示例#1
0
    public void setDialog(IDialogItem item, GameObject player, GameObject npc)
    {
        Debug.Assert(currentItem == null);
        Debug.Assert(player != null && player.GetComponent <Actor>());

        this.player = player;
        this.npc    = npc;

        Debug.Log("setDialog " + item);
        player.GetComponent <Actor>().SetState(EActorState.InConversation); // can't move
        startDialog.Invoke(player, npc);

        currentItem = item;
        currentItem.enter(this);
        advanceDialog();
    }