示例#1
0
 public EntityFactory(
     GUIDManager guidManager,
     INeedHandler needHandler,
     IObjectIconHandler objectIconHandler,
     ICultureHandler cultureHandler,
     IEntitySexualityHandler sexualityHandler,
     IEntityBioSexHandler sexHandler,
     IGenderHandler genderHandler,
     IEntityRomanceHandler romanceHandler,
     IJobHandler jobHandler,
     IPhysicsManager physicsManager,
     IEntitySkillHandler skillHandler,
     IDerivedValueHandler derivedValueHandler,
     RNG roller)
 {
     this.GuidManager         = guidManager;
     this.Roller              = roller;
     this.NeedHandler         = needHandler;
     this.ObjectIcons         = objectIconHandler;
     this.CultureHandler      = cultureHandler;
     this.SexualityHandler    = sexualityHandler;
     this.BioSexHandler       = sexHandler;
     this.JobHandler          = jobHandler;
     this.RomanceHandler      = romanceHandler;
     this.GenderHandler       = genderHandler;
     this.PhysicsManager      = physicsManager;
     this.SkillHandler        = skillHandler;
     this.DerivedValueHandler = derivedValueHandler;
 }
示例#2
0
        public void SetUp()
        {
            this.logger = new ActionLog();
            GlobalConstants.ActionLog = this.logger;

            this.target = new CombatEngine(Mock.Of <IRollable>(
                                               roller => roller.RollSuccesses(
                                                   It.IsAny <int>(),
                                                   It.IsIn <int>(7)) == 1 &&
                                               roller.RollSuccesses(
                                                   It.IsAny <int>(),
                                                   It.IsNotIn(7)) == 2));
            this.statisticHandler    = new EntityStatisticHandler();
            this.skillHandler        = new EntitySkillHandler();
            this.derivedValueHandler = new DerivedValueHandler(this.statisticHandler, this.skillHandler);
            this.abilityHandler      = new AbilityHandler();

            this.materialHandler = new MaterialHandler();

            this.objectIconHandler = new ObjectIconHandler(new RNG());

            this.itemHandler = new LiveItemHandler(new RNG());

            GlobalConstants.GameManager = Mock.Of <IGameManager>(
                manager => manager.ItemHandler == this.itemHandler &&
                manager.ObjectIconHandler == this.objectIconHandler);

            this.needHandler = new NeedHandler();
        }
示例#3
0
 public DungeonInteriorGenerator(
     GUIDManager guidManager,
     IObjectIconHandler objectIconHandler,
     IDerivedValueHandler derivedValueHandler,
     IWorldInfoHandler worldInfoHandler,
     RNG roller)
 {
     this.GuidManager         = guidManager;
     this.DerivedValueHandler = derivedValueHandler;
     this.Roller           = roller;
     this.WorldInfoHandler = worldInfoHandler;
     this.ObjectIcons      = objectIconHandler;
 }
示例#4
0
 public ItemFactory(
     GUIDManager guidManager,
     IItemDatabase itemDatabase,
     ILiveItemHandler itemHandler,
     IObjectIconHandler objectIconHandler,
     IDerivedValueHandler derivedValueHandler,
     GameObjectPool <JoyObjectNode> itemPool,
     RNG roller = null)
 {
     this.GuidManager         = guidManager;
     this.ItemDatabase        = itemDatabase;
     this.ItemHandler         = itemHandler;
     this.ObjectIcons         = objectIconHandler;
     this.DerivedValueHandler = derivedValueHandler;
     this.ItemPool            = itemPool;
     this.Roller = roller is null ? new RNG() : roller;
 }