private void AttachHealthBar(IDestructible inEnemy)
        {
            if (_healthBars.ContainsKey(inEnemy))
            {
                return;
            }
            var healthBar = Instantiate(healthBarPrefab, transform);

            healthBar.Initialize();
            healthBar.BindData(inEnemy);
            inEnemy.AssignHealthBar(healthBar);
        }