public SkillStringTemplate(int id, IDataProperty property) { ID = id; Name = property.ResolveOrDefault <string>("name") ?? "NO-NAME"; Desc = property.ResolveOrDefault <string>("desc"); }
public FieldStringTemplate(int id, IDataProperty property) { ID = id; MapName = property.ResolveOrDefault <string>("mapName") ?? "NO-NAME"; StreetName = property.ResolveOrDefault <string>("streetName"); }
public FieldPortalTemplate(IDataProperty property) { ID = Convert.ToInt32(property.Name); Name = property.ResolveOrDefault <string>("pn"); Type = (FieldPortalType)(property.Resolve <int>("pt") ?? 0); Script = property.ResolveOrDefault <string>("script"); ToMap = property.Resolve <int>("tm") ?? int.MinValue; ToName = property.ResolveOrDefault <string>("tn"); Position = new Point( property.Resolve <int>("x") ?? int.MinValue, property.Resolve <int>("y") ?? int.MinValue ); }
public ContinentTemplate(int id, IDataProperty property) { ID = id; Info = property.ResolveOrDefault <string>("info"); property.Resolve("field").ResolveAll(f => { StartShipMoveFieldID = f.Resolve <int>("startShipMoveFieldID") ?? 999999999; WaitFieldID = f.Resolve <int>("waitFieldID") ?? 999999999; MoveFieldID = f.Resolve <int>("moveFieldID") ?? 999999999; CabinFieldID = f.Resolve <int>("cabinFieldID"); EndFieldID = f.Resolve <int>("endFieldID") ?? 999999999; EndShipMoveFieldID = f.Resolve <int>("endShipMoveFieldID") ?? 999999999; }); property.Resolve("scheduler").ResolveAll(s => { Term = s.Resolve <int>("tTerm") ?? 1; Delay = s.Resolve <int>("tDelay") ?? 0; }); property.Resolve("genMob")?.ResolveAll(g => GenMob = new ContinentGenMobTemplate(0, g.ResolveAll()) ); Event = GenMob != null; property.Resolve("time").ResolveAll(t => { Wait = t.Resolve <int>("tWait") ?? 1; EventEnd = t.Resolve <int>("tEventEnd") ?? 0; Required = t.Resolve <int>("tRequired") ?? 0; }); }
public NPCScriptTemplate(IDataProperty property) { ID = Convert.ToInt32(property.Name); Script = property.ResolveOrDefault <string>("script"); Start = property.Resolve <int>("start") ?? 0; End = property.Resolve <int>("end") ?? 0; }
public FieldLifeTemplate(IDataProperty property) { ID = property.Resolve <int>("id") ?? -1; Type = property.ResolveOrDefault <string>("type").ToLower() == "n" ? FieldLifeType.NPC : FieldLifeType.Monster; MobTime = property.Resolve <int>("mobTime") ?? 0; Left = !(property.Resolve <bool>("f") ?? false); Position = new Point( property.Resolve <int>("x") ?? int.MinValue, property.Resolve <int>("y") ?? int.MinValue ); RX0 = property.Resolve <int>("rx0") ?? int.MinValue; RX1 = property.Resolve <int>("rx1") ?? int.MinValue; FH = property.Resolve <int>("fh") ?? 0; }
public SkillLevelTemplate(int id, int skillID, IDataProperty property, bool resolveExpression = true) { ID = id; SkillID = skillID; if (resolveExpression) { var x = new Argument("x", id); var u = new Function("u", "ceil(x)", "x"); var d = new Function("d", "floor(x)", "x"); HP = ResolveExpression(property.ResolveOrDefault <string>("hp"), x, u, d); MP = ResolveExpression(property.ResolveOrDefault <string>("mp"), x, u, d); PAD = ResolveExpression(property.ResolveOrDefault <string>("pad"), x, u, d); PDD = ResolveExpression(property.ResolveOrDefault <string>("pdd"), x, u, d); MAD = ResolveExpression(property.ResolveOrDefault <string>("mad"), x, u, d); MDD = ResolveExpression(property.ResolveOrDefault <string>("mdd"), x, u, d); ACC = ResolveExpression(property.ResolveOrDefault <string>("acc"), x, u, d); EVA = ResolveExpression(property.ResolveOrDefault <string>("eva"), x, u, d); Craft = ResolveExpression(property.ResolveOrDefault <string>("craft"), x, u, d); Speed = ResolveExpression(property.ResolveOrDefault <string>("speed"), x, u, d); Jump = ResolveExpression(property.ResolveOrDefault <string>("jump"), x, u, d); Morph = ResolveExpression(property.ResolveOrDefault <string>("morph"), x, u, d); Time = ResolveExpression(property.ResolveOrDefault <string>("time"), x, u, d); X = ResolveExpression(property.ResolveOrDefault <string>("x"), x, u, d); Y = ResolveExpression(property.ResolveOrDefault <string>("y"), x, u, d); Z = ResolveExpression(property.ResolveOrDefault <string>("z"), x, u, d); EMHP = ResolveExpression(property.ResolveOrDefault <string>("emhp"), x, u, d); EMMP = ResolveExpression(property.ResolveOrDefault <string>("emmp"), x, u, d); EPAD = ResolveExpression(property.ResolveOrDefault <string>("epad"), x, u, d); EMAD = ResolveExpression(property.ResolveOrDefault <string>("emad"), x, u, d); EPDD = ResolveExpression(property.ResolveOrDefault <string>("epdd"), x, u, d); EMDD = ResolveExpression(property.ResolveOrDefault <string>("emdd"), x, u, d); return; } HP = (short)(property.Resolve <int>("hp") ?? 0); MP = (short)(property.Resolve <int>("mp") ?? 0); PAD = (short)(property.Resolve <int>("pad") ?? 0); PDD = (short)(property.Resolve <int>("pdd") ?? 0); MAD = (short)(property.Resolve <int>("mad") ?? 0); MDD = (short)(property.Resolve <int>("mdd") ?? 0); ACC = (short)(property.Resolve <int>("acc") ?? 0); EVA = (short)(property.Resolve <int>("eva") ?? 0); Craft = (short)(property.Resolve <int>("craft") ?? 0); Speed = (short)(property.Resolve <int>("speed") ?? 0); Jump = (short)(property.Resolve <int>("jump") ?? 0); Morph = (short)(property.Resolve <int>("morph") ?? 0); Time = (short)(property.Resolve <int>("time") ?? 0); X = (short)(property.Resolve <int>("x") ?? 0); Y = (short)(property.Resolve <int>("y") ?? 0); Z = (short)(property.Resolve <int>("z") ?? 0); EMHP = (short)(property.Resolve <int>("emhp") ?? 0); EMMP = (short)(property.Resolve <int>("emmp") ?? 0); EPAD = (short)(property.Resolve <int>("epad") ?? 0); EMAD = (short)(property.Resolve <int>("emad") ?? 0); EPDD = (short)(property.Resolve <int>("epdd") ?? 0); EMDD = (short)(property.Resolve <int>("emdd") ?? 0); }
public QuestCheckTemplate(int id, IDataProperty property) : base(id, property) { StartScript = property.ResolveOrDefault <string>("startscript"); EndScript = property.ResolveOrDefault <string>("endscript"); }
public QuestStringTemplate(int id, IDataProperty property) { ID = id; Name = property.ResolveOrDefault <string>("name") ?? "NO-NAME"; }