public void GenData(IDataReadable reader, string outputPath = null) { IDataReadable exReader = reader; List <Dictionary <string, string> > rows = exReader.GetRows(); JsonData data = new JsonData(); string arrayString = JsonMapper.ToJson(rows); Debug.Log(arrayString); JsonData jsonArray = JsonMapper.ToObject(arrayString); data[reader.currentDataTypeName] = jsonArray; if (outputPath == null) { outputPath = PathConfig.GetLocalGameDataPath(PathConfig.DataType.Json) + Path.GetFileNameWithoutExtension(reader.currentDataTypeName) + Data.GameDatas.Json.JsonData.m_fileExtention; } if (!Directory.Exists(Path.GetDirectoryName(outputPath))) { Directory.CreateDirectory(Path.GetDirectoryName(outputPath)); } data.Save(outputPath); AssetDatabase.Refresh(); }
public void GenData(IDataReadable reader, string outputPath = null) { IDataReadable exReader = reader; XDocument xDoc = new XDocument(); XElement root = new XElement("Root"); xDoc.Add(root); List <Dictionary <string, string> > rows = exReader.GetRows(); for (int i = 0; i < rows.Count; i++) { XElement item = new XElement("item"); root.Add(item); foreach (KeyValuePair <string, string> pair in rows[i]) { item.Add(new XElement(pair.Key, pair.Value)); } } if (outputPath == null) { outputPath = PathConfig.GetLocalGameDataPath(PathConfig.DataType.Xml) + Path.GetFileNameWithoutExtension(reader.currentDataTypeName) + XmlData.m_fileExtention; } if (!Directory.Exists(Path.GetDirectoryName(outputPath))) { Directory.CreateDirectory(Path.GetDirectoryName(outputPath)); } xDoc.Save(outputPath); AssetDatabase.Refresh(); }
public void GenData(IDataReadable reader, string outputPath = null) { IDataReadable exReader = reader; List <Dictionary <string, string> > rows = exReader.GetRows(); foreach (var dict in rows) { var keyList = new List <string>(dict.Keys); foreach (var key in keyList) { dict[key] = DataUtil.HandleExportXmlValue(dict[key], reader.attributeDict[key]); } } JsonData data = new JsonData(); string arrayString = JsonMapper.ToJson(rows); Debug.Log(arrayString); JsonData jsonArray = JsonMapper.ToObject(arrayString); data[reader.currentDataTypeName] = jsonArray; if (outputPath == null) { outputPath = PathConfig.GetLocalGameDataPath(PathConfig.DataType.Json) + Path.GetFileNameWithoutExtension(reader.currentDataTypeName) + Data.GameDatas.Json.JsonData.m_fileExtention; } if (!Directory.Exists(Path.GetDirectoryName(outputPath))) { Directory.CreateDirectory(Path.GetDirectoryName(outputPath)); } data.Save(outputPath); AssetDatabase.Refresh(); var ai = AssetImporter.GetAtPath(PathEx.ConvertAbstractToAssetPath(outputPath)); ai.assetBundleName = PathConfig.DataBundleName; AssetDatabase.Refresh(); }
public void GenData(IDataReadable reader, string outputPath = null) { IDataReadable exReader = reader; XDocument xDoc = new XDocument(); XElement root = new XElement("Root"); xDoc.Add(root); List <Dictionary <string, string> > rows = exReader.GetRows(); for (int i = 0; i < rows.Count; i++) { XElement item = new XElement("item"); root.Add(item); foreach (KeyValuePair <string, string> pair in rows[i]) { var finalStr = DataUtil.HandleExportXmlValue(pair.Value, reader.attributeDict[pair.Key]); item.Add(new XElement(pair.Key, finalStr)); } } if (outputPath == null) { outputPath = PathConfig.GetLocalGameDataPath(PathConfig.DataType.Xml) + Path.GetFileNameWithoutExtension(reader.currentDataTypeName) + XmlData.m_fileExtention; } if (!Directory.Exists(Path.GetDirectoryName(outputPath))) { Directory.CreateDirectory(Path.GetDirectoryName(outputPath)); } //xDoc.Save(outputPath); File.WriteAllText(outputPath, xDoc.ToString()); AssetDatabase.Refresh(); var ai = AssetImporter.GetAtPath(PathEx.ConvertAbstractToAssetPath(outputPath)); ai.assetBundleName = PathConfig.DataBundleName; AssetDatabase.Refresh(); }