public void AddCards(int whichOne, IDeckDict <R> cardList) { var tempList = SelectedObjectsRemoved(); cardList.AddRange(tempList); if (cardList.Count == 0) { return; } SetList[whichOne - 1].AddCards(cardList); PublicCount(); }
public async Task <DeckObservableDict <D> > GetListFromJsonAsync(string jsonData) { bool doRedo = RedoList(); CustomBasicList <int> thisList = await js.DeserializeObjectAsync <CustomBasicList <int> >(jsonData); CustomBasicList <D> tempList = new CustomBasicList <D>(); if (doRedo == true) { thisList.ForEach(Items => { D thisD = new D(); _beforePopulate !.Invoke(thisD); //sometimes something has to be done before the card can be populated. thisD.Populate(Items); tempList.Add(thisD); }); _privateDict.AddRange(tempList, System.Collections.Specialized.NotifyCollectionChangedAction.Add); return(new DeckObservableDict <D>(tempList)); } if (_privateDict.Count == thisList.Count) { FixObjects(); DeckRegularDict <D> newTemp = new DeckRegularDict <D>(_privateDict); thisList.ForEach(Items => { tempList.Add(newTemp.GetSpecificItem(Items)); }); _privateDict.ReplaceRange(tempList); return(new DeckObservableDict <D>(tempList)); } UnlinkObjects(); thisList.ForEach(items => { D thisD = _privateDict.GetSpecificItem(items); thisD.Visible = true; thisD.IsEnabled = true; thisD.IsUnknown = false; thisD.IsSelected = false; thisD.Drew = false; tempList.Add(thisD); }); return(new DeckObservableDict <D>(tempList)); }