示例#1
0
        public bool IsNewRummy(ICustomBasicList <R> objectList, int howMany, EnumRummyType whatRummy)
        {
            UseSecond = false;
            CheckErrors();
            if (objectList.Count() < howMany)
            {
                return(false);
            }
            GetTempList(objectList);
            CustomBasicList <R> ignoreLinq = objectList.Where(Items => Items.IsObjectIgnored == true).ToCustomBasicList();

            if (ignoreLinq.Count > 0)
            {
                return(false);
            }
            switch (whatRummy)
            {
            case EnumRummyType.Sets:
                _tempList !.RemoveAllOnly(Items => Items.IsObjectWild == true);
                return(_tempList.HasOnlyOne(Items => Items.ReadMainValue));

            case EnumRummyType.Colors:
                _tempList !.RemoveAllOnly(Items => Items.IsObjectWild == true);
                return(_tempList.HasOnlyOne(Items => Items.GetColor));

            case EnumRummyType.Runs:
                return(IsStraight());

            default:
                throw new BasicBlankException("Not Supported");
            }
        }
示例#2
0
        public async Task SendSeveralSetsAsync(ICustomBasicList <string> thisList, string finalPart) //done
        {
            SentMessage output = StartNewMessage(finalPart);

            output.Body = await js.SerializeObjectAsync(thisList);
            await SendAllAsync(output);
        }
示例#3
0
        public CustomBasicList <R> WhatNewRummy(ICustomBasicList <R> objectList, int howMany, EnumRummyType whatRummy, bool minOnly, bool noWilds = false, bool minWilds = false)
        {
            CustomBasicList <R> output = new CustomBasicList <R>();

            PrivateNewRummy(output, objectList, howMany, whatRummy, minOnly, noWilds, minWilds);
            return(output);
        }
示例#4
0
        public bool CanCardUsed(ICustomBasicList <R> objectList, int whatElement, EnumRummyType whatRummy, int howMany = 3)
        {
            bool output = default;

            GetTempList(objectList);
            CheckErrors();
            if (objectList.Count < howMany)
            {
                output = false;
                return(output);
            }
            int thisnum;
            S   thissuit; //0 based

            thisnum  = _tempList ![whatElement].ReadMainValue;
        public async Task <ICustomBasicList <IBaseSong> > GetRandomListAsync()
        {
            ICustomBasicList <IBaseSong>?tempList = null;
            await Task.Run(() =>
            {
                SongsChosen.Clear();
                if (_alreadyHad == true)
                {
                    _alreadyHad = false;
                    tempList    = _rList.ToCustomBasicList(); //to get a new one.
                    return;
                }
                tempList = _rList.GetRandomList(); //i think this would work too.
                return;
            });

            return(tempList !); //decided to risk it.
        }
示例#6
0
        private CustomBasicList <MexicanDomino> CloneList(ICustomBasicList <MexicanDomino> originalList)
        {
            CustomBasicList <MexicanDomino> output = new CustomBasicList <MexicanDomino>();

            originalList.ForEach(current =>
            {
                MexicanDomino thisDomino = new MexicanDomino();
                thisDomino.CurrentFirst  = current.CurrentFirst;
                thisDomino.CurrentSecond = current.CurrentSecond;
                thisDomino.FirstNum      = current.FirstNum;
                thisDomino.SecondNum     = current.SecondNum;
                thisDomino.Deck          = current.Deck;
                thisDomino.Keeps         = current.Keeps;
                thisDomino.Train         = current.Train;
                thisDomino.Status        = current.Status;
                output.Add(thisDomino);
            });
            return(output);
        }
示例#7
0
        public CustomBasicList <S> ListSuits(ICustomBasicList <R> objectList)
        {
            GetTempList(objectList);
            var thisTemp = _tempList.Where(Items => Items.IsObjectIgnored == false && Items.IsObjectWild == false).GroupBy(Items => Items.GetSuit);
            CustomBasicList <S> output = new CustomBasicList <S>();
            int MaxNum = 0;
            int Count;

            foreach (var newTemp in thisTemp)
            {
                Count = newTemp.Count();
                if (Count > MaxNum)
                {
                    output = new CustomBasicList <S>();
                    MaxNum = Count;
                }
                output.Add(newTemp.Key);
            }
            return(output);
        }
示例#8
0
        public bool CanAddDefenseCards(ICustomBasicList <RegularSimpleCard> thisList)
        {
            if (_gameContainer.GetAttackStage == null)
            {
                throw new BasicBlankException("Nobody is handling the getattackstage.  Rethink");
            }
            if (_gameContainer.GetDefenseStage == null)
            {
                throw new BasicBlankException("Nobody is handling the getdefensestage.  Rethink");
            }
            BladesOfSteelPlayerItem thisPlayer = _gameContainer.PlayerList !.GetWhoPlayer();
            var attackStage = _gameContainer.GetAttackStage(thisPlayer.AttackList);

            if (attackStage == EnumAttackGroup.GreatOne)
            {
                return(false);
            }
            var defenseStage = _gameContainer.GetDefenseStage(thisList);

            if (defenseStage == EnumDefenseGroup.StarGoalie)
            {
                return(true);
            }
            if ((int)defenseStage > (int)attackStage)
            {
                return(true);
            }
            if ((int)attackStage > (int)defenseStage)
            {
                return(false);
            }
            int attackPoints  = thisPlayer.AttackList.Sum(items => (int)items.Value);
            int defensePoints = thisList.Sum(items => (int)items.Value);

            return(defensePoints >= attackPoints);
        }
示例#9
0
 private void GetTempList(ICustomBasicList <R> objectList)
 {
     _tempList = objectList.ToCustomBasicList();
 }
示例#10
0
        private bool HasValidStraight(ICustomBasicList <R> firstList, ICustomBasicList <R> wildList, bool bUseSecond, int lngHowMany, bool minonly, ref int[]?aStraightObject, ref int lngUnUsedWild, ref int startAt)
        {
            CustomBasicList <TempObject> aObject = new CustomBasicList <TempObject>();
            TempObject tempObject;
            int        lngObjectIndex = default;
            int        lngIndex;
            int        lngAvailableWild;
            int        lngTotalWild;
            int        lngObjectInStraight;
            int        lngEnd;
            bool       output = true; //this time it was set to true.
            int        intObjectNumber;

            if (firstList.Count + wildList.Count < lngHowMany)
            {
                return(false);
            }
            if (lngHowMany == 1)
            {
                return(true);
            }
            if (HasWild)
            {
                lngTotalWild     = wildList.Count(); // i think
                lngAvailableWild = lngTotalWild;     // 'initally available wild will be same as total wild
                lngUnUsedWild    = lngTotalWild;
            }
            else
            {
                lngTotalWild     = 0;
                lngAvailableWild = 0;
                lngUnUsedWild    = 0;
            }
            S   CurrentSuit;
            var loopTo = firstList.Count - 1;

            for (lngIndex = 0; lngIndex <= loopTo; lngIndex++)
            {
                tempObject = new TempObject();
                if (NeedMatch == true)
                {
                    CurrentSuit     = firstList[lngIndex].GetSuit;
                    tempObject.Suit = CurrentSuit;
                }
                intObjectNumber = firstList[lngIndex].ReadMainValue;
                if (bUseSecond)
                {
                    intObjectNumber = firstList[lngIndex].GetSecondNumber;
                }
                tempObject.ObjectNumber      = intObjectNumber;
                tempObject.IndexinCollection = lngIndex;
                aObject.Add(tempObject);
                lngObjectIndex++; //i think
            }

            if (output == false)
            {
                return(false);
            }
            if (lngObjectIndex + lngTotalWild < lngHowMany)
            {
                return(false);
            }
            lngObjectInStraight = 1;
            startAt             = 0;
            lngEnd = 0;
            var loopTo1 = lngObjectIndex - (long)2;

            for (lngIndex = 0; lngIndex <= loopTo1; lngIndex++)
            {
                if (Math.Abs(aObject[lngIndex].ObjectNumber - aObject[lngIndex + 1].ObjectNumber) == 1 & (NeedMatch == false | NeedMatch == true & aObject[lngIndex].Suit.Equals(aObject[lngIndex + 1].Suit)))
                {
                    lngObjectInStraight += 1;
                    lngEnd = lngIndex + 1;
                }
                else if (HasWild == true)
                {
                    if ((long)(Math.Abs(aObject[lngIndex].ObjectNumber - aObject[lngIndex + 1].ObjectNumber) - 1) <= lngAvailableWild & lngAvailableWild > 0)
                    {
                        if (minonly == true)
                        {
                            if (lngObjectInStraight < lngHowMany)
                            {
                                lngAvailableWild   -= lngHowMany - lngObjectInStraight;
                                lngObjectInStraight = lngObjectInStraight + lngHowMany - lngObjectInStraight;
                                break;
                            }
                            else
                            {
                                break;
                            }
                        }
                        else
                        {
                            lngObjectInStraight++;
                            lngObjectInStraight = lngObjectInStraight + Math.Abs(aObject[lngIndex].ObjectNumber - aObject[lngIndex + 1].ObjectNumber) - 1;
                            lngAvailableWild   -= Math.Abs(aObject[lngIndex].ObjectNumber - aObject[lngIndex + 1].ObjectNumber) - 1;
                            lngEnd = lngIndex + 1;
                        }
                    }
                    else if (lngObjectInStraight >= lngHowMany)
                    {
                        lngEnd = lngIndex;
                        break;
                    }
                    else
                    if (lngObjectIndex - lngIndex - (long)1 + lngTotalWild >= lngHowMany)
                    {
                        startAt             = lngIndex + 1;
                        lngAvailableWild    = lngTotalWild;
                        lngObjectInStraight = 1;
                        lngEnd = startAt;
                    }
                    else
                    {
                        break;
                    }
                }
                else if (lngObjectInStraight >= lngHowMany)
                {
                    lngEnd = lngIndex;
                    break;
                }
                else
                {
                    startAt             = lngIndex + 1;
                    lngAvailableWild    = lngTotalWild; // 'Make all wild available
                    lngObjectInStraight = 1;
                    lngEnd = startAt;
                }
                if (lngObjectInStraight >= lngHowMany & minonly == true)
                {
                    break;
                }
            }
            if (lngObjectInStraight + lngAvailableWild >= lngHowMany)
            {
                aStraightObject = new int[lngObjectInStraight - (lngTotalWild - lngAvailableWild) + 1];
                long lngPos;
                lngPos = 0;
                var loopTo2 = lngEnd;
                for (lngIndex = startAt; lngIndex <= loopTo2; lngIndex++)
                {
                    aStraightObject[lngPos] = aObject[lngIndex].IndexinCollection;
                    lngPos++;
                }
                output        = true;
                lngUnUsedWild = lngAvailableWild;
            }
            else
            {
                output = false;
            }
            return(output);
        }
 public void PopulateTiles(ICustomBasicList <RummyDiceInfo> thisList)
 {
     HandList.ReplaceRange(thisList);
     HandList.Sort(); //i think
 }
 public void TransferTiles(ICustomBasicList <RummyDiceInfo> thisList)
 {
     HandList.AddRange(thisList);
     HandList.ForEach(Items => Items.IsSelected = false); //make sure its all unselected.
     HandList.Sort();
 }
示例#13
0
        public static void PassOutCards <P, D>(this IPlayerCollection <P> playerList, ICustomBasicList <D> thisCol
                                               , int howMany, int testCount, bool noComputerPass, ref DeckRegularDict <D> leftOverList) where P : IPlayerObject <D>, new()
            where D : IDeckObject, new()
        {
            int players;

            players = playerList.Count();
            if (noComputerPass == true)
            {
                int subs = playerList.Count(Items => Items.PlayerCategory == EnumPlayerCategory.Computer);
                players -= subs;
            }
            int newcount;

            newcount  = players * howMany;
            newcount -= testCount; //because less is being dealt out.
            if (newcount > thisCol.Count)
            {
                throw new BasicBlankException("There needs to be at least " + newcount + " cards.  However, there are only " + thisCol.Count + " cards to pass out");
            }
            int x;

            if (newcount == thisCol.Count)
            {
                leftOverList = new DeckRegularDict <D>();
            }
            else
            {
                var loopTo = thisCol.Count;
                if (leftOverList == null)
                {
                    leftOverList = new DeckRegularDict <D>();
                }
                for (x = newcount + 1; x <= loopTo; x++)
                {
                    leftOverList.Add(thisCol[x - 1]);// because 0 based
                }
            }
            int y;

            y = 0;
            CustomBasicList <CustomBasicList <D> > thisList = new CustomBasicList <CustomBasicList <D> >();

            foreach (var newPlayer in playerList)
            {
                CustomBasicList <D> temps = new CustomBasicList <D>();
                temps.AddRange(newPlayer.StartUpList);
                thisList.Add(temps);
            }

            int z;
            var loopTo1 = howMany;

            for (x = 1; x <= loopTo1; x++)
            {
                z = 0;
                foreach (var newPlayer in playerList)
                {
                    if (newPlayer.PlayerCategory == EnumPlayerCategory.Computer && noComputerPass == true)
                    {
                    }
                    else
                    {
                        if (newPlayer.StartUpList.Count == 0)
                        {
                            var TempList = thisList[z];
                            TempList.Add(thisCol[y]);
                            y += 1;
                        }
                        else
                        {
                            newPlayer.StartUpList.RemoveFirstItem(); //i think because the card is implied being added.
                        }
                    }
                    z += 1;
                }
            }
            z = 0;
            foreach (var newPlayer in playerList)
            {
                if (newPlayer.PlayerCategory == EnumPlayerCategory.Computer && noComputerPass == true)
                {
                }
                else
                {
                    newPlayer.MainHandList.ReplaceRange(thisList[z]); // i think
                }
                z += 1;                                               //this could be it.
            }
        }
示例#14
0
 public void ReplaceDiceRange(ICustomBasicList <D> thisList)
 {
     DiceList.ReplaceDiceRange(thisList);
     HowManyDice = DiceList.Count;
 }
示例#15
0
        public static void PassOutCards <P, D>(this IPlayerCollection <P> playerList, ICustomBasicList <D> thisCol, bool noComputerPass) where P : IPlayerObject <D>, new()
            where D : IDeckObject, new()
        {
            playerList.ForEach(items => items.MainHandList.Clear());
            int z = 0;
            int HowMany;

            HowMany = thisCol.Count;
            do
            {
                foreach (var thisPlayer in playerList)
                {
                    if (thisPlayer.PlayerCategory == EnumPlayerCategory.Computer && noComputerPass == true)
                    {
                    }
                    else
                    {
                        thisPlayer.MainHandList.Add(thisCol[z]); //hopefully no problem still (?)
                        z += 1;
                    }

                    if (z == HowMany)
                    {
                        return;
                    }
                }
            }while (true);
        }
示例#16
0
        private void PrivateNewRummy <RR>(ICustomBasicList <RR> output, ICustomBasicList <RR> objectList, int howMany, EnumRummyType whatRummy, bool minOnly, bool noWilds = false, bool minWilds = false)
            where RR : IRummmyObject <S, C>, new()
        {
            CustomBasicList <R> firstTemp = objectList.Cast <R>().ToCustomBasicList();

            GetTempList(firstTemp);
            CheckErrors();
            UseSecond = false;
            int wildsUsed = default;
            int maxWildsUsed;

            maxWildsUsed = 100;
            CustomBasicList <R> wildList;
            CustomBasicList <R> mainList = new CustomBasicList <R>();
            CustomBasicList <R> thisList;

            wildList = _tempList.Where(Items => Items.IsObjectWild == true).ToCustomBasicList();
            int WildsNeeded;
            int x;

            switch (whatRummy)
            {
            case EnumRummyType.Colors:
                var colorList = _tempList.Where(Items => Items.IsObjectIgnored == false && Items.IsObjectWild == false).GroupBy(Items => Items.GetColor).ToCustomBasicList();
                colorList.ForEach(thisColor =>
                {
                    thisList  = new CustomBasicList <R>();
                    int count = thisColor.Count();
                    if (count >= howMany)
                    {
                        thisList.AddRange(thisColor);
                        if (minOnly == false)
                        {
                            thisList.AddRange(wildList);
                        }
                    }
                    else if (minOnly == false & count + wildList.Count >= howMany & HasWild == true)
                    {
                        thisList.AddRange(thisColor);
                        thisList.AddRange(wildList);
                    }
                    else if (minOnly == true & HasWild == true & count + wildList.Count > howMany)
                    {
                        thisList.AddRange(thisColor);
                        WildsNeeded = howMany - count;
                        var loopTo  = WildsNeeded - 1;
                        for (x = 0; x <= loopTo; x++)
                        {
                            thisList.Add(wildList[x]);
                        }
                    }
                    if (thisList.Count > mainList.Count)
                    {
                        mainList = thisList;
                    }
                });
                output.ReplaceRange(mainList.Cast <RR>());
                if (output.Count == objectList.Count & UseAll == false)
                {
                    output.RemoveAt(0);
                }
                return;

            case EnumRummyType.Sets:
                int y;
                var setList = _tempList.Where(Items => Items.IsObjectIgnored == false && Items.IsObjectWild == false).GroupBy(Items => Items.ReadMainValue).ToCustomBasicList();
                setList.ForEach(thisSet =>
                {
                    thisList  = new CustomBasicList <R>();
                    int Count = thisSet.Count();
                    if (Count >= howMany)
                    {
                        thisList.AddRange(thisSet);
                        if (minOnly == true & thisList.Count > howMany)
                        {
                            y           = thisList.Count - 1;
                            var loopTo1 = y;
                            for (x = howMany; x <= loopTo1; x++)
                            {
                                thisList.RemoveAt(0);
                            }
                        }
                        if (minOnly == false & wildList.Count > 0 & minWilds == false)     //they did not do else if here.  hopefully still okay
                        {
                            thisList.AddRange(wildList);
                            wildsUsed = 0;
                        }
                    }
                    else if ((minOnly == false | minWilds == true) & Count + wildList.Count >= howMany & HasWild == true)
                    {
                        thisList.AddRange(thisSet);
                        thisList.AddRange(wildList);
                        wildsUsed = wildList.Count;
                    }
                    else if (minOnly == true & HasWild == true & Count + wildList.Count > howMany)
                    {
                        thisList.AddRange(thisSet);
                        WildsNeeded = howMany - Count;
                        var loopTo2 = WildsNeeded;
                        for (x = 1; x <= loopTo2; x++)
                        {
                            thisList.Add(wildList[x - 1]);
                        }
                    }
                    if (wildsUsed < maxWildsUsed & HasWild == true & setList.Count() == mainList.Count & (minOnly == true | minWilds == true))
                    {
                        mainList = thisList;
                    }
                    else if (thisList.Count > mainList.Count & (HasWild == false | wildsUsed < maxWildsUsed & HasWild == true & (minOnly == true | minWilds == true) | HasWild == true & minOnly == false))
                    {
                        mainList = thisList;
                    }
                });
                output.ReplaceRange(mainList.Cast <RR>());
                if (output.Count == objectList.Count & UseAll == false)
                {
                    output.RemoveAt(0);
                }
                return;

            case EnumRummyType.Runs:
                var ourObjects = objectList.Cast <R>().ToCustomBasicList();
                var finTemp    = StraightSet(ourObjects, howMany, minOnly, wildList, noWilds);
                output.ReplaceRange(finTemp.Cast <RR>());
                if (FirstUsed == 2 & HasSecond == true)
                {
                    S   suit;
                    var suitList = _tempList.Where(Items => Items.IsObjectIgnored == false && Items.IsObjectWild == false).GroupBy(Items => Items.GetSuit).ToCustomBasicList();
                    if (suitList.Count == 0)
                    {
                        throw new BasicBlankException("There are no suits available.  If there are really no suits; then fix this");
                    }
                    suit = suitList.First().Key;
                    var runTemp = objectList.Where(Items => Items.GetSuit.Equals(suit) && Items.GetSecondNumber == 1).FirstOrDefault();
                    if (runTemp != null)
                    {
                        output.InsertBeginning(runTemp);     //maybe this should be inserted at beginning (?)
                    }
                }
                return;

            default:
                throw new BasicBlankException("Cannot figure out what rummy type to do");
            }
        }
示例#17
0
        private ICustomBasicList <R> StraightSet(ICustomBasicList <R> objectList, int howMany, bool minOnly, ICustomBasicList <R> wildList, bool noWilds = false)
        {
            ICustomBasicList <R> output = new CustomBasicList <R>();
            bool tempwilds = HasWild;

            if (noWilds == true)
            {
                HasWild = false;
            }
            else if (HasWild == false)
            {
                HasWild = false;
            }
            else
            {
                HasWild = true;
            }
            IEnumerable <R> firstLinq; //we may need that unfortunately.

            if (UseSecond == false)
            {
                firstLinq = from Objects in _tempList
                            where Objects.IsObjectIgnored == false && Objects.IsObjectWild == false
                            orderby Objects.ReadMainValue
                            select Objects;
            }
            else
            {
                firstLinq = from Objects in _tempList
                            where Objects.IsObjectIgnored == false && Objects.IsObjectWild == false
                            select Objects;
            }
            CustomBasicList <R> firstList = new CustomBasicList <R>();

            firstList.AddRange(firstLinq);
            var exps = firstLinq.GroupBy(Items => Items.ReadMainValue).ToCustomBasicList();
            CustomBasicList <R> temps;

            if (NeedMatch == false)
            {
                temps = firstList.GroupBy(Items => Items.ReadMainValue).Select(Items => Items.First()).ToCustomBasicList();
            }
            else
            {
                temps = firstList.GroupBy(Items => new { Items.ReadMainValue, Items.GetSuit }).Select(Items => Items.First()).ToCustomBasicList();
            }
            firstList.ReplaceRange(temps);
            if (NeedMatch == true)
            {
                firstList = firstList.OrderBy(Items => Items.GetSuit).ThenBy(Items => Items.ReadMainValue).ToCustomBasicList();
            }
            else
            {
                firstList = firstList.OrderBy(Items => Items.ReadMainValue).ToCustomBasicList();
            }
            int[]? aObjectIndex;
            aObjectIndex = new int[1];
            bool bStraightFound = default;
            int  lngUnUsedWild  = default;
            int  Start          = default;

            if (HasValidStraight(firstList, wildList, false, howMany, minOnly, ref aObjectIndex, ref lngUnUsedWild, ref Start))
            {
                bStraightFound = true;
            }
            else
            {
                aObjectIndex = null;
                if (HasSecond == true)
                {
                    firstList = new CustomBasicList <R>();
                    firstList.AddRange(firstLinq);
                    if (NeedMatch == true)
                    {
                        firstList = (from Items in firstList
                                     orderby Items.GetSuit ascending, Items.GetSecondNumber ascending
                                     select Items).ToCustomBasicList();
                    }
                    else
                    {
                        firstList = (from Items in firstList
                                     orderby Items.GetSecondNumber
                                     select Items).ToCustomBasicList();
                    }
                }
                if (HasValidStraight(firstList, wildList, true, howMany, minOnly, ref aObjectIndex, ref lngUnUsedWild, ref Start))
                {
                    UseSecond      = true;
                    bStraightFound = true;
                }
            }
            int lngObjectInStraight;
            int lngIndex;

            if (bStraightFound == true)
            {
                lngObjectInStraight = aObjectIndex !.GetUpperBound(0) - 1; // i think
                var loopTo = (long)Start + lngObjectInStraight;
                for (lngIndex = Start; lngIndex <= loopTo; lngIndex++)
                {
                    output.Add(firstList[lngIndex]);
                    if (output.Count == _maxStraight)
                    {
                        break;
                    }
                }
                int intHigh = default;
                int intLow  = default;
                HighLow(ref firstList, output, howMany, minOnly, lngUnUsedWild, ref intHigh, ref intLow);
                FirstUsed = intLow;
                if (HasWild == true)
                {
                    var loopTo1 = wildList.Count() - 1;
                    for (lngIndex = 0; lngIndex <= loopTo1; lngIndex++)
                    {
                        if (lngIndex + 1 <= wildList.Count())
                        {
                            if (output.Count < howMany | minOnly == false)
                            {
                                output.Add(wildList[lngIndex]);
                            }
                        }
                        if (output.Count == _maxStraight)
                        {
                            return(output);
                        }
                    }
                }
            }
            if (output.Count == objectList.Count & UseAll == false)
            {
                firstLinq = from Objects in output
                            where Objects.ReadMainValue == FirstUsed
                            select Objects;
                if (firstLinq.Count() > 0)
                {
                    output.RemoveSpecificItem(firstLinq.First());
                }
                else
                {
                    output.RemoveLastItem();
                }
            }
            aObjectIndex = null;
            int newnum;

            newnum = FirstUsed + output.Count - 1;
            newnum = HighNumber - newnum;
            if (FirstUsed > 0 & newnum < 0)
            {
                FirstUsed += newnum;
            }
            HasWild = tempwilds;
            return(output);
        }
示例#18
0
        private void HighLow(ref CustomBasicList <R> firstList, ICustomBasicList <R> colObj, int intHowMany, bool minonly, int lngUnUsedWild, ref int intHigh, ref int intLow)
        {
            int intObjectNumber;
            int intAvailableObject;
            int intAvailableWild;

            intHigh = 0;
            intLow  = 0;
            if (colObj.Count <= 0)
            {
                return;
            }
            if (HasWild)
            {
                intAvailableWild = lngUnUsedWild;
            }
            else
            {
                intAvailableWild = 0;
            }
            intAvailableObject = colObj.Count;
            if (UseSecond == false)
            {
                firstList = (from Items in colObj
                             orderby Items.ReadMainValue
                             select Items).ToCustomBasicList();
            }
            else
            {
                firstList = (from Items in colObj
                             orderby Items.GetSecondNumber
                             select Items).ToCustomBasicList();
            }
            if (UseSecond == false)
            {
                intObjectNumber = firstList.Last().ReadMainValue;
            }
            else
            {
                intObjectNumber = firstList.Last().GetSecondNumber;
            }
            if (intObjectNumber < HighNumber)
            {
                if (intAvailableWild > 0)
                {
                    if (minonly)
                    {
                        if (intHowMany > intAvailableObject)
                        {
                            if (intHowMany - intAvailableObject > HighNumber - intObjectNumber)
                            {
                                intHigh             = HighNumber;
                                intAvailableWild   -= HighNumber - intObjectNumber;
                                intAvailableObject += HighNumber - intObjectNumber;
                            }
                            else
                            {
                                intHigh            = intObjectNumber + intHowMany - intAvailableObject;
                                intAvailableWild  -= intHowMany - intAvailableObject;
                                intAvailableObject = intHowMany;
                            }
                        }
                        else if (HighNumber - intObjectNumber > intAvailableWild)
                        {
                            intHigh          = intObjectNumber + intAvailableWild;
                            intAvailableWild = 0;
                        }
                        else
                        {
                            intHigh           = HighNumber;
                            intAvailableWild -= HighNumber - intObjectNumber;
                        }
                    }
                    else
                    {
                        intHigh = intObjectNumber;
                    }
                }
            }
            if (UseSecond == false)
            {
                intObjectNumber = colObj.First().ReadMainValue;
            }
            else
            {
                intObjectNumber = colObj.First().GetSecondNumber;
            }
            if (intObjectNumber >= LowNumber)
            {
                if (intAvailableWild > 0)
                {
                    if (minonly)
                    {
                        if (intHowMany > intAvailableObject)
                        {
                            if (intHowMany - intAvailableObject > intObjectNumber - LowNumber)
                            {
                                intLow              = LowNumber;
                                intAvailableWild   -= intObjectNumber - LowNumber;
                                intAvailableObject += intObjectNumber - LowNumber;
                            }
                            else
                            {
                                intLow             = intObjectNumber - (intHowMany - intAvailableObject);
                                intAvailableWild  -= intHowMany - intAvailableObject;
                                intAvailableObject = intHowMany;
                            }
                        }
                        else if (intObjectNumber - LowNumber > intAvailableWild)
                        {
                            intLow           = intObjectNumber - intAvailableWild;
                            intAvailableWild = 0;
                        }
                        else
                        {
                            intLow            = LowNumber;
                            intAvailableWild -= intObjectNumber - LowNumber;
                        }
                    }
                    else
                    {
                        intLow = intObjectNumber;
                    }
                }
            }
        }
示例#19
0
        public int StraightDistance(ref ICustomBasicList <R> objectList, int whatNum)
        {
            int output = default;

            GetTempList(objectList);
            int highAmount = default;
            int lowAmount  = default;
            int firstInfo  = default;
            int secondInfo = default;

            if (NeedMatch == true)
            {
                _tempList = _tempList.OrderBy(Items => Items.GetSuit).ThenBy(Items => Items.ReadMainValue).ToCustomBasicList();
            }
            else
            {
                _tempList = _tempList.OrderBy(Items => Items.ReadMainValue).ToCustomBasicList(); //this was the best way to handle sorting.
            }
            int x      = 0;
            int newNum = 0;

            do //0 based
            {
                if (x > _tempList.Count)
                {
                    break;
                }
                newNum = _tempList[x].ReadMainValue;
                if (newNum == whatNum)
                {
                    if (x > 0)
                    {
                        lowAmount = _tempList[x].ReadMainValue;
                        firstInfo = lowAmount;
                        lowAmount = whatNum - lowAmount;
                    }
                    else
                    {
                        lowAmount = 0;
                        firstInfo = 0;
                    }
                    if (x + 1 < objectList.Count)
                    {
                        highAmount = _tempList[x + 1].ReadMainValue;
                        secondInfo = highAmount;
                        if (highAmount > 15)
                        {
                            highAmount = 0;
                            secondInfo = 0;
                        }
                        else
                        {
                            highAmount -= whatNum;
                        }
                    }
                    else
                    {
                        highAmount = 0;
                    }
                    break;
                }
                x += 1;
            }while (true);
            if (highAmount == 0)
            {
                output    = lowAmount;
                FirstUsed = firstInfo;
            }
            else if (lowAmount == 0)
            {
                output    = highAmount;
                FirstUsed = secondInfo;
            }
            else if (highAmount < lowAmount)
            {
                output    = highAmount;
                FirstUsed = secondInfo;
            }
            else
            {
                output    = lowAmount;
                FirstUsed = secondInfo;
            }
            if (HasSecond == false)
            {
                return(output);
            }
            GetTempList(objectList);
            if (NeedMatch == true)
            {
                _tempList = _tempList.OrderBy(Items => Items.GetSuit).ThenBy(Items => Items.GetSecondNumber).ToCustomBasicList();
            }
            else
            {
                _tempList = _tempList.OrderBy(Items => Items.GetSecondNumber).ToCustomBasicList(); //this was the best way to handle sorting.
            }
            x = 0;
            do //0 based
            {
                if (x > _tempList.Count)
                {
                    break;
                }
                newNum = _tempList[x].GetSecondNumber;
                if (newNum == whatNum)
                {
                    if (x > 0)
                    {
                        lowAmount = _tempList[x].GetSecondNumber;
                        firstInfo = lowAmount;
                        lowAmount = whatNum - lowAmount;
                    }
                    else
                    {
                        lowAmount = 0;
                        firstInfo = 0;
                    }

                    if (x + 1 < objectList.Count)
                    {
                        highAmount = _tempList[x + 1].GetSecondNumber;
                        secondInfo = highAmount;
                        if (highAmount > 15)
                        {
                            highAmount = 0;
                            secondInfo = 0;
                        }
                        else
                        {
                            highAmount -= whatNum;
                        }
                    }
                    else
                    {
                        highAmount = 0;
                    }

                    break;
                }
                x += 1;
            }while (true);
            if (output == 0 & highAmount == 0 & lowAmount > 0)
            {
                output    = lowAmount;
                FirstUsed = firstInfo;
            }
            else if (output == 0 & lowAmount == 0 & highAmount > 0)
            {
                output    = highAmount;
                FirstUsed = secondInfo;
            }
            else if (highAmount == 0 & lowAmount < output & lowAmount > 0)
            {
                output    = lowAmount;
                FirstUsed = firstInfo;
            }
            else if (lowAmount == 0 & highAmount < output & highAmount > 0)
            {
                output    = highAmount;
                FirstUsed = secondInfo;
            }
            else if (highAmount < lowAmount & highAmount < output & highAmount > 0)
            {
                output    = highAmount;
                FirstUsed = secondInfo;
            }
            else if (lowAmount < highAmount & lowAmount < output & highAmount > 0)
            {
                output    = lowAmount;
                FirstUsed = firstInfo;
            }
            return(output);
        }