private void ClearPUData() { _versionResult.ClearNotInvalidate(); _billboardRead.ClearNotInvalidate(); _pLoginResult.ClearAndInvalidate(Time.time); }
public void RequestTradeNo(string pname, int payChannel) { _tradeNoResult.ClearNotInvalidate(); var msg = CmdUtil.HU.RequestTradeNo(pname, 1, null, payChannel, _configHolder.ClientVersion); _msgRepo.SendMsg(msg); }
public void CheckTrade(string tradeNo, string outTradeNo, string extra) { _checkTradeResult.ClearNotInvalidate(); var msg = CmdUtil.HU.CheckTrade(tradeNo, outTradeNo, extra); _msgRepo.SendMsg(msg); }
protected override void DoHandle(StartRound msg) { var msgPlayingData = msg.playing_data; if (msgPlayingData != null) { _playingData.Write(msgPlayingData, Time.time); } var table = _currentTable.Read(); if (table != null) { // 开局刷新一下局数和HostInfo。 table.team1_host = msg.team1_host; table.team2_host = msg.team2_host; table.host_team = msg.host_team; table.round_count = msg.round_count; // 刷新桌面用户的数据。这里已经更新了MyUser DataUtil.UpdateUserPublic(msg.user1, table.user1); DataUtil.UpdateUserPublic(msg.user2, table.user2); DataUtil.UpdateUserPublic(msg.user3, table.user3); DataUtil.UpdateUserPublic(msg.user4, table.user4); _myUser.Invalidate(Time.time); // 更新桌子数据。 // 可以刷新游戏的状态。 _currentTable.Invalidate(Time.time); // 重置打牌数据。 var playingData = _playingData.Read(); if (playingData == null) { playingData = new PlayingData(); playingData.ResetAll(); playingData.period = TablePeriod.StartRound; _playingData.Write(playingData, Time.time); } //清空团团转数据 _ttzStartBroadcast.ClearAndInvalidate(0); // 开局的时候清空结算数据。 _bRoundEnd.ClearNotInvalidate(); _raceRoundEnd.ClearNotInvalidate(); // 设置开局时间。 _startRound.Write(msg, Time.time); //清空倒计时时间 _bCounter.ClearAndInvalidate(0); _kickOutCounter.ClearAndInvalidate(0); } }
public void RemoveFriend(string username) { _removeFriendResultToSender.ClearNotInvalidate(); _taskManager.ExecuteTask(CheckRemoveFriendResult, null); var msg = CmdUtil.CU.URemoveFriend(username); _msgRepo.SendMsg(msg); }
public override void BeforeShow() { PriceText.text = "正在与服务器通信中..."; ConfirmBtn.interactable = false; _actionPriceResult.ClearNotInvalidate(); GetRemoteAPI().RequestActionPrice(ActionCode.ChangeSex); GetTaskManager().ExecuteTask(CheckActionPriceResult, null); }
public override void BeforeShow() { _nounList.Clear(); if (!string.IsNullOrEmpty(Noun.text)) { var nouns = Noun.text.Split('\n'); if (nouns.Length > 0) { for (int i = 0; i < nouns.Length; i++) { var noun = nouns[i]; _nounList.Add(noun.Trim()); } } } _adjectiveList.Clear(); if (!string.IsNullOrEmpty(Adjective.text)) { var adjs = Adjective.text.Split('\n'); if (adjs.Length > 0) { for (int i = 0; i < adjs.Length; i++) { var adj = adjs[i]; _adjectiveList.Add(adj.Trim()); } } } RandomOtherNickname(); CostTip.text = "正在与服务器通信中..."; ConfirmBtn.interactable = false; _newNickname = null; _price = null; _actionPriceResult.ClearNotInvalidate(); GetRemoteAPI().RequestActionPrice(ActionCode.EditNickname); GetTaskManager().ExecuteTask(CheckActionPriceResult, null); }
public void OnHistoryRecordBtnClick() { var taskManager = GetTaskManager(); var dialogManager = GetDialogManager(); dialogManager.ShowWaitingDialog(true); _historyRecordResult.ClearNotInvalidate(); taskManager.ExecuteTask(CheckHistoryRecordResult, () => dialogManager.ShowWaitingDialog(false)); GetHistoryRecordResult(); }
public void DoChangeSex() { GetDialogManager().ShowWaitingDialog(true); _changeSexResult.ClearNotInvalidate(); GetRemoteAPI().ChangeSex(); GetTaskManager().ExecuteTask( CheckChangeSexResult, () => GetDialogManager().ShowWaitingDialog(false)); }
public void Exchange(string exName, long count) { Waiting(true); _exchangeResult.ClearNotInvalidate(); _taskManager.ExecuteTask(CheckExchangeResult, () => Waiting(false)); var msg = CmdUtil.HU.RequestExchange(exName, count, null); _msgRepo.SendMsg(msg); }
/// <summary> /// 再来一局。 /// </summary> public void Ready() { // 向服务器发送准备命令。 _dialogManager.ShowWaitingDialog(true); _readyResult.ClearNotInvalidate(); _remoteAPI.Ready(); _taskManager.ExecuteTask( CheckReadyState, () => { _dialogManager.ShowWaitingDialog(false); }); }
public void ChooseTable(long tableId) { Waiting(true); _chooseTableResult.ClearNotInvalidate(); _taskManager.ExecuteTask(CheckChooseTableResult, () => Waiting(false)); var msg = CmdUtil.GU.ChooseTable(tableId, PlayerType.Player); _msgRepo.SendMsg(msg); }
public void DoCheckin() { var remoteAPI = GetRemoteAPI(); var taskManager = GetTaskManager(); var dialogManager = GetDialogManager(); dialogManager.ShowWaitingDialog(true); _checkinResult.ClearNotInvalidate(); remoteAPI.Checkin(); taskManager.ExecuteTask(CheckCheckinResult, () => dialogManager.ShowWaitingDialog(false)); }
public void TraceUser(string username, bool confirmLeave) { _traceUserResult.ClearNotInvalidate(); _taskManager.ExecuteTask(CheckTraceUserResult, null); var msg = CmdUtil.HU.TraceUser(username, confirmLeave); _msgRepo.SendMsg(msg); Waiting(true); _analyticManager.Event("trace_user"); }
/// <summary> /// 清空当前应用的状态。 /// </summary> public void ClearAppStateData() { _pLoginResult.ClearAndInvalidate(Time.time); _versionResult.ClearNotInvalidate(); _billboardRead.ClearNotInvalidate(); _hloginResult.ClearAndInvalidate(Time.time); _currentGameMode.Write(GameMode.Null, Time.time); _vipExchangeList.ClearNotInvalidate(); _treasureChestData.ClearNotInvalidate(); _friendListResult.ClearNotInvalidate(); }
public void RequestFriendDetail(string username) { _friendDetailResult.ClearNotInvalidate(); _taskManager.ExecuteTask(CheckFriendDetailResult, RequestFriendDetailTimeout); var msg = CmdUtil.CU.UFriendDetail(username); _msgRepo.SendMsg(msg); Waiting(true, 10); _analyticManager.Event("friend_list_show_detail"); }
/// <summary> /// 领取奖励 /// </summary> public void GetAward() { if (_data == null) { _dialogManager.ShowToast("数据发生错误无法领奖", 2, true); return; } _dialogManager.ShowWaitingDialog(true); _getUserTaskAwardResult.ClearNotInvalidate(); _remoteApi.GetUserTaskAward(_data.task_code); _taskManager.ExecuteTask(CheckGetUserTaskAwardResult, () => _dialogManager.ShowWaitingDialog(false), 5f); }
public void DoResetWinRate() { GetDialogManager().ShowWaitingDialog(true); _resetWinRateResult.ClearNotInvalidate(); GetRemoteAPI().ResetWinRate(); GetTaskManager().ExecuteTask( CheckResetWinRateResult, () => GetDialogManager().ShowWaitingDialog(false)); GetAnalyticManager().Event("reset_winrate_dialog_apply"); }
public void LeaveRoom(bool confirmLeave) { Waiting(true); _leaveRoomResult.ClearNotInvalidate(); _taskManager.ExecuteTask( CheckLeaveRoomResult, () => Waiting(false)); var msg = CmdUtil.HU.LeaveRoom(confirmLeave); _msgRepo.SendMsg(msg); }
public void RequestExchangeYuanBao(string yuanBaoItemName) { Waiting(true); _exchangeYuanBaoResult.ClearNotInvalidate(); var msg = CmdUtil.HU.RequestExchangeYuanBao(yuanBaoItemName); _msgRepo.SendMsg(msg); _taskManager.ExecuteTask(CheckExchangeYuanBaoResult, () => Waiting(false)); var attrs = new Dictionary <string, string>(); attrs.Add("item", yuanBaoItemName); _analyticManager.Event("yuanbao_request_exchange", attrs); }
public void LeaveTable(bool force) { Waiting(true); // 直接退出桌子。 _leaveTableResult.ClearNotInvalidate(); _taskManager.ExecuteTask( CheckLeaveTableResult, () => Waiting(false)); // 向服务器发送一个离桌的消息。 var msg = CmdUtil.GU.LeaveTable(force); _msgRepo.SendMsg(msg); }
public void OnRuleBtnClicked() { _dialogManager.RequestDialog <RaceIntroduceDialog>( DialogName.RaceIntroduceDialog, () => { _raceDescriptionResult.ClearNotInvalidate(); GetRaceDescriptionResult(); }, () => { var data = _raceDescriptionResult.Read(); if (data == null) { return(null); } if (data.result == RaceDescriptionResult.Ok) { return(TaskResult.Success()); } else { return(TaskResult.Fail(data.result, data.error)); } }, () => { _dialogManager.ShowDialog <RaceIntroduceDialog>(DialogName.RaceIntroduceDialog, false, false, (dialog) => { dialog.Apply(_data, _raceDescriptionResult.Read()); dialog.Show(); }); }, (errCode, errMsg) => { if (!string.IsNullOrEmpty(errMsg)) { _dialogManager.ShowToast(errMsg, 3, true); } else { _dialogManager.ShowToast("获取比赛信息失败", 3, true); } } ); }
/// <summary> /// 执行选房操作 /// </summary> /// <param name="roomId"></param> public void ChooseRoom(int roomId) { // 显示等待对话框。 Waiting(true); _chooseRoomResult.ClearNotInvalidate(); _chooseRoomFail.ClearNotInvalidate(); _taskManager.ExecuteTask( CheckChooseRoomResult, () => Waiting(false)); // 发送选房的命令。 var msg = CmdUtil.HU.ChooseRoom(roomId, 0); _msgRepo.SendMsg(msg); }
public void FindFriend(string username) { if (string.IsNullOrEmpty(username)) { return; } _searchUserResult.ClearNotInvalidate(); _taskManager.ExecuteTask(CheckSearchUserResult, SearchUserTimeout); Waiting(true); var msg = CmdUtil.CU.SearchUser(username); _msgRepo.SendMsg(msg); }
public void OnCommitProblemBtnClick() { var dialogManager = GetDialogManager(); var contactInfo = ContactInfoTxt.text; if (CommitProblemType == ProblemType.None) { dialogManager.ShowConfirmBox("请选择反馈问题的类型"); return; } if (string.IsNullOrEmpty(contactInfo)) { dialogManager.ShowConfirmBox("请输入您的联系方式"); return; } if (contactInfo.Length != PhoneNumLenght) { dialogManager.ShowConfirmBox("请输入正确的联系方式"); return; } try { var phoneNum = long.Parse(contactInfo); } catch (Exception e) { dialogManager.ShowConfirmBox("请输入正确的联系方式"); return; } var description = DescriptionTxt.text; if (string.IsNullOrEmpty(description)) { dialogManager.ShowConfirmBox("请输入您的问题描述"); return; } var taskManager = GetTaskManager(); dialogManager.ShowWaitingDialog(true); _commitIssueResult.ClearNotInvalidate(); taskManager.ExecuteTask(CheckCommitIssueResult, () => dialogManager.ShowWaitingDialog(false)); GetIssueCommitResult(contactInfo, ((int)CommitProblemType), description); }
public void OnCommitReportBtnClick() { var dialogManager = GetDialogManager(); var contactInfo = ContactInfoTxt.text; var badPlayer = _data; if (badPlayer == null) { dialogManager.ShowToast("举报玩家失败", 2, true); return; } var description = DescriptionTxt.text; var taskManager = GetTaskManager(); dialogManager.ShowWaitingDialog(true); _reportResult.ClearNotInvalidate(); taskManager.ExecuteTask(CheckCommitReportResult, () => dialogManager.ShowWaitingDialog(false)); GetReportCommitResult(badPlayer, contactInfo, ((int)CommitReportType), description); }
private bool LoginWechat(IAppContext context, float time) { MyLog.DebugWithFrame(Tag, "Start wechat login gate server."); _isServerVerifyWechatSucc = false; _wechatAuthResultContainer.ClearNotInvalidate(); _wechatLoginResultContainer.ClearNotInvalidate(); var openId = LoginRecord.GetOpenId(); if (!string.IsNullOrEmpty(openId)) { DoWechatLogin(context, openId); } else { GetAuthCode(context); } return(true); }
private void NotifyDoShare() { if (_currentNotifyDoShare == null) { if (_finishCallBack != null) { _finishCallBack(); } return; } MyLog.InfoWithFrame("WechatShareSeq", "FirstNotifyDoShare _currentNotifyDoShare.type == " + _currentNotifyDoShare.type + "user_task_code == " + _currentNotifyDoShare.user_task_code + "_currentNotifyDoShare.id =" + _currentNotifyDoShare.id); _notifyDoShareResult.ClearNotInvalidate(); _remoteAPI.NotifyDoShare(_currentNotifyDoShare.id, _currentNotifyDoShare.type, _currentNotifyDoShare.user_task_code, _currentNotifyDoShare.award_code, _currentNotifyDoShare.share_source); }
public void RequestExchangeVip(VipExchange data) { if (data == null) { return; } Waiting(true); _lastVipExchangeRequest = data; _requestExchangeVipResult.ClearNotInvalidate(); _taskManager.ExecuteTask(CheckExchangeVipResult, () => Waiting(false)); var msg = CmdUtil.HU.RequestExchangeVip(data.name); _msgRepo.SendMsg(msg); _analyticManager.Event("exchange_vip"); }
protected override void DoHandle(LeaveTableResult msg) { if (msg == null) { return; } _leaveTableResult.Write(msg, Time.time); if (msg.result == ResultCode.OK) { // 离桌成功,则清空选桌数据。 _chooseTableResult.ClearAndInvalidate(Time.time); // 离桌成功,清空开局和结算数据。 _startRound.ClearAndInvalidate(0); _roundEnd.ClearNotInvalidate(); _raceRoundEnd.ClearNotInvalidate(); } // 离桌不成功,则什么都不做。 _chooseTableResult.Invalidate(Time.time); if (msg.result == ResultCode.LEAVE_WILL_PUNISH) { var room = _currentRoom.Read(); _dialogManager.ShowDialog <PunishTipDialog>(DialogName.PunishTipDialog, false, false, (dialog) => { dialog.ApplyData( room, "依然退出", () => _remoteAPI.LeaveTable(true) ); dialog.Show(); }); } }