public async Task <ActionResult <DeckModel> > CreateAsync(DeckCreateModel model, CancellationToken cancellationToken) { var userId = (await GetUserAsync(cancellationToken: cancellationToken)).Id; var newDeck = await _deckService.CreateDeckAsync(model, userId, cancellationToken : cancellationToken); return(CreatedAtAction(nameof(GetByIdAsync), new { id = newDeck.Id }, newDeck)); }
public async Task <IActionResult> CreateNewDeck(int numberOfPlayers) { if (numberOfPlayers <= 1) { return(BadRequest("number of player should be greater than 1")); } var result = await _gameControlService.CreateDeckAsync(numberOfPlayers); return(Ok(new DeckResults( deckId: result.DeckId, shuffled: true, playerTurn: result.PlayerTurn, nPlayer: result.NPlayers, remaining: result.Cards.Count()))); }
public async Task CreateDeckAsync_ShouldReturnNewDeck() { // Arrange var nPlayer = _fixture.Create <int>(); _deckRepository .Setup(a => a.CreateAsync(It.IsAny <Deck>())) .Returns(Task.CompletedTask); // Act var result = await _deckService.CreateDeckAsync(nPlayer); // Assert result .Should() .NotBeNull(); result .NPlayers .Should() .Be(nPlayer); }