示例#1
0
 public int CreateRenderTargetView(ID3D10Resource *pResource, [NativeTypeName("const D3D10_RENDER_TARGET_VIEW_DESC *")] D3D10_RENDER_TARGET_VIEW_DESC *pDesc, ID3D10RenderTargetView **ppRTView)
 {
     return(((delegate * unmanaged <ID3D10Device *, ID3D10Resource *, D3D10_RENDER_TARGET_VIEW_DESC *, ID3D10RenderTargetView **, int>)(lpVtbl[76]))((ID3D10Device *)Unsafe.AsPointer(ref this), pResource, pDesc, ppRTView));
 }
示例#2
0
 public void OMGetRenderTargets([NativeTypeName("UINT")] uint NumViews, ID3D10RenderTargetView **ppRenderTargetViews, ID3D10DepthStencilView **ppDepthStencilView)
 {
     ((delegate * unmanaged <ID3D10Device *, uint, ID3D10RenderTargetView **, ID3D10DepthStencilView **, void>)(lpVtbl[56]))((ID3D10Device *)Unsafe.AsPointer(ref this), NumViews, ppRenderTargetViews, ppDepthStencilView);
 }
 public int GetRenderTargetArray([NativeTypeName("ID3D10RenderTargetView **")] ID3D10RenderTargetView **ppResources, [NativeTypeName("UINT")] uint Offset, [NativeTypeName("UINT")] uint Count)
 {
     return(((delegate * unmanaged <ID3D10EffectRenderTargetViewVariable *, ID3D10RenderTargetView **, uint, uint, int>)(lpVtbl[28]))((ID3D10EffectRenderTargetViewVariable *)Unsafe.AsPointer(ref this), ppResources, Offset, Count));
 }
 public int GetRenderTarget([NativeTypeName("ID3D10RenderTargetView **")] ID3D10RenderTargetView **ppResource)
 {
     return(((delegate * unmanaged <ID3D10EffectRenderTargetViewVariable *, ID3D10RenderTargetView **, int>)(lpVtbl[26]))((ID3D10EffectRenderTargetViewVariable *)Unsafe.AsPointer(ref this), ppResource));
 }
 public HRESULT GetRenderTargetArray(ID3D10RenderTargetView **ppResources, uint Offset, uint Count)
 {
     return(((delegate * unmanaged <ID3D10EffectRenderTargetViewVariable *, ID3D10RenderTargetView **, uint, uint, int>)(lpVtbl[28]))((ID3D10EffectRenderTargetViewVariable *)Unsafe.AsPointer(ref this), ppResources, Offset, Count));
 }
 public HRESULT GetRenderTarget(ID3D10RenderTargetView **ppResource)
 {
     return(((delegate * unmanaged <ID3D10EffectRenderTargetViewVariable *, ID3D10RenderTargetView **, int>)(lpVtbl[26]))((ID3D10EffectRenderTargetViewVariable *)Unsafe.AsPointer(ref this), ppResource));
 }