)DrawBehavior).SpeedY = 10;
            //((GrowingImageDrawBehavior) DrawBehavior).SizeChanged += (Size) =>
            //{
            //    if (Size.Width > 400)
            //    {
            //        ((GrowingImageDrawBehavior)DrawBehavior).SpeedX = -2;
            //        ((GrowingImageDrawBehavior)DrawBehavior).SpeedY = -2;
            //    }

            //    if (((GrowingImageDrawBehavior) DrawBehavior).SpeedY < 0)
            //    {
            //            ((GrowingImageDrawBehavior)DrawBehavior).SpeedX = 0 - (int)speed;
            //            ((GrowingImageDrawBehavior)DrawBehavior).SpeedY = 0 - (int)speed;
            //            speed += speed;
            //    }

            //};


            Paralax          = Paralax.Middleground;
            IsPhysicalObject = true;
        }
示例#3
0
 protected virtual void setDrawBehavior(IDrawBehavior behavior, IGame game)
 {
     if (behavior != null)
     {
         if (_drawBehavior != null)
             _drawBehavior.RemoveGfx(game);
         _drawBehavior = behavior;
         _drawBehavior.AddGfx(game);
     }
 }