public async Task ConfirmItHasAnDifficultyLevel() { // Arrange // Act var result = await sut.HasDifficultyLevel(DifficultyLevel.TEST); // Assert Assert.That(result, Is.True); }
public async Task <IAnnonymousGameResult> CreateAnnonymousGame(DifficultyLevel difficultyLevel) { var result = new AnnonymousGameResult(); try { if (await difficultiesRepository.HasDifficultyLevel(difficultyLevel)) { var game = new Game(new Difficulty { DifficultyLevel = difficultyLevel }); game.SudokuMatrix.GenerateSolution(); var sudokuMatrix = new List <List <int> >(); for (var i = 0; i < 73; i += 9) { result.SudokuMatrix.Add(game.SudokuMatrix.ToDisplayedIntList().GetRange(i, 9)); } result.Success = true; result.Message = GamesMessages.GameCreatedMessage; } else { result.Success = false; result.Message = DifficultiesMessages.DifficultyNotFoundMessage; } return(result); } catch (Exception exp) { result.Success = false; result.Message = exp.Message; return(result); } }
public async Task <IDifficultyResult> CreateDifficulty( string name, string displayName, DifficultyLevel difficultyLevel) { if (string.IsNullOrEmpty(name)) { throw new ArgumentNullException(nameof(name)); } if (string.IsNullOrEmpty(displayName)) { throw new ArgumentNullException(nameof(displayName)); } var result = new DifficultyResult(); try { if (!(await difficultiesRepository.HasDifficultyLevel(difficultyLevel))) { var difficulty = new Difficulty() { Name = name, DisplayName = displayName, DifficultyLevel = difficultyLevel }; var response = await difficultiesRepository.Add(difficulty); if (response.Success) { result.Success = response.Success; result.Message = DifficultiesMessages.DifficultyCreatedMessage; result.Difficulty = (IDifficulty)response.Object; return(result); } else if (!response.Success && response.Exception != null) { result.Success = response.Success; result.Message = response.Exception.Message; return(result); } else { result.Success = false; result.Message = DifficultiesMessages.DifficultyNotCreatedMessage; return(result); } } else { result.Success = false; result.Message = DifficultiesMessages.DifficultyAlreadyExistsMessage; return(result); } } catch (Exception exp) { result.Success = false; result.Message = exp.Message; return(result); } }