private void GetHit(float damage, IDebuff appliedDebuff) { this.CurrentHP -= damage; if (CheckIfHasHealthBar()) { HealthBar.ChangeHealthbarWidth(this.MaxHP, this.CurrentHP); } }
private IDebuff GetDebuffObject(DebuffType type) { if (_debuffs.ContainsKey(type)) { return(_debuffs[type]); } else { IDebuff debuff = SpecialStateFactory.GetDebuff(type); _debuffs.Add(type, debuff); return(debuff); } }
public void AddDebuff(IProjectile projectile) { if (projectile.AssignedDebuff == null) { return; } IDebuff debuff = projectile.AssignedDebuff; if (!activeDebuffs.ContainsKey(debuff.Type)) //Debuffs do not stack. { activeDebuffs.Add(debuff.Type, debuff); } else { TrySetReadyForPayload(debuff.Type); } }
private void AddDebuff(GameObject target) { IDamageable damageable = target.GetComponent <IDamageable>(); if (damageable != null && dealer != null) { Debug.Log(damageable.Status != dealer.Status); Debug.Log(typeDebuff); } if (damageable != null && dealer != null && damageable.Status != dealer.Status && typeDebuff != null) { if (target.GetComponent(typeDebuff.GetClass())) { IDebuff d = (IDebuff)target.GetComponent(typeDebuff.GetClass()); if (d != null) { d.AddStack(); } return; } target.AddComponent(typeDebuff.GetClass()); } }
public SpiritSiphonSettings(Menu settings, IDebuff ability) { var menu = settings.GetOrAdd(new Menu(ability.DisplayName, ability.Name).SetTexture(ability.Name)); this.OnSight = menu.GetOrAdd(new MenuSwitcher("Use on sight")); this.OnSight.SetTooltip("Use ability when target is visible"); this.OnSight.AddTranslation(Lang.Ru, "Использовать сразу"); this.OnSight.AddTooltipTranslation(Lang.Ru, "Использовать способность сразу, когда враг появляется в зоне видимости"); this.OnSight.AddTranslation(Lang.Cn, "立即使用"); this.OnSight.AddTooltipTranslation(Lang.Cn, "当目标出现在视线中时,立即使用该能力"); this.OnAttack = menu.GetOrAdd(new MenuSwitcher("Use on attack", false)); this.OnAttack.SetTooltip("Use ability when hero is attacking"); this.OnAttack.AddTranslation(Lang.Ru, "Использовать при атаке"); this.OnAttack.AddTooltipTranslation(Lang.Ru, "Использовать способность, когда герой атакует"); this.OnAttack.AddTranslation(Lang.Cn, "在攻击时使用"); this.OnAttack.AddTooltipTranslation(Lang.Cn, "当英雄攻击时使用能力"); this.HpThreshold = menu.GetOrAdd(new MenuSlider("HP% threshold", 40, 1, 100)); this.HpThreshold.SetTooltip("Use when hero hp% is lower"); this.HpThreshold.AddTranslation(Lang.Ru, "Порог ХП%"); this.HpThreshold.AddTooltipTranslation(Lang.Ru, "Использовать способность, когда у героя меньше здоровья%"); this.HpThreshold.AddTranslation(Lang.Cn, "生命值%"); this.HpThreshold.AddTooltipTranslation(Lang.Cn, "当英雄健康百分比较低时使用"); this.MaxCastRange = menu.GetOrAdd(new MenuSlider("Max cast range", 0, 0, 3000)); this.MaxCastRange.SetTooltip("Use only when enemy is in range"); this.MaxCastRange.AddTranslation(Lang.Ru, "Максимальная дистанция"); this.MaxCastRange.AddTooltipTranslation(Lang.Ru, "Максимальная дистанция использования способности"); this.MaxCastRange.AddTranslation(Lang.Cn, "最大距离"); this.MaxCastRange.AddTooltipTranslation(Lang.Cn, "使用能力的最大距离"); this.heroes = menu.GetOrAdd(new MenuHeroToggler("Use on:", false, true)); this.heroes.AddTranslation(Lang.Ru, "Использовать на:"); this.heroes.AddTranslation(Lang.Cn, "用于:"); }
public ShrapnelDebuff(IDebuff ability) : base(ability) { }
public ShrapnelAbility(IDebuff debuff, GroupSettings settings) : base(debuff, settings) { }
// Token: 0x060008E1 RID: 2273 RVA: 0x00006786 File Offset: 0x00004986 public EtherealBladeDebuff(IDebuff ability) : base(ability) { }
public TrackAbility(IDebuff debuff, GroupSettings settings) : base(debuff) { this.settings = new TrackSettings(settings.Menu, debuff); }
public DebuffAbility(IDebuff debuff, GroupSettings settings) : base(debuff) { this.Debuff = debuff; this.settings = new DebuffSettings(settings.Menu, debuff); }
public DebuffAbility(IDebuff debuff) : base(debuff) { this.Debuff = debuff; }
public SpiritSiphonAbility(IDebuff debuff, GroupSettings settings) : base(debuff) { this.settings = new SpiritSiphonSettings(settings.Menu, debuff); this.spiritSiphon = (SpiritSiphon)debuff; }
public OldDebuffAbility(IDebuff ability) : base(ability) { this.Debuff = ability; }
protected Projectile(double x, double y, int speed, IEnemy target, Brush fillType, int damage, IDebuff inflictionDebuff) : base(x, y, Constants.ProjectileSize, Constants.ProjectileSize, fillType) { this.CalculateRotationAngle(); GeometryUtils.RotateModel(this.Model, this.projectileAngle); this.Target = target; this.Speed = speed; this.Damage = damage; this.InflictionDebuff = inflictionDebuff; }