示例#1
0
 /// <inheritdoc />
 public MovementUpdateMessageSender(
     [NotNull] IReadonlyEntityGuidMappable <IPeerPayloadSendService <GameServerPacketPayload> > sessionMappable,
     [NotNull] IReadonlyEntityGuidMappable <InterestCollection> guidToInterestCollectionMappable,
     [NotNull] IDirtyableMovementDataCollection movementDataMap)
 {
     SessionMappable = sessionMappable ?? throw new ArgumentNullException(nameof(sessionMappable));
     GuidToInterestCollectionMappable = guidToInterestCollectionMappable ?? throw new ArgumentNullException(nameof(guidToInterestCollectionMappable));
     MovementDataMap = movementDataMap ?? throw new ArgumentNullException(nameof(movementDataMap));
 }
示例#2
0
 /// <inheritdoc />
 public PlayerEntityMovementDataUpdateManager(
     [NotNull] IPlayerEntityGuidEnumerable playerGuids,
     [NotNull] INetworkMessageSender <EntityMovementMessageContext> movementUpdateMessageSender,
     [NotNull] IDirtyableMovementDataCollection movementCollection)
 {
     PlayerGuids = playerGuids ?? throw new ArgumentNullException(nameof(playerGuids));
     MovementUpdateMessageSender = movementUpdateMessageSender ?? throw new ArgumentNullException(nameof(movementUpdateMessageSender));
     MovementCollection          = movementCollection ?? throw new ArgumentNullException(nameof(movementCollection));
 }