protected override void  AfterLoadContent(IContentManager manager, Engine.GraphicInfo ginfo, Engine.GraphicFactory factory)
        {
            this.ginfo = ginfo;

            if (desc.UseFloatingBufferForLightMap)
            {
                if (ginfo.CheckIfRenderTargetFormatIsSupported(SurfaceFormat.HdrBlendable, DepthFormat.Depth24Stencil8, ginfo.UseMipMap, ginfo.MultiSample) == false)
                {
                    throw new NotSupportedException("The plataform does not support the specified Render target Combination for Deferred Rendering, check the logs for more info");
                }
            }

            if (ginfo.CheckIfRenderTargetFormatIsSupported(SurfaceFormat.Color, DepthFormat.Depth24Stencil8, ginfo.UseMipMap, ginfo.MultiSample) == false)
            {
                throw new NotSupportedException("The plataform does not support the specified Render target Combination for Deferred Rendering, check the logs for more info");
            }

            if (ginfo.CheckIfRenderTargetFormatIsSupported(SurfaceFormat.Single, DepthFormat.Depth24Stencil8, false, 0) == false)
            {
                throw new NotSupportedException("The plataform does not support the specified Render target Combination for Deferred Rendering, check the logs for more info");
            }

            if (ginfo.CheckIfRenderTargetFormatIsSupported(SurfaceFormat.Single, DepthFormat.Depth24Stencil8, ginfo.UseMipMap, ginfo.MultiSample) == false)
            {
                ActiveLogger.LogMessage("Shadow can behave strange, you dont have the minimum requirements", LogLevel.Warning);
            }


            deferredGBuffer.LoadContent(manager, ginfo, factory, desc.BackGroundColor, desc.UseFloatingBufferForLightMap);
            deferredLightMap.LoadContent(manager, ginfo, factory, desc.CullPointLight, desc.UseFloatingBufferForLightMap);
            deferredFinalCombination.LoadContent(manager, ginfo, factory, desc.UseFloatingBufferForLightMap, desc.ExtraForwardPass);


            if (desc.UseFloatingBufferForLightMap)
            {
                target  = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.HdrBlendable, ginfo.UseMipMap, DepthFormat.Depth24Stencil8, ginfo.MultiSample);
                target2 = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.HdrBlendable, ginfo.UseMipMap, DepthFormat.Depth24Stencil8, ginfo.MultiSample);
            }
            else
            {
                target  = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.Color, ginfo.UseMipMap, DepthFormat.Depth24Stencil8, ginfo.MultiSample);
                target2 = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.Color, ginfo.UseMipMap, DepthFormat.Depth24Stencil8, ginfo.MultiSample);
            }

            PostEffectTarget = target;
            halfWidth        = ginfo.Viewport.Width / 2;
            halfHeight       = ginfo.Viewport.Height / 2;
            restoreDepth     = new RestoreDepth(desc.UseFloatingBufferForLightMap, manager, factory, ginfo);
        }