/// <summary> /// Reads a binary STL file filtered by a provided filter. /// </summary> /// <param name="file">The mesh file.</param> /// <param name="filter">The provided filtered.</param> /// <returns>The DMTModel that obeys to the filter condition.</returns> public List <DMTModel> ReadFile(File file, IDMTModelFilter filter) { if (file.Exists == false) { throw new DMTFileException(DMTFileError.FileDoesNotExist); } var blocksIn = new List <DMTTriangleBlock>(); var blocksOut = new List <DMTTriangleBlock>(); var blockIn = new DMTTriangleBlock(); var blockOut = new DMTTriangleBlock(); var objReader = new BinaryFileReader(file); try { //Read first 80 characters (bytes) and ignore them objReader.ReadBytes(80); //Read the next 4 bytes to get an unsigned integer of number of triangles var intNoOfFacets = objReader.ReadUInteger(); //Now keep reading until the end of the file var mapPointVertexIndexBlockIn = new Dictionary <Point, int>(); var mapPointVertexIndexBlockOut = new Dictionary <Point, int>(); var point1Index = -1; var point2Index = -1; var point3Index = -1; for (uint intCounter = 0; intCounter <= intNoOfFacets - 1; intCounter++) { //Read 3 32bit floating point numbers - triangle normal // We do not keep the normals in memory, they take too much space objReader.ReadSingle(); objReader.ReadSingle(); objReader.ReadSingle(); //Read 3 32bit floating point numbers - vertex 1 X/Y/Z var objPoint1 = new Point(); objPoint1.X = objReader.ReadSingle(); objPoint1.Y = objReader.ReadSingle(); objPoint1.Z = objReader.ReadSingle(); //Read 3 32bit floating point numbers - vertex 2 X/Y/Z var objPoint2 = new Point(); objPoint2.X = objReader.ReadSingle(); objPoint2.Y = objReader.ReadSingle(); objPoint2.Z = objReader.ReadSingle(); //Read 3 32bit floating point numbers - vertex 3 X/Y/Z var objPoint3 = new Point(); objPoint3.X = objReader.ReadSingle(); objPoint3.Y = objReader.ReadSingle(); objPoint3.Z = objReader.ReadSingle(); if (filter.CanAddTriangle(objPoint1, objPoint2, objPoint3)) { AddTriangle(mapPointVertexIndexBlockIn, blockIn, objPoint1, objPoint2, objPoint3); } else { AddTriangle(mapPointVertexIndexBlockOut, blockOut, objPoint1, objPoint2, objPoint3); } //Read 16 bit number objReader.ReadUInt16(); } blockIn.DoVerticesHaveNormals = false; blockOut.DoVerticesHaveNormals = false; blocksIn.Add(blockIn); blocksOut.Add(blockOut); var modelWithinFilter = new DMTModel(); var modelOutsideFilter = new DMTModel(); modelWithinFilter.TriangleBlocks.AddRange(blocksIn); modelOutsideFilter.TriangleBlocks.AddRange(blocksOut); var result = new List <DMTModel>(); result.Add(modelWithinFilter); result.Add(modelOutsideFilter); return(result); } finally { objReader.Close(); } }
/// <summary> /// Reads an ASCII STL file filtered by a provided filter. /// </summary> /// <param name="file">The mesh file.</param> /// <param name="filter">The provided filtered.</param> /// <returns>The DMTModel that obeys to the filter condition.</returns> public List <DMTModel> ReadFile(File file, IDMTModelFilter filter) { if (file.Exists == false) { throw new DMTFileException(DMTFileError.FileDoesNotExist); } var blocksIn = new List <DMTTriangleBlock>(); var blocksOut = new List <DMTTriangleBlock>(); var blockIn = new DMTTriangleBlock(); var blockOut = new DMTTriangleBlock(); var vertices = new List <Point>(); foreach (var strLine in file.ReadTextLines()) { if (strLine.Trim().StartsWith("vertex ")) { //Add position var strCoords = strLine.Trim().Split(' '); var intCounter = 0; double x = 0; double y = 0; double z = 0; foreach (var strCoord in strCoords) { if (Information.IsNumeric(strCoord)) { if (intCounter == 0) { x = Convert.ToDouble(strCoord); } else if (intCounter == 1) { y = Convert.ToDouble(strCoord); } else { z = Convert.ToDouble(strCoord); } intCounter += 1; } } vertices.Add(new Point(x, y, z)); } else if (strLine.Trim().StartsWith("endloop")) { if (filter.CanAddTriangle(vertices.ElementAt(0), vertices.ElementAt(1), vertices.ElementAt(2))) { blockIn.AddTriangle(vertices.ElementAt(0), vertices.ElementAt(1), vertices.ElementAt(2)); } else { blockOut.AddTriangle(vertices.ElementAt(0), vertices.ElementAt(1), vertices.ElementAt(2)); } vertices.Clear(); } } blocksIn.Add(blockIn); blocksOut.Add(blockOut); var modelWithinFilter = new DMTModel(); var modelOutsideFilter = new DMTModel(); modelWithinFilter.TriangleBlocks.AddRange(blocksIn); modelOutsideFilter.TriangleBlocks.AddRange(blocksOut); var result = new List <DMTModel>(); result.Add(modelWithinFilter); result.Add(modelOutsideFilter); return(result); }
/// <summary> /// Reads a DMT file filtered by a provided filter. /// </summary> /// <param name="file">The mesh file.</param> /// <param name="filter">The provided filtered.</param> /// <returns>The DMTModel that obeys to the filter condition.</returns> public List <DMTModel> ReadFile(File file, IDMTModelFilter filter) { var blocksIn = new List <DMTTriangleBlock>(); var blocksOut = new List <DMTTriangleBlock>(); var binaryReader = new BinaryFileReader(file); try { if (file.Exists == false) { throw new DMTFileException(DMTFileError.FileDoesNotExist); } // Read the file header. It is terminated with a 0 (null) and or has a // maximum of 256 bytes string header = null; header = binaryReader.ReadStringUntil(0, 256); // Read the file version number. Should be 1000 as this is the only format currently supported var version = binaryReader.ReadUShort(); if (version != 1000) { //Close the reader and return fail binaryReader.Close(); throw new DMTFileException(DMTFileError.UnsupportedFileFormat); } // Read the file flags // The bits of this integer are used as flags to detail file specific features. // 1. If this bit is set then the vertex data are stored as floats, else doubles. // 2. If this bit is set then the file contains triangles which are known to have been written in units of MMs. // If the flag is unset then the units used are unknown. This change was introduced by api#25 and dicc34143 // // New files (Since TVD release 2000111) MUST be written in MM. The code in dmkdmt always sets the flag and // the write_node() API ensures that you know about the requirement. uint fileFlags = 0; fileFlags = binaryReader.ReadUInteger(); var pointsAreFloats = (fileFlags & 1) == 1; // Read the number of triangle blocks in the file. Should not be zero uint noOfBlocks = 0; noOfBlocks = binaryReader.ReadUInteger(); if (noOfBlocks == 0) { binaryReader.Close(); throw new DMTFileException(DMTFileError.NoTriangleBlocks); } // Read the number of vertices in the file. Should not be zero uint totalTriangleVertices = 0; totalTriangleVertices = binaryReader.ReadUInteger(); if (totalTriangleVertices == 0) { binaryReader.Close(); throw new DMTFileException(DMTFileError.NoVertices); } // Read the number of triangles in the file. Should not be zero uint totalTriangles = 0; totalTriangles = binaryReader.ReadUInteger(); if (totalTriangles == 0) { binaryReader.Close(); throw new DMTFileException(DMTFileError.NoTriangles); } // Read the blocks for (var blockNo = 0; blockNo <= noOfBlocks - 1; blockNo++) { var blockIn = new DMTTriangleBlock(); var blockOut = new DMTTriangleBlock(); var vertices = new List <Point>(); var vertexNormals = new List <Vector>(); var oldIndexToNewIndexMapBlockIn = new Dictionary <int, int>(); var oldIndexToNewIndexMapBlockOut = new Dictionary <int, int>(); // Read the block flags uint blockFlags = 0; blockFlags = binaryReader.ReadUInteger(); var verticesHaveNormals = false; verticesHaveNormals = (blockFlags & 1) == 1; blockIn.DoVerticesHaveNormals = verticesHaveNormals; blockOut.DoVerticesHaveNormals = verticesHaveNormals; uint noOfTriangleVertices = 0; noOfTriangleVertices = binaryReader.ReadUInteger(); uint noOfTriangles = 0; noOfTriangles = binaryReader.ReadUInteger(); // Read the vertices var x = default(MM); var y = default(MM); var z = default(MM); var nx = default(MM); var ny = default(MM); var nz = default(MM); for (var intNodeNo = 0; intNodeNo <= noOfTriangleVertices - 1; intNodeNo++) { // Read the XYZ values if (pointsAreFloats) { x = binaryReader.ReadSingle(); y = binaryReader.ReadSingle(); z = binaryReader.ReadSingle(); } else { x = binaryReader.ReadDouble(); y = binaryReader.ReadDouble(); z = binaryReader.ReadDouble(); } // Continue reading if (verticesHaveNormals) { if (pointsAreFloats) { nx = binaryReader.ReadSingle(); ny = binaryReader.ReadSingle(); nz = binaryReader.ReadSingle(); } else { nx = binaryReader.ReadDouble(); ny = binaryReader.ReadDouble(); nz = binaryReader.ReadDouble(); } } // Store the vertex vertices.Add(new Point(x, y, z)); if (verticesHaveNormals) { vertexNormals.Add(new Vector(nx, ny, nz)); } } // What size are the pointers? // They will use 32 bit Unsigned Integers if 16 bit Unsigned Integer is not enough var use32bitPointers = noOfTriangleVertices > ushort.MaxValue; // Read the triangles var vertex1Index = 0; var vertex2Index = 0; var vertex3Index = 0; for (var triangleNo = 0; triangleNo <= noOfTriangles - 1; triangleNo++) { if (use32bitPointers) { vertex1Index = binaryReader.ReadInteger(); vertex2Index = binaryReader.ReadInteger(); vertex3Index = binaryReader.ReadInteger(); } else { vertex1Index = binaryReader.ReadUShort(); vertex2Index = binaryReader.ReadUShort(); vertex3Index = binaryReader.ReadUShort(); } if (filter.CanAddTriangle(vertices[vertex1Index], vertices[vertex2Index], vertices[vertex3Index])) { AddTriangle(oldIndexToNewIndexMapBlockIn, blockIn, verticesHaveNormals, vertices, vertexNormals, vertex1Index, vertex2Index, vertex3Index); } else { AddTriangle(oldIndexToNewIndexMapBlockOut, blockOut, verticesHaveNormals, vertices, vertexNormals, vertex1Index, vertex2Index, vertex3Index); } } // Check that the version number is ok if (binaryReader.ReadUShort() != version) { throw new DMTFileException(DMTFileError.BlockVersionDoesNotMatchFileVersion); } blocksIn.Add(blockIn); blocksOut.Add(blockOut); } var modelWithinFilter = new DMTModel(); var modelOutsideFilter = new DMTModel(); modelWithinFilter.TriangleBlocks.AddRange(blocksIn); modelOutsideFilter.TriangleBlocks.AddRange(blocksOut); var result = new List <DMTModel>(); result.Add(modelWithinFilter); result.Add(modelOutsideFilter); return(result); } finally { // Close the binary reader if (binaryReader != null) { binaryReader.Close(); } } }