示例#1
0
        void CleanUpEntityRecursively(IDCLEntity entity, bool removeImmediatelyFromEntitiesList)
        {
            // Iterate through all entity children
            using (var iterator = entity.children.GetEnumerator())
            {
                while (iterator.MoveNext())
                {
                    CleanUpEntityRecursively(iterator.Current.Value, removeImmediatelyFromEntitiesList);
                }
            }

            OnEntityRemoved?.Invoke(entity);

            if (Environment.i.world.sceneBoundsChecker.enabled)
            {
                entity.OnShapeUpdated -= Environment.i.world.sceneBoundsChecker.AddEntityToBeChecked;
                Environment.i.world.sceneBoundsChecker.RemoveEntityToBeChecked(entity);
            }

            if (removeImmediatelyFromEntitiesList)
            {
                // Every entity ends up being removed through here
                entity.Cleanup();
                entities.Remove(entity.entityId);
            }
            else
            {
                Environment.i.platform.parcelScenesCleaner.MarkForCleanup(entity);
            }
        }
        public void ForceCleanup()
        {
            while (disposableComponentsMarkedForCleanup.Count > 0)
            {
                MarkedSharedComponentInfo markedSharedComponentInfo = disposableComponentsMarkedForCleanup.Dequeue();
                markedSharedComponentInfo.scene.SharedComponentDispose(markedSharedComponentInfo.componentId);
            }

            HashSet <ParcelScene> scenesToRemove = new HashSet <ParcelScene>();

            // If we have root entities queued for removal, we call Parcel Scene's RemoveEntity()
            // so that the child entities end up recursively in the entitiesMarkedForCleanup queue
            while (rootEntitiesMarkedForCleanup.Count > 0)
            {
                MarkedEntityInfo markedEntityInfo = rootEntitiesMarkedForCleanup.Dequeue();
                markedEntityInfo.scene.RemoveEntity(markedEntityInfo.entity.entityId, false);

                if (!scenesToRemove.Contains(markedEntityInfo.scene))
                {
                    scenesToRemove.Add(markedEntityInfo.scene);
                }
            }

            while (entitiesMarkedForCleanup.Count > 0)
            {
                IDCLEntity entity = entitiesMarkedForCleanup.Dequeue();
                entity.SetParent(null);
                entity.Cleanup();
            }

            foreach (var scene in scenesToRemove)
            {
                if (scene != null && !Environment.i.world.state.loadedScenes.ContainsKey(scene.sceneData.id))
                {
                    Object.Destroy(scene.gameObject);
                }
            }
        }
        IEnumerator CleanupEntitiesCoroutine()
        {
            while (true)
            {
                float lastTime = Time.unscaledTime;

                while (disposableComponentsMarkedForCleanup.Count > 0)
                {
                    MarkedSharedComponentInfo markedSharedComponentInfo = disposableComponentsMarkedForCleanup.Dequeue();
                    markedSharedComponentInfo.scene.SharedComponentDispose(markedSharedComponentInfo.componentId);

                    if (DCLTime.realtimeSinceStartup - lastTime >= MAX_TIME_BUDGET)
                    {
                        yield return(null);

                        lastTime = Time.unscaledTime;
                    }
                }

                HashSet <ParcelScene> scenesToRemove = new HashSet <ParcelScene>();

                // If we have root entities queued for removal, we call Parcel Scene's RemoveEntity()
                // so that the child entities end up recursively in the entitiesMarkedForCleanup queue
                while (rootEntitiesMarkedForCleanup.Count > 0)
                {
                    MarkedEntityInfo markedEntityInfo = rootEntitiesMarkedForCleanup.Dequeue();
                    markedEntityInfo.scene.RemoveEntity(markedEntityInfo.entity.entityId, false);

                    if (!scenesToRemove.Contains(markedEntityInfo.scene))
                    {
                        scenesToRemove.Add(markedEntityInfo.scene);
                    }

                    if (DCLTime.realtimeSinceStartup - lastTime >= MAX_TIME_BUDGET)
                    {
                        yield return(null);

                        lastTime = Time.unscaledTime;
                    }
                }

                while (entitiesMarkedForCleanup.Count > 0)
                {
                    IDCLEntity entity = entitiesMarkedForCleanup.Dequeue();
                    entity.SetParent(null);
                    entity.Cleanup();

                    if (DCLTime.realtimeSinceStartup - lastTime >= MAX_TIME_BUDGET)
                    {
                        yield return(null);

                        lastTime = Time.unscaledTime;
                    }
                }

                foreach (var scene in scenesToRemove)
                {
                    if (scene != null && !Environment.i.world.state.loadedScenes.ContainsKey(scene.sceneData.id))
                    {
                        Object.Destroy(scene.gameObject);

                        if (DCLTime.realtimeSinceStartup - lastTime >= MAX_TIME_BUDGET)
                        {
                            yield return(null);

                            lastTime = Time.unscaledTime;
                        }
                    }
                }

                yield return(null);
            }
        }