/// <summary> /// Resume playing. /// </summary> public void ResumePlaying() { if (deviceCommunication == null) { return; } deviceCommunication.ResumePlaying(); }
/// <summary> /// Resume playing. /// </summary> public void ResumePlaying() { if (deviceCommunication == null) { return; } deviceCommunication.ResumePlaying(); autoMute(deviceCommunication.GetUserMode() == UserMode.Playing); }
public void ResumePlaying() { deviceCommunication.ResumePlaying(); }