public void Attach(IDebugProgram2 program)
        {
            IDebugProcess2 process;

            program.GetProcess(out process);
            Guid processId;

            process.GetProcessId(out processId);


            if (processId != _processId.guidProcessId)
            {
                throw new DebuggerInitializeException("Cannot attach to specified program.");
            }

            EngineUtils.RequireOk(program.GetProgramId(out _programId));

            Task.Run(() =>
            {
                _waiter.WaitOne();

                var ipAddress = new IPAddress(new byte[] { 0x7f, 0x00, 0x00, 0x01 });
                Session.Run(new SoftDebuggerStartInfo(new SoftDebuggerConnectArgs("samp-server", ipAddress, DebuggerAddress.Port)),
                            new DebuggerSessionOptions
                {
                    EvaluationOptions     = EvaluationOptions.DefaultOptions,
                    ProjectAssembliesOnly = false
                });
            });

            MonoEngineCreateEvent.Send(_engine);
            SampSharpCreateEvent.Send(_engine);
        }
示例#2
0
        public int Attach(IDebugProgram2[] rgpPrograms, IDebugProgramNode2[] rgpProgramNodes, uint celtPrograms, IDebugEventCallback2 ad7Callback, enum_ATTACH_REASON dwReason)
        {
            Debug.Assert(_program != null);

            IDebugProcess2 process;
            IDebugProgram2 program = rgpPrograms[0];

            EngineUtils.RequireOk(program.GetProcess(out process));

            Guid attachedGuid;

            EngineUtils.RequireOk(program.GetProgramId(out attachedGuid));
            _program.AttachDebugger(attachedGuid);

            Debug.WriteLine("IDebugEngine2.Attach: invoking load callbacks");
            // The SDM will invoke ContinueFromSynchronousEvent with AD7LoadCompleteEvent. At that point,
            // breakpoints from design mode will have already been placed, and the program can be launched.
            _callbacks.OnAttach();

            return(VSConstants.S_OK);
        }
示例#3
0
        // Attach the debug engine to a program.
        public int Attach(IDebugProgram2[] portProgramArray, IDebugProgramNode2[] programNodeArray, uint celtPrograms, IDebugEventCallback2 ad7Callback, enum_ATTACH_REASON dwReason)
        {
            Debug.Assert(_ad7ProgramId == Guid.Empty);

            if (celtPrograms != 1)
            {
                Debug.Fail("SampleEngine only expects to see one program in a process");
                throw new ArgumentException();
            }
            IDebugProgram2 portProgram = portProgramArray[0];

            Exception exception = null;

            try
            {
                IDebugProcess2 process;
                EngineUtils.RequireOk(portProgram.GetProcess(out process));

                AD_PROCESS_ID processId = EngineUtils.GetProcessId(process);

                EngineUtils.RequireOk(portProgram.GetProgramId(out _ad7ProgramId));

                // Attach can either be called to attach to a new process, or to complete an attach
                // to a launched process
                if (_pollThread == null)
                {
                    if (processId.ProcessIdType != (uint)enum_AD_PROCESS_ID.AD_PROCESS_ID_SYSTEM)
                    {
                        Debug.Fail("Invalid process to attach to");
                        throw new ArgumentException();
                    }

                    IDebugPort2 port;
                    EngineUtils.RequireOk(process.GetPort(out port));

                    Debug.Assert(_engineCallback == null);
                    Debug.Assert(_debuggedProcess == null);

                    _engineCallback = new EngineCallback(this, ad7Callback);
                    LaunchOptions launchOptions = CreateAttachLaunchOptions(processId.dwProcessId, port);
                    StartDebugging(launchOptions);
                }
                else
                {
                    if (!EngineUtils.ProcIdEquals(processId, _debuggedProcess.Id))
                    {
                        Debug.Fail("Asked to attach to a process while we are debugging");
                        return(Constants.E_FAIL);
                    }
                }

                AD7EngineCreateEvent.Send(this);
                AD7ProgramCreateEvent.Send(this);
                this.ProgramCreateEventSent = true;

                return(Constants.S_OK);
            }
            catch (Exception e) when(ExceptionHelper.BeforeCatch(e, Logger, reportOnlyCorrupting: true))
            {
                exception = e;
            }

            // If we just return the exception as an HRESULT, we will lose our message, so we instead send up an error event, and
            // return that the attach was canceled
            OnStartDebuggingFailed(exception);
            return(AD7_HRESULT.E_ATTACH_USER_CANCELED);
        }
示例#4
0
        // Attach the debug engine to a program.
        int IDebugEngine2.Attach(IDebugProgram2[] rgpPrograms, IDebugProgramNode2[] rgpProgramNodes, uint celtPrograms, IDebugEventCallback2 ad7Callback, enum_ATTACH_REASON dwReason)
        {
            Debug.Assert(_ad7ProgramId == Guid.Empty);

            if (celtPrograms != 1)
            {
                Debug.Fail("Node debugging only supports one program in a process");
                throw new ArgumentException();
            }

            IDebugProgram2 program   = rgpPrograms[0];
            int            processId = EngineUtils.GetProcessId(program);

            if (processId == 0)
            {
                // engine only supports system processes
                Debug.WriteLine("NodeEngine failed to get process id during attach");
                return(VSConstants.E_NOTIMPL);
            }

            EngineUtils.RequireOk(program.GetProgramId(out _ad7ProgramId));

            // Attach can either be called to attach to a new process, or to complete an attach
            // to a launched process
            if (_process == null)
            {
                // TODO: Where do we get the language version from?
                _events = ad7Callback;

                // Check if we're attaching remotely using the node remote debugging transport
                if (!NodeProcess.TryAttach(processId, out _process))
                {
                    MessageBox.Show("Failed to attach debugger:\n", null, MessageBoxButtons.OK, MessageBoxIcon.Error);
                    return(VSConstants.E_FAIL);
                }

                AttachProcessEvents(_process);
                _attached = true;
            }
            else
            {
                if (processId != _process.Id)
                {
                    Debug.Fail("Asked to attach to a process while we are debugging");
                    return(VSConstants.E_FAIL);
                }
            }

            AD7EngineCreateEvent.Send(this);

            lock (_syncLock)
            {
                _programCreated = true;

                if (_processLoadedThread != null)
                {
                    SendLoadComplete(_processLoadedThread);
                }
            }

            Debug.WriteLine("NodeEngine Attach returning S_OK");
            return(VSConstants.S_OK);
        }