private void RefreshActivePerksGrid()
        {
            if (this.activePerksGrid == null)
            {
                this.activePerksGrid = this.screen.GetElement <UXGrid>("GridActSlotsPerks");
                this.activePerksGrid.SetTemplateItem("TemplateActSlotPerks");
            }
            this.activePerkTimerLabels.Clear();
            IDataController          dataController    = Service.Get <IDataController>();
            Lang                     lang              = Service.Get <Lang>();
            PerkManager              perkManager       = Service.Get <PerkManager>();
            List <ActivatedPerkData> playerActivePerks = perkManager.GetPlayerActivePerks();
            Squad                    currentSquad      = Service.Get <SquadController>().StateManager.GetCurrentSquad();

            if (currentSquad == null)
            {
                return;
            }
            string           squadLevelUIDFromSquad = GameUtils.GetSquadLevelUIDFromSquad(currentSquad);
            int              availableSlotsCount    = perkManager.GetAvailableSlotsCount(squadLevelUIDFromSquad);
            int              squadLevelMax          = perkManager.SquadLevelMax;
            List <UXElement> list = new List <UXElement>();
            int              num  = -1;
            int              i    = 1;
            int              num2 = 0;

            while (i <= squadLevelMax)
            {
                string       squadLevelUIDFromLevel = GameUtils.GetSquadLevelUIDFromLevel(i);
                SquadLevelVO squadLevelVO           = dataController.Get <SquadLevelVO>(squadLevelUIDFromLevel);
                int          slots = squadLevelVO.Slots;
                if (num != slots)
                {
                    bool      flag         = slots > availableSlotsCount;
                    bool      flag2        = num2 < playerActivePerks.Count && !flag;
                    int       level        = squadLevelVO.Level;
                    string    itemUid      = "PerkSlot_" + slots.ToString();
                    UXElement uXElement    = base.FetchPerkGridItem(this.activePerksGrid, itemUid);
                    UXElement subElement   = this.activePerksGrid.GetSubElement <UXElement>(itemUid, "AvailableSlotGroupPerks");
                    UXLabel   subElement2  = this.activePerksGrid.GetSubElement <UXLabel>(itemUid, "LabelAvActSlotPerks");
                    UXElement subElement3  = this.activePerksGrid.GetSubElement <UXElement>(itemUid, "ActivatedSlotGroupPerks");
                    UXElement subElement4  = this.activePerksGrid.GetSubElement <UXElement>(itemUid, "LockedSlotGroupPerks");
                    UXLabel   subElement5  = this.activePerksGrid.GetSubElement <UXLabel>(itemUid, "LabelPerkTitleActSlotPerks");
                    UXLabel   subElement6  = this.activePerksGrid.GetSubElement <UXLabel>(itemUid, "LabelPerkLvlActSlotPerks");
                    UXLabel   subElement7  = this.activePerksGrid.GetSubElement <UXLabel>(itemUid, "LabelPerkMessageTimerActSlotPerks");
                    UXLabel   subElement8  = this.activePerksGrid.GetSubElement <UXLabel>(itemUid, "LabelPerkTimerActSlotPerks");
                    UXButton  subElement9  = this.activePerksGrid.GetSubElement <UXButton>(itemUid, "BtnRemoveActSlotPerks");
                    UXTexture subElement10 = this.activePerksGrid.GetSubElement <UXTexture>(itemUid, "TexturePerkArtActSlotPerks");
                    UXButton  uXButton     = uXElement as UXButton;
                    if (flag)
                    {
                        uXButton.Enabled    = false;
                        subElement.Visible  = false;
                        subElement4.Visible = true;
                        subElement3.Visible = false;
                        subElement9.Visible = false;
                        UXLabel subElement11 = this.activePerksGrid.GetSubElement <UXLabel>(itemUid, "LabelSquadLvlLockedSlotPerks");
                        subElement11.Text = level.ToString();
                        UXLabel subElement12 = this.activePerksGrid.GetSubElement <UXLabel>(itemUid, "LabelSquadLvlLockedSlotPerks");
                        subElement12.Text = lang.Get("PERK_ACTIVATE_UPGRADE_CARD_LVL_REQ", new object[]
                        {
                            level
                        });
                    }
                    else if (flag2)
                    {
                        subElement.Visible  = false;
                        subElement4.Visible = false;
                        subElement3.Visible = true;
                        subElement9.Visible = true;
                        ActivatedPerkData  activatedPerkData  = playerActivePerks[num2++];
                        string             perkId             = activatedPerkData.PerkId;
                        PerkViewController perkViewController = Service.Get <PerkViewController>();
                        PerkVO             perkVO             = dataController.Get <PerkVO>(perkId);
                        subElement5.Text = perkViewController.GetPerkNameForGroup(perkVO.PerkGroup);
                        subElement6.Text = StringUtils.GetRomanNumeral(perkVO.PerkTier);
                        perkViewController.SetPerkImage(subElement10, perkVO);
                        subElement7.Text = lang.Get("PERK_ACTIVE_SLOT_ACTIVE_TIMER_DESC", new object[0]);
                        this.UpdateLabelTimeRemaining(subElement8, lang, "PERK_ACTIVE_SLOT_ACTIVE_TIMER", activatedPerkData.EndTime);
                        subElement8.Tag = activatedPerkData;
                        this.activePerkTimerLabels.Add(subElement8);
                        uXButton.Enabled      = true;
                        uXButton.Tag          = perkVO;
                        uXButton.OnClicked    = new UXButtonClickedDelegate(this.OnPerkSlotButtonClicked);
                        subElement9.Tag       = perkId;
                        subElement9.Visible   = true;
                        subElement9.OnClicked = new UXButtonClickedDelegate(this.OnRemoveButtonClicked);
                    }
                    else
                    {
                        uXButton.Enabled    = false;
                        subElement4.Visible = false;
                        subElement3.Visible = false;
                        subElement9.Visible = false;
                        subElement.Visible  = true;
                        subElement2.Text    = lang.Get("PERK_ACTIVE_SLOT_TITLE", new object[0]);
                    }
                    list.Add(uXElement);
                    num = slots;
                }
                i++;
            }
            this.activePerksGrid.ClearWithoutDestroy();
            int j     = 0;
            int count = list.Count;

            while (j < count)
            {
                this.activePerksGrid.AddItem(list[j], j);
                j++;
            }
            this.activePerksGrid.RepositionItems();
            list.Clear();
        }
示例#2
0
        public static int TransferPrizeFromInventory(PrizeType prizeType, string prizeID)
        {
            Lang             lang               = Service.Get <Lang>();
            IDataController  dataController     = Service.Get <IDataController>();
            CurrentPlayer    currentPlayer      = Service.Get <CurrentPlayer>();
            PrizeInventory   prizes             = currentPlayer.Prizes;
            Inventory        inventory          = currentPlayer.Inventory;
            InventoryStorage inventoryStorage   = null;
            IUpgradeableVO   finalUnitFromPrize = TimedEventPrizeUtils.GetFinalUnitFromPrize(prizeType, prizeID);
            string           text               = null;
            string           text2              = null;
            string           id = null;
            int result          = 0;
            int num             = 0;

            switch (prizeType)
            {
            case PrizeType.Currency:
                num = prizes.GetResourceAmount(prizeID);
                TimedEventPrizeUtils.GetCurrencyAmountToTransfer(prizeID, ref num, ref result);
                if (num > 0)
                {
                    inventory.ModifyItemAmount(prizeID, num);
                    prizes.ModifyResourceAmount(prizeID, -num);
                    text  = "INVENTORY_REWARD_USED_CURRENCY";
                    text2 = lang.Get(prizeID.ToUpper(), new object[0]);
                }
                else
                {
                    id = "INVENTORY_NO_ROOM";
                }
                break;

            case PrizeType.Infantry:
            case PrizeType.Vehicle:
            case PrizeType.Mercenary:
                inventoryStorage = inventory.Troop;
                if (inventoryStorage.GetTotalStorageCapacity() >= inventoryStorage.GetTotalStorageAmount() + finalUnitFromPrize.Size)
                {
                    num = 1;
                    inventoryStorage.ModifyItemAmount(finalUnitFromPrize.Uid, num);
                    prizes.ModifyTroopAmount(prizeID, -num);
                    text  = "INVENTORY_REWARD_USED_TROOP";
                    text2 = LangUtils.GetTroopDisplayName((TroopTypeVO)finalUnitFromPrize);
                    StorageSpreadUtils.UpdateAllStarportFullnessMeters();
                }
                else
                {
                    id = "NOT_ENOUGH_HOUSING";
                }
                result = prizes.GetTroopAmount(prizeID);
                break;

            case PrizeType.Hero:
                inventoryStorage = inventory.Hero;
                if (!Service.Get <BuildingLookupController>().HasHeroCommand())
                {
                    id = "INVENTORY_NO_HERO_COMMAND";
                }
                else if (inventoryStorage.GetTotalStorageCapacity() >= inventoryStorage.GetTotalStorageAmount() + finalUnitFromPrize.Size)
                {
                    bool flag = false;
                    foreach (KeyValuePair <string, InventoryEntry> current in inventoryStorage.GetInternalStorage())
                    {
                        if (current.get_Value().Amount > 0)
                        {
                            TroopTypeVO troopTypeVO = dataController.Get <TroopTypeVO>(current.get_Key());
                            if (troopTypeVO.UpgradeGroup == finalUnitFromPrize.UpgradeGroup)
                            {
                                flag = true;
                                break;
                            }
                        }
                    }
                    if (!flag)
                    {
                        flag = ContractUtils.HasExistingHeroContract(finalUnitFromPrize.UpgradeGroup);
                    }
                    if (!flag)
                    {
                        num = 1;
                        inventoryStorage.ModifyItemAmount(finalUnitFromPrize.Uid, num);
                        prizes.ModifyTroopAmount(prizeID, -num);
                        text  = "INVENTORY_REWARD_USED_HERO";
                        text2 = LangUtils.GetTroopDisplayName((TroopTypeVO)finalUnitFromPrize);
                        Service.Get <EventManager>().SendEvent(EventId.HeroMobilizedFromPrize, finalUnitFromPrize.Uid);
                    }
                    else
                    {
                        id = "INVENTORY_NO_ROOM_HERO_IN_QUEUE";
                    }
                }
                else
                {
                    id = "INVENTORY_NO_ROOM_HERO";
                }
                result = prizes.GetTroopAmount(prizeID);
                break;

            case PrizeType.SpecialAttack:
                inventoryStorage = inventory.SpecialAttack;
                if (!Service.Get <BuildingLookupController>().HasStarshipCommand())
                {
                    id = "INVENTORY_NO_FLEET_COMMAND";
                }
                else if (inventoryStorage.GetTotalStorageCapacity() >= inventoryStorage.GetTotalStorageAmount() + finalUnitFromPrize.Size)
                {
                    num = 1;
                    inventoryStorage.ModifyItemAmount(finalUnitFromPrize.Uid, num);
                    prizes.ModifySpecialAttackAmount(prizeID, -num);
                    text  = "INVENTORY_REWARD_USED_TROOP";
                    text2 = LangUtils.GetStarshipDisplayName((SpecialAttackTypeVO)finalUnitFromPrize);
                    Service.Get <EventManager>().SendEvent(EventId.StarshipMobilizedFromPrize, finalUnitFromPrize.Uid);
                }
                else
                {
                    id = "NOT_ENOUGH_SPACE";
                }
                result = prizes.GetSpecialAttackAmount(prizeID);
                break;
            }
            if (num > 0)
            {
                InventoryTransferRequest request = new InventoryTransferRequest(prizeID, num);
                Service.Get <ServerAPI>().Enqueue(new InventoryTransferCommand(request));
            }
            else
            {
                string message = lang.Get(id, new object[0]);
                AlertScreen.ShowModal(false, null, message, null, null);
            }
            if (text != null)
            {
                string text3 = (prizeType == PrizeType.Hero) ? text2 : lang.Get("AMOUNT_AND_NAME", new object[]
                {
                    num,
                    text2
                });
                string instructions = lang.Get(text, new object[]
                {
                    text3
                });
                Service.Get <UXController>().MiscElementsManager.ShowPlayerInstructions(instructions, 1f, 2f);
            }
            return(result);
        }
        private void AddFeaturedRewardItemToGrid(PlanetLootEntryVO lootEntry, int order)
        {
            IDataController dataController = Service.Get <IDataController>();
            InventoryCrateRewardController inventoryCrateRewardController = Service.Get <InventoryCrateRewardController>();
            Lang          lang     = Service.Get <Lang>();
            CrateSupplyVO optional = dataController.GetOptional <CrateSupplyVO>(lootEntry.SupplyDataUid);

            if (optional == null)
            {
                Service.Get <StaRTSLogger>().ErrorFormat("Couldn't find CrateSupplyVO: {0} specified in PlanetLootEntryVO: {1}", new object[]
                {
                    lootEntry.SupplyDataUid,
                    lootEntry.Uid
                });
                return;
            }
            string    uid       = lootEntry.Uid;
            UXElement uXElement = this.rewardsGrid.CloneTemplateItem(uid);

            uXElement.Tag = lootEntry;
            UXLabel subElement = this.rewardsGrid.GetSubElement <UXLabel>(uid, "LabelRewardName");

            subElement.Text = inventoryCrateRewardController.GetCrateSupplyRewardName(optional);
            UXUtils.ClampUILabelWidth(subElement, 200, 0);
            UXLabel subElement2 = this.rewardsGrid.GetSubElement <UXLabel>(uid, "LabelGate");

            subElement2.Text = string.Empty;
            if (!string.IsNullOrEmpty(lootEntry.NotesString))
            {
                subElement2.Text = lang.Get(lootEntry.NotesString, new object[0]);
                UXUtils.ClampUILabelWidth(subElement2, 200, 0);
            }
            for (int i = 1; i <= 3; i++)
            {
                string name = string.Format("RewardItemCardQ{0}", new object[]
                {
                    i
                });
                this.rewardsGrid.GetSubElement <UXElement>(uid, name).Visible = false;
            }
            this.rewardsGrid.GetSubElement <UXElement>(uid, "RewardItemDefault").Visible  = false;
            this.rewardsGrid.GetSubElement <UXElement>(uid, "pBarRewardItemFrag").Visible = false;
            this.rewardsGrid.GetSubElement <UXElement>(uid, "IconUpgrade").Visible        = false;
            UXLabel subElement3 = this.rewardsGrid.GetSubElement <UXLabel>(uid, "LabelRewardTypeLootTimer");

            UXUtils.ClampUILabelWidth(subElement3, 200, 0);
            bool flag = this.DoesLootEntryHaveCountdown(lootEntry);

            subElement3.Visible = flag;
            if (flag)
            {
                this.UpdateTimeRemainingLabel(lootEntry);
            }
            UXButton subElement4 = this.rewardsGrid.GetSubElement <UXButton>(uid, "BtnRewardInfo");
            UXButton subElement5 = this.rewardsGrid.GetSubElement <UXButton>(uid, "BtnRewardItemCard");

            subElement5.InitTweenComponent();
            subElement4.Visible = false;
            if (optional.Type == SupplyType.Hero || optional.Type == SupplyType.Troop || optional.Type == SupplyType.SpecialAttack || optional.Type == SupplyType.Shard || optional.Type == SupplyType.ShardTroop || optional.Type == SupplyType.ShardSpecialAttack)
            {
                subElement4.Visible   = true;
                subElement4.Tag       = optional;
                subElement4.OnClicked = new UXButtonClickedDelegate(this.OnInfoButtonClicked);
                subElement5.Tag       = optional;
                subElement5.OnClicked = new UXButtonClickedDelegate(this.OnInfoButtonClicked);
            }
            else
            {
                subElement5.DisablePlayTween();
            }
            UXLabel subElement6 = this.rewardsGrid.GetSubElement <UXLabel>(uid, "LabelRewardTypeLootTable");

            subElement6.Visible = true;
            this.rewardsGrid.GetSubElement <UXSprite>(uid, "SpriteIconFragmentLootTable").Visible = false;
            if (optional.Type == SupplyType.ShardTroop || optional.Type == SupplyType.ShardSpecialAttack)
            {
                this.SetupShardRewardItemElements(uid, optional);
            }
            else if (optional.Type == SupplyType.Shard)
            {
                this.SetupEquipmentShardRewardItemElements(uid, optional);
            }
            else
            {
                this.rewardsGrid.GetSubElement <UXElement>(uid, "RewardItemDefault").Visible = true;
                this.rewardsGrid.GetSubElement <UXLabel>(uid, "LabelFragProgress").Text      = string.Empty;
                UXSprite    subElement7 = this.rewardsGrid.GetSubElement <UXSprite>(uid, "SpriteRewardItemImage");
                IGeometryVO geometryVO  = null;
                if (optional.Type == SupplyType.Currency)
                {
                    subElement6.Visible = false;
                    geometryVO          = UXUtils.GetDefaultCurrencyIconVO(optional.RewardUid);
                }
                else if (optional.Type == SupplyType.Hero || optional.Type == SupplyType.Troop)
                {
                    geometryVO = dataController.Get <TroopTypeVO>(optional.RewardUid);
                }
                else if (optional.Type == SupplyType.SpecialAttack)
                {
                    geometryVO = dataController.Get <SpecialAttackTypeVO>(optional.RewardUid);
                }
                if (geometryVO != null)
                {
                    ProjectorConfig   config = ProjectorUtils.GenerateGeometryConfig(geometryVO, subElement7, false);
                    GeometryProjector item   = ProjectorUtils.GenerateProjector(config);
                    this.projectors.Add(item);
                }
            }
            this.SetupLockedRewardItemElements(uid, lootEntry);
            if (subElement6.Visible)
            {
                string typeStringID = lootEntry.TypeStringID;
                if (!string.IsNullOrEmpty(typeStringID))
                {
                    subElement6.Visible = true;
                    subElement6.Text    = lang.Get(typeStringID, new object[0]);
                }
                else
                {
                    subElement6.Visible = false;
                }
            }
            subElement6.InitTweenComponent();
            subElement3.InitTweenComponent();
            if (flag && subElement6.Visible)
            {
                subElement6.EnablePlayTween();
                subElement3.EnablePlayTween();
            }
            else
            {
                subElement6.ResetPlayTweenTarget();
                subElement3.ResetPlayTweenTarget();
                subElement6.TextColor = Color.white;
                subElement3.TextColor = Color.white;
            }
            this.rewardsGrid.AddItem(uXElement, order);
        }
示例#4
0
        public EatResponse OnEvent(EventId id, object cookie)
        {
            if (id <= EventId.ScreenClosing)
            {
                if (id != EventId.BattleLoadStart)
                {
                    switch (id)
                    {
                    case EventId.BattleEndFullyProcessed:
                    case EventId.BattleLeftBeforeStarting:
                    case EventId.BattleReplayEnded:
                        Service.Get <BuffController>().ClearEquipmentBuffs();
                        return(EatResponse.NotEaten);

                    case EventId.BattleCancelRequested:
                    case EventId.BattleCanceled:
                    case EventId.BattleNextRequested:
                    case EventId.BattleReplayRequested:
                        return(EatResponse.NotEaten);

                    case EventId.BattleReplaySetup:
                    {
                        BattleRecord battleRecord = (BattleRecord)cookie;
                        ArmoryController.AddEquipmentBuffs(battleRecord.AttackerEquipment, battleRecord.DefenderEquipment);
                        return(EatResponse.NotEaten);
                    }

                    case EventId.BattleRecordRetrieved:
                    {
                        GetReplayResponse getReplayResponse = (GetReplayResponse)cookie;
                        BattleRecord      replayData        = getReplayResponse.ReplayData;
                        ArmoryController.AddEquipmentBuffs(replayData.AttackerEquipment, replayData.DefenderEquipment);
                        return(EatResponse.NotEaten);
                    }

                    case EventId.BattleLoadedForDefend:
                        break;

                    default:
                        if (id != EventId.ScreenClosing)
                        {
                            return(EatResponse.NotEaten);
                        }
                        if (!(cookie is InventoryCrateCollectionScreen))
                        {
                            return(EatResponse.NotEaten);
                        }
                        GameUtils.CloseStoreOrInventoryScreen();
                        Service.Get <EventManager>().UnregisterObserver(this, EventId.ScreenClosing);
                        if (this.AllowUnlockCelebration)
                        {
                            this.ShowEquipmentUnlockedCelebration();
                            return(EatResponse.NotEaten);
                        }
                        return(EatResponse.NotEaten);
                    }
                }
                CurrentBattle currentBattle = Service.Get <BattleController>().GetCurrentBattle();
                ArmoryController.AddEquipmentBuffs(currentBattle.AttackerEquipment, currentBattle.DefenderEquipment);
            }
            else if (id != EventId.ScreenLoaded)
            {
                if (id != EventId.PlanetConfirmRelocate)
                {
                    switch (id)
                    {
                    case EventId.EquipmentUnlocked:
                        this.pendingCelebrationEquipment = (cookie as EquipmentVO);
                        this.UpdateLastEquipmentUnlocked(this.pendingCelebrationEquipment.Uid);
                        if (this.AllowUnlockCelebration)
                        {
                            if (GameUtils.IsUnlockBlockingScreenOpen())
                            {
                                Service.Get <EventManager>().RegisterObserver(this, EventId.ScreenClosing);
                            }
                            else
                            {
                                this.ShowEquipmentUnlockedCelebration();
                            }
                        }
                        break;

                    case EventId.EquipmentUpgraded:
                    {
                        ContractEventData contractEventData = cookie as ContractEventData;
                        IDataController   dataController    = Service.Get <IDataController>();
                        EquipmentVO       equipmentVO       = dataController.Get <EquipmentVO>(contractEventData.Contract.ProductUid);
                        this.UpdateActiveArmoryLevel(equipmentVO);
                        break;
                    }

                    case EventId.EquipmentActivated:
                    case EventId.EquipmentDeactivated:
                        this.UpdateArmoryBuildingTooltip();
                        break;
                    }
                }
                else
                {
                    CurrentPlayer   currentPlayer   = Service.Get <CurrentPlayer>();
                    IDataController dataController2 = Service.Get <IDataController>();
                    for (int i = currentPlayer.ActiveArmory.Equipment.Count - 1; i >= 0; i--)
                    {
                        EquipmentVO equipment = dataController2.Get <EquipmentVO>(currentPlayer.ActiveArmory.Equipment[i]);
                        if (!ArmoryUtils.IsEquipmentValidForPlanet(equipment, (string)cookie))
                        {
                            this.DeactivateEquipmentOnClient(currentPlayer, equipment);
                        }
                    }
                }
            }
            else if (cookie is ArmoryScreen)
            {
                this.UpdateLastEquipmentUnlocked("false");
            }
            return(EatResponse.NotEaten);
        }
        public ISerializable FromObject(object obj)
        {
            Dictionary <string, object> dictionary = obj as Dictionary <string, object>;

            if (dictionary == null)
            {
                return(this);
            }
            if (dictionary.ContainsKey("playerId"))
            {
                this.PlayerId = (dictionary["playerId"] as string);
            }
            if (dictionary.ContainsKey("name"))
            {
                this.PlayerName = (dictionary["name"] as string);
            }
            if (dictionary.ContainsKey("scalars"))
            {
                Dictionary <string, object> dictionary2 = dictionary["scalars"] as Dictionary <string, object>;
                int attackRating  = 0;
                int defenseRating = 0;
                if (dictionary2 != null)
                {
                    if (dictionary2.ContainsKey("attackRating"))
                    {
                        attackRating = Convert.ToInt32(dictionary2["attackRating"], CultureInfo.InvariantCulture);
                    }
                    if (dictionary2.ContainsKey("defenseRating"))
                    {
                        defenseRating = Convert.ToInt32(dictionary2["defenseRating"], CultureInfo.InvariantCulture);
                    }
                }
                this.Medals = GameUtils.CalcuateMedals(attackRating, defenseRating);
            }
            if (dictionary.ContainsKey("playerModel"))
            {
                Dictionary <string, object> dictionary3 = dictionary["playerModel"] as Dictionary <string, object>;
                if (dictionary3 != null)
                {
                    if (dictionary3.ContainsKey("faction"))
                    {
                        this.Faction = StringUtils.ParseEnum <FactionType>(dictionary3["faction"].ToString());
                    }
                    if (dictionary3.ContainsKey("guildInfo"))
                    {
                        Dictionary <string, object> dictionary4 = dictionary3["guildInfo"] as Dictionary <string, object>;
                        if (dictionary4 != null && dictionary4.ContainsKey("guildName"))
                        {
                            this.SquadName = WWW.UnEscapeURL(dictionary4["guildName"] as string);
                        }
                    }
                    if (dictionary3.ContainsKey("map"))
                    {
                        Dictionary <string, object> dictionary5 = dictionary3["map"] as Dictionary <string, object>;
                        if (dictionary5 != null && dictionary5.ContainsKey("buildings"))
                        {
                            List <object> list = dictionary5["buildings"] as List <object>;
                            if (list != null)
                            {
                                IDataController dataController = Service.Get <IDataController>();
                                int             i     = 0;
                                int             count = list.Count;
                                while (i < count)
                                {
                                    Dictionary <string, object> dictionary6 = list[i] as Dictionary <string, object>;
                                    if (dictionary6 != null && dictionary6.ContainsKey("uid"))
                                    {
                                        BuildingTypeVO buildingTypeVO = dataController.Get <BuildingTypeVO>(dictionary6["uid"] as string);
                                        if (buildingTypeVO.Type == BuildingType.HQ)
                                        {
                                            this.HQLevel = buildingTypeVO.Lvl;
                                            break;
                                        }
                                    }
                                    i++;
                                }
                            }
                        }
                    }
                    this.ActiveIdentity = true;
                    if (dictionary3.ContainsKey("identitySwitchTimes"))
                    {
                        Dictionary <string, object> dictionary7 = dictionary3["identitySwitchTimes"] as Dictionary <string, object>;
                        if (dictionary7 != null && dictionary7.ContainsKey(this.PlayerId))
                        {
                            this.ActiveIdentity = (Convert.ToInt32(dictionary7[this.PlayerId], CultureInfo.InvariantCulture) == 0);
                        }
                    }
                }
            }
            return(this);
        }
示例#6
0
        private void PrepareEntityView(SmartEntity entity, GameObject gameObject)
        {
            EntityRef entityRef = gameObject.AddComponent <EntityRef>();

            entityRef.Entity = entity;
            IDataController         dataController = Service.Get <IDataController>();
            GameObjectViewComponent gameObjectViewComponent;

            if (entity.GameObjectViewComp != null)
            {
                gameObjectViewComponent = entity.GameObjectViewComp;
                UnityEngine.Object.Destroy(gameObjectViewComponent.MainGameObject);
                gameObjectViewComponent.MainGameObject = gameObject;
            }
            else
            {
                float tooltipHeightOffset = 0f;
                if (entity.BuildingComp != null)
                {
                    tooltipHeightOffset = entity.BuildingComp.BuildingType.TooltipHeightOffset;
                    EffectsTypeVO effectsTypeVO = dataController.Get <EffectsTypeVO>("effect203");
                    AssetManager  assetManager  = Service.Get <AssetManager>();
                    assetManager.RegisterPreloadableAsset(effectsTypeVO.AssetName);
                    AssetHandle assetHandle = AssetHandle.Invalid;
                    assetManager.Load(ref assetHandle, effectsTypeVO.AssetName, new AssetSuccessDelegate(this.SparkFxSuccess), null, entity);
                }
                else if (entity.TroopComp != null)
                {
                    TroopTypeVO troopTypeVO = Service.Get <IDataController>().Get <TroopTypeVO>(entity.TroopComp.TroopType.Uid);
                    tooltipHeightOffset = troopTypeVO.TooltipHeightOffset;
                }
                gameObjectViewComponent = new GameObjectViewComponent(gameObject, tooltipHeightOffset);
                entity.Add(gameObjectViewComponent);
            }
            SupportComponent     supportComp     = entity.SupportComp;
            SupportViewComponent supportViewComp = entity.SupportViewComp;

            if (supportComp != null && supportViewComp == null)
            {
                SupportViewComponent component = new SupportViewComponent();
                entity.Add <SupportViewComponent>(component);
                if (Service.Get <BuildingController>().PurchasingBuilding != entity)
                {
                    Service.Get <BuildingTooltipController>().EnsureBuildingTooltip(entity);
                }
            }
            GeneratorComponent     generatorComp          = entity.GeneratorComp;
            GeneratorViewComponent generatorViewComponent = entity.GeneratorViewComp;

            if (generatorComp != null && generatorViewComponent == null)
            {
                generatorViewComponent = new GeneratorViewComponent(entity);
                entity.Add <GeneratorViewComponent>(generatorViewComponent);
            }
            TrapComponent     trapComp          = entity.TrapComp;
            TrapViewComponent trapViewComponent = entity.TrapViewComp;

            if (trapComp != null && trapViewComponent == null)
            {
                Animator  component2 = gameObjectViewComponent.MainGameObject.GetComponent <Animator>();
                Transform transform  = gameObjectViewComponent.MainGameObject.transform.FindChild("Contents");
                if (component2 == null)
                {
                    Service.Get <StaRTSLogger>().ErrorFormat("A trap has been added that does not have a MecAnim controller. Building Uid: {0}, AssetName: {1}", new object[]
                    {
                        entity.BuildingComp.BuildingType.Uid,
                        entity.BuildingComp.BuildingType.AssetName
                    });
                }
                else if (transform == null)
                {
                    Service.Get <StaRTSLogger>().ErrorFormat("A trap has been added that does not have a Contents transform. Building Uid: {0}, AssetName: {1}", new object[]
                    {
                        entity.BuildingComp.BuildingType.Uid,
                        entity.BuildingComp.BuildingType.AssetName
                    });
                }
                else
                {
                    GameObject gameObject2 = transform.gameObject;
                    if (gameObject2 == null)
                    {
                        Service.Get <StaRTSLogger>().ErrorFormat("A trap has been added that does not have a Contents GameObject. Building Uid: {0}, AssetName: {1}", new object[]
                        {
                            entity.BuildingComp.BuildingType.Uid,
                            entity.BuildingComp.BuildingType.AssetName
                        });
                    }
                    trapViewComponent = new TrapViewComponent(component2);
                    if (trapComp.Type.EventType == TrapEventType.Turret)
                    {
                        Transform transform2 = gameObjectViewComponent.MainGameObject.transform;
                        Transform transform3 = transform2.FindChild(trapComp.Type.TurretTED.TurretAnimatorName);
                        if (transform3 == null)
                        {
                            Service.Get <StaRTSLogger>().ErrorFormat("Trap {0}: Cannot find a gameobject in path {1}", new object[]
                            {
                                entity.BuildingComp.BuildingType.Uid,
                                trapComp.Type.TurretTED.TurretAnimatorName
                            });
                        }
                        else
                        {
                            Animator component3 = transform3.gameObject.GetComponent <Animator>();
                            if (component3 == null)
                            {
                                Service.Get <StaRTSLogger>().ErrorFormat("Trap {0}: Cannot find an animator on gameobject in path {1}", new object[]
                                {
                                    entity.BuildingComp.BuildingType.Uid,
                                    trapComp.Type.TurretTED.TurretAnimatorName
                                });
                            }
                            else
                            {
                                trapViewComponent.TurretAnim = component3;
                            }
                        }
                    }
                    entity.Add <TrapViewComponent>(trapViewComponent);
                }
            }
            AssetMeshDataMonoBehaviour component4 = gameObjectViewComponent.MainGameObject.GetComponent <AssetMeshDataMonoBehaviour>();

            if (component4 != null && component4.OtherGameObjects != null)
            {
                for (int i = 0; i < component4.OtherGameObjects.Count; i++)
                {
                    if (component4.OtherGameObjects[i].name.Contains("center_of_mass"))
                    {
                        gameObjectViewComponent.CenterOfMass = component4.OtherGameObjects[i];
                    }
                    else if (component4.OtherGameObjects[i].name.Contains("locator_hit"))
                    {
                        gameObjectViewComponent.HitLocators.Add(component4.OtherGameObjects[i]);
                    }
                    else if (component4.OtherGameObjects[i].name.Contains("locator_vehicle"))
                    {
                        gameObjectViewComponent.VehicleLocator = component4.OtherGameObjects[i];
                    }
                    else if (component4.OtherGameObjects[i].name.Contains("locator_effect"))
                    {
                        gameObjectViewComponent.EffectLocators.Add(component4.OtherGameObjects[i]);
                    }
                }
            }
            FactoryComponent factoryComp = entity.FactoryComp;

            if (factoryComp != null)
            {
                EffectsTypeVO effectsTypeVO2 = dataController.Get <EffectsTypeVO>("effect203");
                AssetManager  assetManager2  = Service.Get <AssetManager>();
                assetManager2.RegisterPreloadableAsset(effectsTypeVO2.AssetName);
                AssetHandle assetHandle2 = AssetHandle.Invalid;
                assetManager2.Load(ref assetHandle2, effectsTypeVO2.AssetName, new AssetSuccessDelegate(this.SparkFxSuccess), null, entity);
            }
            this.SetupGunLocators(entity, component4);
            if (entity.TroopShieldHealthComp != null && entity.TroopShieldViewComp == null)
            {
                TroopTypeVO troop = Service.Get <IDataController>().Get <TroopTypeVO>(entity.TroopComp.TroopType.Uid);
                entity.Add <TroopShieldViewComponent>(new TroopShieldViewComponent(troop));
            }
            gameObject.SetActive(false);
            this.CheckHealthView(entity);
            this.CheckMeterShaderView(entity);
            Service.Get <EntityRenderController>().UpdateNewEntityView(entity);
        }
示例#7
0
        public override void ShowView()
        {
            this.donateTroopsPanel.Visible = true;
            this.donateTroopsTitle.Text    = this.lang.Get("SQUAD_DONATE_TO_USER", new object[]
            {
                this.recipientUserName
            });
            this.hasTroops        = false;
            this.hasEligibleTroop = false;
            IEnumerable <KeyValuePair <string, InventoryEntry> > allTroops = Service.Get <CurrentPlayer>().GetAllTroops();

            if (allTroops != null)
            {
                using (IEnumerator <KeyValuePair <string, InventoryEntry> > enumerator = allTroops.GetEnumerator())
                {
                    while (enumerator.MoveNext())
                    {
                        KeyValuePair <string, InventoryEntry> current = enumerator.get_Current();
                        if (current.get_Value().Amount > 0)
                        {
                            string          key            = current.get_Key();
                            IDataController dataController = Service.Get <IDataController>();
                            TroopTypeVO     troopTypeVO    = dataController.Get <TroopTypeVO>(key);
                            if (!troopTypeVO.PreventDonation)
                            {
                                bool flag = this.AddTroopItem(current, troopTypeVO);
                                this.hasTroops = true;
                                if (flag && !this.hasEligibleTroop)
                                {
                                    this.hasEligibleTroop = true;
                                }
                            }
                        }
                    }
                }
            }
            this.capacityBar.Visible         = this.hasEligibleTroop;
            this.hintLabel.Visible           = this.hasEligibleTroop;
            this.noTroopsLabel.Visible       = !this.hasEligibleTroop;
            this.trainTroopsButton.Visible   = !this.hasEligibleTroop;
            this.buildVehiclesButton.Visible = !this.hasEligibleTroop;
            if (this.hasTroops)
            {
                this.troopDonateGrid.RepositionItemsFrameDelayed();
                this.hintLabel.Text = this.lang.Get("SQUAD_DONATE_LIMIT", new object[]
                {
                    this.troopDonationLimit
                });
                this.troopDonateCloseBtn.Visible   = false;
                this.donateTroopsCancel.OnClicked  = new UXButtonClickedDelegate(this.OnDonateClose);
                this.donateTroopsConfirm.OnClicked = new UXButtonClickedDelegate(this.OnDonateConfirm);
                this.donateTroopsCancel.Visible    = true;
                this.donateTroopsConfirm.Visible   = true;
            }
            else
            {
                this.noTroopsLabel.Text = this.lang.Get("SQUAD_DONATE_NO_TROOPS", new object[0]);
                UXSprite element = this.screen.GetElement <UXSprite>("SpriteTroopDonatePanelScrollRight");
                element.Visible = false;
            }
            if (!this.hasEligibleTroop)
            {
                this.donateTroopsCancel.Visible  = false;
                this.donateTroopsConfirm.Visible = false;
                this.SetupTrainTroopsButtons();
                this.troopDonateCloseBtn.Visible = true;
            }
            this.earnReputationPanel.Visible = true;
            if (!Service.Get <TroopDonationTrackController>().IsTroopDonationProgressComplete())
            {
                this.ShowRepProgressDonationState();
            }
            else
            {
                this.earnReputationProgress.Visible = false;
                this.earnReputationComplete.Visible = true;
                this.UpdateLabelTimeRemaining(this.earnReputationTimer);
                Service.Get <ViewTimeEngine>().RegisterClockTimeObserver(this, 1f);
            }
            this.RefreshView();
        }
示例#8
0
        public void HandleReceiptVerificationResponse(string uid, string transactionId, string currencyCode, double price, double bonusMultiplier, bool isPromo, string offerUid, CrateData crateData)
        {
            CurrentPlayer       currentPlayer       = Service.Get <CurrentPlayer>();
            IDataController     dataController      = Service.Get <IDataController>();
            InAppPurchaseTypeVO inAppPurchaseTypeVO = dataController.Get <InAppPurchaseTypeVO>(uid);

            if (inAppPurchaseTypeVO.IsPromo)
            {
                isPromo = true;
            }
            bool   flag = !string.IsNullOrEmpty(offerUid);
            string text = inAppPurchaseTypeVO.RewardEmpire;

            if (currentPlayer.Faction == FactionType.Rebel)
            {
                text = inAppPurchaseTypeVO.RewardRebel;
            }
            if (string.IsNullOrEmpty(text) && !flag)
            {
                Service.Get <StaRTSLogger>().Error("MoneyReceiptVerifyResponse:" + inAppPurchaseTypeVO.Uid + " faction specific reward uids do not exist");
                return;
            }
            bool             flag2            = false;
            TargetedBundleVO targetedBundleVO = null;

            if (flag)
            {
                targetedBundleVO = dataController.GetOptional <TargetedBundleVO>(offerUid);
                if (targetedBundleVO != null)
                {
                    Service.Get <TargetedBundleController>().GrantTargetedBundleRewards(targetedBundleVO);
                    flag2 = true;
                }
                else
                {
                    Service.Get <StaRTSLogger>().Error("MoneyReceiptVerifyResponse: targeted offer " + offerUid + " does not exist");
                }
            }
            else
            {
                RewardVO optional = dataController.GetOptional <RewardVO>(text);
                if (optional == null)
                {
                    Service.Get <StaRTSLogger>().Error("MoneyReceiptVerifyResponse:" + text + " does not exist");
                }
                else if (inAppPurchaseTypeVO.CurrencyType.Equals("hard"))
                {
                    RewardUtils.GrantReward(currentPlayer, optional, bonusMultiplier);
                }
                else
                {
                    RewardUtils.GrantInAppPurchaseRewardToHQInventory(optional);
                }
            }
            if (inAppPurchaseTypeVO.ProductId.Contains("promo"))
            {
                isPromo = true;
            }
            int amount;

            if (inAppPurchaseTypeVO.CurrencyType.Equals("hard"))
            {
                amount = (int)Math.Floor(bonusMultiplier * (double)inAppPurchaseTypeVO.Amount);
            }
            else
            {
                amount = inAppPurchaseTypeVO.Amount;
            }
            this.Consume(inAppPurchaseTypeVO.ProductId);
            string     text2             = uid;
            bool       flag3             = false;
            SaleTypeVO currentActiveSale = SaleUtils.GetCurrentActiveSale();

            if (currentActiveSale != null && !isPromo)
            {
                text2 = text2 + "_" + currentActiveSale.Uid;
            }
            if (isPromo)
            {
                text2 += "_promo";
                flag3  = true;
            }
            if (GameConstants.IAP_FORCE_POPUP_ENABLED)
            {
                flag3 = true;
            }
            if (flag2)
            {
                Service.Get <TargetedBundleController>().HandleTargetedOfferSuccess(crateData, targetedBundleVO);
            }
            else if (flag3)
            {
                this.ShowRedemptionScreen(amount, uid);
                Service.Get <EventManager>().SendEvent(EventId.InAppPurchaseMade, null);
            }
            Service.Get <DMOAnalyticsController>().LogPaymentAction(currencyCode, price, inAppPurchaseTypeVO.ProductId, 1, text2);
        }
        public static void UpdateAllStarportFullnessMeters()
        {
            GamePlayer worldOwner = GameUtils.GetWorldOwner();
            Dictionary <string, InventoryEntry> internalStorage = worldOwner.Inventory.Troop.GetInternalStorage();
            IDataController    dataController = Service.Get <IDataController>();
            List <TroopTypeVO> list           = new List <TroopTypeVO>();

            foreach (string current in internalStorage.Keys)
            {
                list.Add(dataController.Get <TroopTypeVO>(current));
            }
            List <StarportNode>     list2            = new List <StarportNode>();
            NodeList <StarportNode> starportNodeList = Service.Get <BuildingLookupController>().StarportNodeList;

            for (StarportNode starportNode = starportNodeList.Head; starportNode != null; starportNode = starportNode.Next)
            {
                if (!ContractUtils.IsBuildingConstructing(starportNode.BuildingComp.Entity))
                {
                    list2.Add(starportNode);
                }
            }
            list.Sort(new Comparison <TroopTypeVO>(StorageSpreadUtils.CompareTroop));
            int count = list.Count;

            int[] array = new int[count];
            for (int i = 0; i < count; i++)
            {
                array[i] = internalStorage[list[i].Uid].Amount;
            }
            list2.Sort(new Comparison <StarportNode>(StorageSpreadUtils.CompareStarportNode));
            int num    = 0;
            int count2 = list2.Count;
            PriorityList <int> priorityList = new PriorityList <int>();

            int[] array2 = new int[count2];
            for (int j = 0; j < count2; j++)
            {
                int storage = list2[j].BuildingComp.BuildingType.Storage;
                array2[j] = storage;
                num      += storage;
                int priority = -j;
                priorityList.Add(j, priority);
            }
            int num2 = 0;

            while (num2 < count && num > 0)
            {
                int size = list[num2].Size;
                int num3 = array[num2];
                while (num3 > 0 && num > 0)
                {
                    bool flag = false;
                    for (int k = 0; k < count2; k++)
                    {
                        int element = priorityList.GetElement(k);
                        int num4    = array2[element];
                        if (size <= num4)
                        {
                            array2[element] -= size;
                            num             -= size;
                            int num5 = priorityList.GetPriority(k);
                            priorityList.RemoveAt(k);
                            num5 -= size * count2;
                            priorityList.Add(element, num5);
                            flag = true;
                            break;
                        }
                    }
                    if (!flag)
                    {
                        int num6 = size;
                        int num7 = 0;
                        while (num7 < count2 && num6 > 0)
                        {
                            int num8 = array2[num7];
                            if (num8 > 0)
                            {
                                int num9 = (num6 < num8) ? num6 : num8;
                                array2[num7] -= num9;
                                num          -= num9;
                                num6         -= num9;
                            }
                            num7++;
                        }
                    }
                    num3--;
                }
                num2++;
            }
            for (int l = 0; l < count2; l++)
            {
                BuildingComponent buildingComp = list2[l].BuildingComp;
                int    storage2 = buildingComp.BuildingType.Storage;
                int    num10    = storage2 - array2[l];
                Entity entity   = buildingComp.Entity;
                StorageSpreadUtils.SetStarportFullnessPercent(entity, (float)num10 / (float)storage2);
                StorageSpreadUtils.SetStarportFillSize(entity, num10);
            }
        }
示例#10
0
        public void EnsureBuildingTooltip(SmartEntity building)
        {
            if (building == null || building.SupportViewComp == null || Service.Get <PostBattleRepairController>().IsEntityInRepair(building))
            {
                return;
            }
            SupportViewComponent supportViewComp = building.SupportViewComp;
            BuildingComponent    buildingComp    = building.BuildingComp;
            BuildingTypeVO       buildingType    = buildingComp.BuildingType;

            if (!supportViewComp.Enabled)
            {
                return;
            }
            IState currentState = Service.Get <GameStateMachine>().CurrentState;

            if (currentState is WarBoardState)
            {
                return;
            }
            bool                      flag                      = currentState is HomeState;
            bool                      editState                 = currentState is EditBaseState;
            bool                      baseLayoutState           = currentState is BaseLayoutToolState;
            int                       num                       = -1;
            int                       timeTotal                 = -1;
            string                    text                      = null;
            IUpgradeableVO            iconAsset                 = null;
            bool                      flag2                     = Service.Get <BuildingController>().SelectedBuilding == building;
            SupportViewComponentState supportViewComponentState = SupportViewComponentState.Dormant;
            Contract                  contract                  = Service.Get <ISupportController>().FindCurrentContract(buildingComp.BuildingTO.Key);

            if (contract != null)
            {
                if (this.ShouldShowProgress(contract, flag, editState, baseLayoutState, building))
                {
                    int remainingTimeForView = contract.GetRemainingTimeForView();
                    if (remainingTimeForView <= 0 || !Service.Get <ISupportController>().IsContractValidForStorage(contract))
                    {
                        text = Service.Get <Lang>().Get("STOPPED", new object[0]);
                        supportViewComponentState = SupportViewComponentState.Bubble;
                    }
                    else
                    {
                        num       = remainingTimeForView;
                        timeTotal = contract.TotalTime;
                        if (this.ShouldShowIcon(contract.DeliveryType, flag))
                        {
                            IDataController dataController = Service.Get <IDataController>();
                            DeliveryType    deliveryType   = contract.DeliveryType;
                            if (deliveryType != DeliveryType.Starship && deliveryType != DeliveryType.UpgradeStarship)
                            {
                                if (deliveryType == DeliveryType.UpgradeEquipment)
                                {
                                    iconAsset = dataController.Get <EquipmentVO>(contract.ProductUid);
                                }
                                else
                                {
                                    iconAsset = dataController.Get <TroopTypeVO>(contract.ProductUid);
                                }
                            }
                            else
                            {
                                iconAsset = dataController.Get <SpecialAttackTypeVO>(contract.ProductUid);
                            }
                            supportViewComponentState = SupportViewComponentState.IconProgress;
                        }
                        else
                        {
                            supportViewComponentState = SupportViewComponentState.Progress;
                        }
                    }
                }
            }
            else
            {
                text = this.GetBubbleText(building, flag, editState, flag2);
                if (text != null)
                {
                    supportViewComponentState = this.GetBubbleViewComponentStateBasedOnBuilding(building);
                }
            }
            if ((flag2 & flag) && supportViewComponentState == SupportViewComponentState.Dormant && buildingType.Type == BuildingType.Starport)
            {
                supportViewComponentState = SupportViewComponentState.General;
            }
            if (supportViewComponentState != SupportViewComponentState.Dormant)
            {
                bool            flag3 = supportViewComponentState == supportViewComp.State;
                BuildingTooltip buildingTooltip;
                if (flag3)
                {
                    buildingTooltip = supportViewComp.BuildingTooltip;
                }
                else
                {
                    supportViewComp.TeardownElements();
                    UXController            uXController        = Service.Get <UXController>();
                    MiscElementsManager     miscElementsManager = uXController.MiscElementsManager;
                    GameObjectViewComponent gameObjectViewComp  = building.GameObjectViewComp;
                    string     text2         = gameObjectViewComp.MainGameObject.GetInstanceID().ToString();
                    string     name          = "BuildingTooltip" + text2;
                    GameObject worldUIParent = Service.Get <UXController>().WorldUIParent;
                    switch (supportViewComponentState)
                    {
                    case SupportViewComponentState.Bubble:
                        if (buildingType.Type == BuildingType.ChampionPlatform)
                        {
                            buildingTooltip = miscElementsManager.CreateBubbleRepairTooltip(name, worldUIParent);
                        }
                        else
                        {
                            buildingTooltip = miscElementsManager.CreateBubbleTooltip(name, worldUIParent);
                        }
                        break;

                    case SupportViewComponentState.BubbleHQ:
                    case SupportViewComponentState.BubbleArmoryUpgrade:
                    case SupportViewComponentState.BubbleShardUpgrade:
                        buildingTooltip = miscElementsManager.CreateHQBubbleTooltip(name, worldUIParent);
                        break;

                    case SupportViewComponentState.Progress:
                        buildingTooltip = miscElementsManager.CreateProgressTooltip(name, worldUIParent);
                        break;

                    case SupportViewComponentState.IconProgress:
                        buildingTooltip = miscElementsManager.CreateIconProgressTooltip(name, worldUIParent);
                        break;

                    default:
                        buildingTooltip = miscElementsManager.CreateGeneralTooltip(name, worldUIParent);
                        break;
                    }
                }
                buildingTooltip.SetSelected(flag2);
                buildingTooltip.SetTitle(this.GetBuildingTitle(buildingType));
                buildingTooltip.SetLevel(buildingType);
                buildingTooltip.SetBubbleText(text);
                buildingTooltip.SetIconAsset(iconAsset);
                buildingTooltip.SetTime(num);
                buildingTooltip.SetProgress(num, timeTotal);
                if (!flag3)
                {
                    supportViewComp.SetupElements(buildingTooltip, supportViewComponentState);
                }
            }
        }
示例#11
0
        private void UpdateElements()
        {
            IDataController          dataController           = Service.Get <IDataController>();
            TargetedBundleController targetedBundleController = Service.Get <TargetedBundleController>();

            this.currentOffer = targetedBundleController.CurrentTargetedOffer;
            if (this.currentOffer != null)
            {
                UXLabel element = base.GetElement <UXLabel>("LabelTitle");
                element.Text = this.lang.Get(this.currentOffer.Title, new object[0]);
                UXLabel element2 = base.GetElement <UXLabel>("LabelDescription");
                element2.Text = this.lang.Get(this.currentOffer.Description, new object[0]);
                TextureVO optional = dataController.GetOptional <TextureVO>("gui_textures_promotional");
                if (optional != null)
                {
                    UXTexture element3 = base.GetElement <UXTexture>("TexturePromoArt");
                    element3.LoadTexture(optional.AssetName);
                }
                optional = dataController.GetOptional <TextureVO>("targeted_bundle_entry");
                if (optional != null)
                {
                    UXTexture element4 = base.GetElement <UXTexture>("TextureEnvironmentEntry");
                    element4.LoadTexture(optional.AssetName);
                }
                optional = dataController.GetOptional <TextureVO>("targeted_bundle_treads");
                if (optional != null)
                {
                    UXTexture element5 = base.GetElement <UXTexture>("TextureEnvironmentRight");
                    element5.LoadTexture(optional.AssetName);
                }
                optional = dataController.GetOptional <TextureVO>("targeted_bundle_treads");
                if (optional != null)
                {
                    UXTexture element6 = base.GetElement <UXTexture>("TextureEnvironmentLeft");
                    element6.LoadTexture(optional.AssetName);
                }
                optional = dataController.GetOptional <TextureVO>("targeted_bundle_dust");
                if (optional != null)
                {
                    UXTexture element7 = base.GetElement <UXTexture>("TextureEnvironmentDustRight");
                    element7.LoadTexture(optional.AssetName);
                    element7 = base.GetElement <UXTexture>("TextureEnvironmentDustLeft");
                    element7.LoadTexture(optional.AssetName);
                }
                int i     = 0;
                int count = this.currentOffer.RewardUIDs.Count;
                while (i < count)
                {
                    RewardVO rewardVO = dataController.Get <RewardVO>(this.currentOffer.RewardUIDs[i]);
                    if (!RewardUtils.SetupTargetedOfferCrateRewardDisplay(rewardVO, this.itemLabels[i], this.itemSprites[i]))
                    {
                        List <RewardComponentTag> rewardComponents = RewardUtils.GetRewardComponents(rewardVO);
                        int j      = 0;
                        int count2 = rewardComponents.Count;
                        while (j < count2)
                        {
                            RewardComponentTag rewardComponentTag = rewardComponents[j];
                            this.itemLabels[i].Text = this.lang.Get("AMOUNT_AND_NAME", new object[]
                            {
                                rewardComponentTag.RewardName,
                                rewardComponentTag.Quantity
                            });
                            RewardUtils.SetRewardIcon(this.itemSprites[i], rewardComponentTag.RewardGeometryConfig, AnimationPreference.AnimationAlways);
                            j++;
                        }
                    }
                    i++;
                }
                if (targetedBundleController.IsCurrencyCostOffer(this.currentOffer))
                {
                    this.SetupCurrencyCostOffer(this.currentOffer);
                }
                else
                {
                    this.SetupIAPLinkedOffer(this.currentOffer);
                }
                UXUtils.SetupAnimatedCharacter(this.characterSprite1, this.currentOffer.Character1Image, ref this.charGeometry1);
                UXUtils.SetupAnimatedCharacter(this.characterSprite2, this.currentOffer.Character2Image, ref this.charGeometry2);
                uint serverTime = Service.Get <ServerAPI>().ServerTime;
                this.timeRemaining   = (int)(targetedBundleController.OfferExpiresAt - serverTime);
                this.timerLabel.Text = this.lang.Get("expires_in", new object[]
                {
                    GameUtils.GetTimeLabelFromSeconds(this.timeRemaining)
                });
                this.valueLabel.Text = this.lang.Get("PERCENTAGE", new object[]
                {
                    this.currentOffer.Discount.ToString()
                });
                this.value2Label.Text = this.lang.Get("TARGETED_BUNDLE_DISCOUNT", new object[]
                {
                    this.currentOffer.Discount.ToString()
                });
                return;
            }
            Service.Get <StaRTSLogger>().Error("No current offer available for targeted bundle screen");
        }
示例#12
0
        public void ReadRow(Row row)
        {
            this.Uid                       = row.Uid;
            this.MissionType               = StringUtils.ParseEnum <MissionType>(row.TryGetString(CampaignMissionVO.COLUMN_missionType));
            this.Waves                     = row.TryGetString(CampaignMissionVO.COLUMN_waves);
            this.Map                       = row.TryGetString(CampaignMissionVO.COLUMN_map);
            this.CampaignUid               = row.TryGetString(CampaignMissionVO.COLUMN_campaignUid);
            this.Title                     = row.TryGetString(CampaignMissionVO.COLUMN_title);
            this.UnlockOrder               = row.TryGetInt(CampaignMissionVO.COLUMN_unlockOrder);
            this.Description               = row.TryGetString(CampaignMissionVO.COLUMN_description);
            this.Rewards                   = row.TryGetString(CampaignMissionVO.COLUMN_rewards);
            this.MasteryStars              = 3;
            this.IntroStory                = row.TryGetString(CampaignMissionVO.COLUMN_introStory);
            this.SuccessStory              = row.TryGetString(CampaignMissionVO.COLUMN_winStory);
            this.FailureStory              = row.TryGetString(CampaignMissionVO.COLUMN_loseStory);
            this.GoalFailureStory          = row.TryGetString(CampaignMissionVO.COLUMN_goalFailStory);
            this.OpponentName              = row.TryGetString(CampaignMissionVO.COLUMN_opponentName);
            this.GoalString                = row.TryGetString(CampaignMissionVO.COLUMN_goalString);
            this.GoalFailureString         = row.TryGetString(CampaignMissionVO.COLUMN_goalFailString);
            this.ProgressString            = row.TryGetString(CampaignMissionVO.COLUMN_progressString);
            this.Replayable                = row.TryGetBool(CampaignMissionVO.COLUMN_replay);
            this.Grind                     = row.TryGetBool(CampaignMissionVO.COLUMN_grind);
            this.BattleMusic               = row.TryGetString(CampaignMissionVO.COLUMN_battleMusic);
            this.AmbientMusic              = row.TryGetString(CampaignMissionVO.COLUMN_ambientMusic);
            this.CampaignPoints            = this.ParseCampaignPoints(row.TryGetString(CampaignMissionVO.COLUMN_campaignPoints));
            this.FixedWaves                = row.TryGetBool(CampaignMissionVO.COLUMN_fixedWaves);
            this.RaidDescriptionID         = row.TryGetString(CampaignMissionVO.COLUMN_raidDesc);
            this.RaidBriefingBGTextureName = row.TryGetString(CampaignMissionVO.COLUMN_raidImage);
            this.TotalLoot                 = null;
            ValueObjectController valueObjectController = Service.Get <ValueObjectController>();
            List <StrIntPair>     strIntPairs           = valueObjectController.GetStrIntPairs(this.Uid, row.TryGetString(CampaignMissionVO.COLUMN_totalLoot));

            if (strIntPairs != null)
            {
                int num = 6;
                this.TotalLoot = new int[num];
                for (int i = 0; i < num; i++)
                {
                    this.TotalLoot[i] = -1;
                }
                int j     = 0;
                int count = strIntPairs.Count;
                while (j < count)
                {
                    StrIntPair strIntPair = strIntPairs[j];
                    this.TotalLoot[(int)StringUtils.ParseEnum <CurrencyType>(strIntPair.StrKey)] = strIntPair.IntVal;
                    j++;
                }
            }
            IDataController dataController = Service.Get <IDataController>();

            this.Conditions = new List <ConditionVO>();
            string[] array = row.TryGetStringArray(CampaignMissionVO.COLUMN_victoryConditions);
            for (int k = 0; k < array.Length; k++)
            {
                this.Conditions.Add(dataController.Get <ConditionVO>(array[k]));
            }
            if (!string.IsNullOrEmpty(this.CampaignUid))
            {
                CampaignVO optional = dataController.GetOptional <CampaignVO>(this.CampaignUid);
                if (optional != null)
                {
                    CampaignVO expr_2AB      = optional;
                    int        totalMissions = expr_2AB.TotalMissions;
                    expr_2AB.TotalMissions      = totalMissions + 1;
                    optional.TotalMasteryStars += this.MasteryStars;
                }
                else
                {
                    Service.Get <StaRTSLogger>().ErrorFormat("CampaignMissionVO {0} that references a CampaignVO Uid {1} that doesn't exist", new object[]
                    {
                        this.Uid,
                        this.CampaignUid
                    });
                }
            }
            this.FailureCondition = row.TryGetString(CampaignMissionVO.COLUMN_failureCondition);
            this.BIChapterId      = row.TryGetString(CampaignMissionVO.COLUMN_bi_chap_id);
            this.BIContext        = row.TryGetString(CampaignMissionVO.COLUMN_bi_context);
            this.BIEnemyTier      = row.TryGetInt(CampaignMissionVO.COLUMN_bi_enemy_tier);
            this.BIMissionId      = row.TryGetString(CampaignMissionVO.COLUMN_bi_mission_id);
            this.BIMissionName    = row.TryGetString(CampaignMissionVO.COLUMN_bi_mission_name);
        }