public override void WriteTo(IDataOutputStream stream) { stream.WriteString(targetID); stream.WriteString(stuntID); stream.WriteByte((byte)action); stream.WriteBoolean(isInteract); }
public override void WriteTo(IDataOutputStream stream) { stream.WriteString(characterID); stream.WriteString(aspectID); stream.WriteBoolean(isConsequence); stream.WriteBoolean(reroll); }
public void WriteTo(IDataOutputStream stream) { stream.WriteBoolean(dm); stream.WriteString(id); stream.WriteString(name); OutputStreamHelper.WriteGuid(stream, avatar); }
public void WriteTo(IDataOutputStream stream) { stream.WriteSingle(X); stream.WriteSingle(Y); stream.WriteSingle(Z); stream.WriteSingle(W); }
public override void WriteTo(IDataOutputStream stream) { initiativeID.WriteTo(stream); targetID.WriteTo(stream); stuntID.WriteTo(stream); stream.WriteByte((byte)action); }
public void WriteTo(IDataOutputStream stream) { stream.WriteInt32(actionPoint); stream.WriteInt32(actionPointMax); stream.WriteBoolean(movable); stream.WriteInt32(movePoint); }
public void WriteTo(IDataOutputStream stream) { stream.WriteBoolean(lowOpen); stream.WriteSingle(low); stream.WriteBoolean(highOpen); stream.WriteSingle(high); }
public override void WriteTo(IDataOutputStream stream) { aspectOwnerID.WriteTo(stream); aspectID.WriteTo(stream); stream.WriteBoolean(isConsequence); stream.WriteBoolean(reroll); }
public void WriteTo(IDataOutputStream stream) { id.WriteTo(stream); stream.WriteInt32(row); stream.WriteInt32(col); stream.WriteInt32(stagnate); stream.WriteByte((byte)direction); }
public void WriteTo(IDataOutputStream stream) { stream.WriteInt32(sprites.Length); foreach (var sprite in sprites) { sprite.WriteTo(stream); } }
public static void WriteGuid(IDataOutputStream stream, Guid guid) { byte[] bs = guid.ToByteArray(); stream.WriteByte((byte)bs.Length); foreach (var b in bs) { stream.WriteByte(b); } }
public void WriteTo(IDataOutputStream stream) { stream.WriteSingle(repeatStartTime); stream.WriteInt32(commands.Length); foreach (var cmd in commands) { OutputStreamHelper.WriteStorySceneObjectCommand(stream, cmd); } }
public override void WriteTo(IDataOutputStream stream) { stream.WriteInt32(players.Length); foreach (var player in players) { player.WriteTo(stream); } stream.WriteString(text); }
public override void WriteTo(IDataOutputStream stream) { stream.WriteInt32(InnerMsgType); if (innerMessage != null) { innerMessage.WriteTo(stream); } OutputStreamHelper.WriteGuid(stream, guid); stream.WriteBoolean(resp); }
public override void WriteTo(IDataOutputStream stream) { stuntID.WriteTo(stream); dstCenter.WriteTo(stream); stream.WriteInt32(targetsID.Length); foreach (var target in targetsID) { target.WriteTo(stream); } }
public override void WriteTo(IDataOutputStream stream) { stream.WriteString(skillTypeOrStuntID); stream.WriteBoolean(isStunt); dstCenter.WriteTo(stream); stream.WriteInt32(targets.Length); foreach (var target in targets) { stream.WriteString(target); } }
public override void WriteTo(IDataOutputStream stream) { abilityTypeOrStuntID.WriteTo(stream); stream.WriteBoolean(isStunt); stream.WriteByte((byte)action); dstCenter.WriteTo(stream); stream.WriteInt32(targetsID.Length); foreach (var target in targetsID) { target.WriteTo(stream); } }
public void WriteTo(IDataOutputStream stream) { obj.WriteTo(stream); stream.WriteBoolean(obstacle); stream.WriteBoolean(highland); stream.WriteInt32(stagnate); stream.WriteByte((byte)direction); stream.WriteBoolean(actable); if (actable) { actableObjData.WriteTo(stream); } }
public override void WriteTo(IDataOutputStream stream) { campaignID.WriteTo(stream); }
public override void WriteTo(IDataOutputStream stream) { stream.WriteInt32(selectionIndex); }
public override void WriteTo(IDataOutputStream stream) { receiverID.WriteTo(stream); stream.WriteString(text); }
public override void WriteTo(IDataOutputStream stream) { abilityTypeOrStuntID.WriteTo(stream); stream.WriteBoolean(isStunt); }
public override void WriteTo(IDataOutputStream stream) { objID.WriteTo(stream); }
public override void WriteTo(IDataOutputStream stream) { stream.WriteString(text); }
public override void WriteTo(IDataOutputStream stream) { stream.WriteByte(percent); }
public override void WriteTo(IDataOutputStream stream) { initiativeAbilityTypeID.WriteTo(stream); passiveCharacterID.WriteTo(stream); stream.WriteByte((byte)actionType); }
public override void WriteTo(IDataOutputStream stream) { stream.WriteBoolean(val); }
public override void WriteTo(IDataOutputStream stream) { initiativeID.WriteTo(stream); abilityTypeID.WriteTo(stream); stream.WriteByte((byte)action); }
public override void WriteTo(IDataOutputStream stream) { }
public override void WriteTo(IDataOutputStream stream) { abilityTypeID.WriteTo(stream); }