public ID3D11Texture2D GetBackbuffer(ID3D11Device device, IntPtr hWnd) { if (!m_swapChain) { using (var dxgiDevice = new IDXGIDevice2()) { device.QueryInterface(ref IDXGIDevice2.IID, out dxgiDevice.PtrForNew).ThrowIfFailed(); dxgiDevice.GetAdapter(out IDXGIAdapter dxgiAdapter).ThrowIfFailed(); using (dxgiAdapter) { using (var dxgiFactory = new IDXGIFactory2()) { dxgiAdapter.GetParent(ref IDXGIFactory2.IID, out dxgiFactory.PtrForNew).ThrowIfFailed(); var desc = new DXGI_SWAP_CHAIN_DESC1 { Format = DXGI_FORMAT._B8G8R8A8_UNORM, AlphaMode = DXGI_ALPHA_MODE._UNSPECIFIED, BufferUsage = DXGI_USAGE._RENDER_TARGET_OUTPUT, Scaling = DXGI_SCALING._NONE, BufferCount = 2, SwapEffect = DXGI_SWAP_EFFECT._FLIP_SEQUENTIAL, SampleDesc = new DXGI_SAMPLE_DESC { Count = 1, Quality = 0, }, }; var fs_desc = new DXGI_SWAP_CHAIN_FULLSCREEN_DESC { Windowed = 1, }; var hr = dxgiFactory.CreateSwapChainForHwnd(device, hWnd, ref desc, ref fs_desc, null, out m_swapChain); hr.ThrowIfFailed(); } } } } var texture = new ID3D11Texture2D(); m_swapChain.GetBuffer(0, ref ID3D11Texture2D.IID, out texture.PtrForNew).ThrowIfFailed(); return(texture); }
public static IDXGISwapChain1 CreateSwapChainForHwnd( ID3D11Device device, IntPtr hwnd) { IDXGIDevice dxgiDevice = device.QueryInterface <IDXGIDevice>(); IDXGIFactory2 dxgiFactory = dxgiDevice.GetAdapter().GetParent <IDXGIFactory2>(); SwapChainDescription1 dxgiDesc = new() { Format = Format.B8G8R8A8_UNorm, SampleDescription = new SampleDescription(1, 0), BufferUsage = Usage.RenderTargetOutput, BufferCount = 2, }; return(dxgiFactory.CreateSwapChainForHwnd( device, hwnd, dxgiDesc)); }
public static ComObject <T> CreateSwapChainForHwnd <T>(this IDXGIFactory2 factory, IDXGIDevice1 device, IntPtr hwnd, DXGI_SWAP_CHAIN_DESC1 desc, DXGI_SWAP_CHAIN_FULLSCREEN_DESC?fullScreenDesc = null, IDXGIOutput1 restrictToOutput = null) where T : IDXGISwapChain1 { if (factory == null) { throw new ArgumentNullException(nameof(factory)); } if (device == null) { throw new ArgumentNullException(nameof(device)); } using (var mem = fullScreenDesc.StructureToMemory()) { factory.CreateSwapChainForHwnd(device, hwnd, ref desc, mem.Pointer, restrictToOutput, out var swapChain).ThrowOnError(); return(new ComObject <T>((T)swapChain)); } }
private D3D11GraphicsDevice(Window?window, SizeI size, Format depthStencilFormat = Format.D32_Float) { Window = window; Size = size; Factory = CreateDXGIFactory1 <IDXGIFactory2>(); using (IDXGIAdapter1 adapter = GetHardwareAdapter()) { DeviceCreationFlags creationFlags = DeviceCreationFlags.BgraSupport; #if DEBUG if (SdkLayersAvailable()) { creationFlags |= DeviceCreationFlags.Debug; } #endif if (D3D11CreateDevice( adapter, DriverType.Unknown, creationFlags, s_featureLevels, out ID3D11Device tempDevice, out FeatureLevel, out ID3D11DeviceContext tempContext).Failure) { // If the initialization fails, fall back to the WARP device. // For more information on WARP, see: // http://go.microsoft.com/fwlink/?LinkId=286690 D3D11CreateDevice( IntPtr.Zero, DriverType.Warp, creationFlags, s_featureLevels, out tempDevice, out FeatureLevel, out tempContext).CheckError(); } Device = tempDevice.QueryInterface <ID3D11Device1>(); DeviceContext = tempContext.QueryInterface <ID3D11DeviceContext1>(); tempContext.Dispose(); tempDevice.Dispose(); } if (window != null) { IntPtr hwnd = window.Handle; SwapChainDescription1 swapChainDescription = new() { Width = window.ClientSize.Width, Height = window.ClientSize.Height, Format = Format.R8G8B8A8_UNorm, BufferCount = FrameCount, BufferUsage = Usage.RenderTargetOutput, SampleDescription = SampleDescription.Default, Scaling = Scaling.Stretch, SwapEffect = SwapEffect.FlipDiscard, AlphaMode = AlphaMode.Ignore }; SwapChainFullscreenDescription fullscreenDescription = new SwapChainFullscreenDescription { Windowed = true }; SwapChain = Factory.CreateSwapChainForHwnd(Device, hwnd, swapChainDescription, fullscreenDescription); Factory.MakeWindowAssociation(hwnd, WindowAssociationFlags.IgnoreAltEnter); BackBufferTexture = SwapChain.GetBuffer <ID3D11Texture2D>(0); RenderTargetView = Device.CreateRenderTargetView(BackBufferTexture); } else { // Create offscreen texture OffscreenTexture = Device.CreateTexture2D(Format.R8G8B8A8_UNorm, Size.Width, Size.Height, 1, 1, null, BindFlags.ShaderResource | BindFlags.RenderTarget); RenderTargetView = Device.CreateRenderTargetView(OffscreenTexture); } if (depthStencilFormat != Format.Unknown) { DepthStencilTexture = Device.CreateTexture2D(depthStencilFormat, Size.Width, Size.Height, 1, 1, null, BindFlags.DepthStencil); DepthStencilView = Device.CreateDepthStencilView(DepthStencilTexture !, new DepthStencilViewDescription(DepthStencilTexture, DepthStencilViewDimension.Texture2D)); } ReadOnlySpan <VertexPositionColor> triangleVertices = stackalloc VertexPositionColor[] { new VertexPositionColor(new Vector3(0f, 0.5f, 0.0f), new Color4(1.0f, 0.0f, 0.0f, 1.0f)), new VertexPositionColor(new Vector3(0.5f, -0.5f, 0.0f), new Color4(0.0f, 1.0f, 0.0f, 1.0f)), new VertexPositionColor(new Vector3(-0.5f, -0.5f, 0.0f), new Color4(0.0f, 0.0f, 1.0f, 1.0f)) }; bool dynamic = false; if (dynamic) { _vertexBuffer = Device.CreateBuffer(VertexPositionColor.SizeInBytes * 3, BindFlags.VertexBuffer, ResourceUsage.Dynamic, CpuAccessFlags.Write); MappedSubresource mappedSubresource = DeviceContext.Map(_vertexBuffer, 0, MapMode.WriteDiscard); triangleVertices.CopyTo(mappedSubresource.AsSpan <VertexPositionColor>(3)); DeviceContext.Unmap(_vertexBuffer, 0); } else { _vertexBuffer = Device.CreateBuffer(triangleVertices, BindFlags.VertexBuffer); } InputElementDescription[] inputElementDescs = new[] { new InputElementDescription("POSITION", 0, Format.R32G32B32_Float, 0, 0), new InputElementDescription("COLOR", 0, Format.R32G32B32A32_Float, 12, 0) }; Span <byte> vertexShaderByteCode = CompileBytecode("Triangle.hlsl", "VSMain", "vs_4_0"); Span <byte> pixelShaderByteCode = CompileBytecode("Triangle.hlsl", "PSMain", "ps_4_0"); _vertexShader = Device.CreateVertexShader(vertexShaderByteCode); _pixelShader = Device.CreatePixelShader(pixelShaderByteCode); _inputLayout = Device.CreateInputLayout(inputElementDescs, vertexShaderByteCode); }
private D3D11GraphicsDevice(Window?window, Size size) { Window = window; Size = size; if (CreateDXGIFactory1(out Factory).Failure) { throw new InvalidOperationException("Cannot create IDXGIFactory1"); } using (IDXGIAdapter1? adapter = GetHardwareAdapter()) { DeviceCreationFlags creationFlags = DeviceCreationFlags.BgraSupport; #if DEBUG if (SdkLayersAvailable()) { creationFlags |= DeviceCreationFlags.Debug; } #endif if (D3D11CreateDevice( adapter !, DriverType.Unknown, creationFlags, s_featureLevels, out ID3D11Device tempDevice, out FeatureLevel, out ID3D11DeviceContext tempContext).Failure) { // If the initialization fails, fall back to the WARP device. // For more information on WARP, see: // http://go.microsoft.com/fwlink/?LinkId=286690 D3D11CreateDevice( null, DriverType.Warp, creationFlags, s_featureLevels, out tempDevice, out FeatureLevel, out tempContext).CheckError(); } Device = tempDevice.QueryInterface <ID3D11Device1>(); DeviceContext = tempContext.QueryInterface <ID3D11DeviceContext1>(); tempContext.Dispose(); tempDevice.Dispose(); } if (window != null) { IntPtr hwnd = window.Handle; SwapChainDescription1 swapChainDescription = new SwapChainDescription1() { Width = window.ClientSize.Width, Height = window.ClientSize.Height, Format = Format.R8G8B8A8_UNorm, BufferCount = FrameCount, Usage = Vortice.DXGI.Usage.RenderTargetOutput, SampleDescription = new SampleDescription(1, 0), Scaling = Scaling.Stretch, SwapEffect = SwapEffect.FlipDiscard, AlphaMode = AlphaMode.Ignore }; SwapChainFullscreenDescription fullscreenDescription = new SwapChainFullscreenDescription { Windowed = true }; SwapChain = Factory.CreateSwapChainForHwnd(Device, hwnd, swapChainDescription, fullscreenDescription); Factory.MakeWindowAssociation(hwnd, WindowAssociationFlags.IgnoreAltEnter); BackBufferTexture = SwapChain.GetBuffer <ID3D11Texture2D>(0); RenderTargetView = Device.CreateRenderTargetView(BackBufferTexture); } else { // Create offscreen texture OffscreenTexture = Device.CreateTexture2D(new Texture2DDescription(Format.R8G8B8A8_UNorm, Size.Width, Size.Height, 1, 1, BindFlags.ShaderResource | BindFlags.RenderTarget)); RenderTargetView = Device.CreateRenderTargetView(OffscreenTexture); } }
void EnsureDevice(IntPtr hWnd) { if (m_device) { return; } // D3D Span <D3D_FEATURE_LEVEL> levels = stackalloc D3D_FEATURE_LEVEL[] { D3D_FEATURE_LEVEL._11_1, D3D_FEATURE_LEVEL._11_0, D3D_FEATURE_LEVEL._10_1, D3D_FEATURE_LEVEL._10_0, D3D_FEATURE_LEVEL._9_3, D3D_FEATURE_LEVEL._9_2, D3D_FEATURE_LEVEL._9_1 }; var flags = D3D11_CREATE_DEVICE_FLAG._DEBUG | D3D11_CREATE_DEVICE_FLAG._BGRA_SUPPORT; var level = default(D3D_FEATURE_LEVEL); d3d11.D3D11CreateDevice( null, D3D_DRIVER_TYPE._HARDWARE, IntPtr.Zero, (uint)flags, ref MemoryMarshal.GetReference(levels), (uint)levels.Length, Constants.D3D11_SDK_VERSION, out m_device, out level, out m_context).ThrowIfFailed(); // D2D using (var dxgiDevice = new IDXGIDevice()) { m_device.QueryInterface(ref IDXGIDevice.IID, out dxgiDevice.PtrForNew).ThrowIfFailed(); using (var d2dFactory = new ID2D1Factory1()) { var factory_opt = new D2D1_FACTORY_OPTIONS { }; d2d1.D2D1CreateFactory(D2D1_FACTORY_TYPE._SINGLE_THREADED, ref ID2D1Factory1.IID, ref factory_opt, out d2dFactory.PtrForNew).ThrowIfFailed(); d2dFactory.GetDesktopDpi(out float x, out float y); // using (var d2dDevice = new ()) { var prop = new D2D1_CREATION_PROPERTIES { }; d2dFactory.CreateDevice(dxgiDevice, out ID2D1Device d2dDevice).ThrowIfFailed(); using (d2dDevice) d2dDevice.CreateDeviceContext(D2D1_DEVICE_CONTEXT_OPTIONS._NONE, out m_d2dContext).ThrowIfFailed(); } } // SWAPChain // using (var adapter = new ()) { dxgiDevice.GetAdapter(out IDXGIAdapter adapter).ThrowIfFailed(); using (adapter) using (var dxgiFactory = new IDXGIFactory2()) { adapter.GetParent(ref IDXGIFactory2.IID, out dxgiFactory.PtrForNew).ThrowIfFailed(); var swapChainDesc = new DXGI_SWAP_CHAIN_DESC1 { Width = 0, Height = 0, Format = DXGI_FORMAT._B8G8R8A8_UNORM, Stereo = 0 }; swapChainDesc.SampleDesc.Count = 1; swapChainDesc.SampleDesc.Quality = 0; swapChainDesc.BufferUsage = DXGI_USAGE._RENDER_TARGET_OUTPUT; swapChainDesc.BufferCount = 2; //swapChainDesc.Scaling = DXGI_SCALING_NONE; swapChainDesc.Scaling = DXGI_SCALING._STRETCH; //swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT._DISCARD; swapChainDesc.AlphaMode = DXGI_ALPHA_MODE._UNSPECIFIED; var fs = new DXGI_SWAP_CHAIN_FULLSCREEN_DESC { Windowed = 1, }; dxgiFactory.CreateSwapChainForHwnd( dxgiDevice, hWnd, ref swapChainDesc, ref fs, null, out m_swapchain).ThrowIfFailed(); Console.Write("CreateSwapchain"); } } } // Dwrite dwrite.DWriteCreateFactory(DWRITE_FACTORY_TYPE._SHARED, ref IDWriteFactory.IID, out m_dwriteFactory.PtrForNew).ThrowIfFailed(); }