internal D3D11CommandList(ID3D11CommandList commandList)
 {
     this.commandList = commandList;
 }
示例#2
0
 public void Reset()
 {
     _commandList?.Dispose();
     _commandList = null;
     D3D11Context.ClearState();
 }
 internal D3D11CommandList(ID3D11CommandList commandList)
 {
     this.commandList = commandList;
 }