public JobProcessor(IWindowService windowService, IDisplayService displayService, ICursorService cursorService, IDataProvider dataProvider, IPreviewRenderer previewRenderer, IActionExecutorFactory actionExecutorFactory) { _windowService = windowService ?? throw new ArgumentNullException(nameof(windowService)); _displayService = displayService ?? throw new ArgumentNullException(nameof(displayService)); _cursorService = cursorService ?? throw new ArgumentNullException(nameof(cursorService)); _dataProvider = dataProvider ?? throw new ArgumentNullException(nameof(dataProvider)); _previewRenderer = previewRenderer ?? throw new ArgumentNullException(nameof(previewRenderer)); _actionExecutorFactory = actionExecutorFactory ?? throw new ArgumentNullException(nameof(actionExecutorFactory)); }
protected override IEnumerator OnShow(params object[] parameters) { yield return(base.OnShow(parameters)); ICursorService cursorService = Services.GetService <ICursorService>(); this.interactionsAllowed = this.playerControllerRepositoryService.ActivePlayerController.CanSendOrders(); this.garrisonWorldCursor = (cursorService.CurrentCursor as GarrisonWorldCursor); yield break; }
public void Bind(IPlayerControllerRepositoryService playerControllerRepositoryService, Army army, ArmyAction armyAction, AgeTransform anchor, GameObject client, int index, UnitListPanel unitListPanel) { IGameService service = Services.GetService <IGameService>(); if (service == null || service.Game == null || this.PlayerControllerRepositoryService != null || this.Army != null || this.ArmyAction != null || this.SeasonService != null) { this.Unbind(); } this.unitListPanel = unitListPanel; this.SeasonService = service.Game.Services.GetService <ISeasonService>(); if (this.SeasonService != null) { this.SeasonService.SeasonChange += this.SeasonService_SeasonChange; } this.CursorService = Services.GetService <ICursorService>(); this.PlayerControllerRepositoryService = playerControllerRepositoryService; this.Army = army; this.ArmyAction = armyAction; this.Client = client; this.ActionToggle.AgeTransform.Visible = (armyAction is IArmyActionWithToggle); this.ActionButton.AgeTransform.Visible = !(armyAction is IArmyActionWithToggle); this.ModifierSector.Reset(); this.ModifierSector.GetComponent <AgePrimitiveSector>().MaxAngle = 0f; this.ActionImage.Image = null; this.ModifierSector.Reset(); IGuiPanelHelper guiPanelHelper = Services.GetService <global::IGuiService>().GuiPanelHelper; Diagnostics.Assert(guiPanelHelper != null, "Unable to access GuiPanelHelper"); GuiElement guiElement; Texture2D image; if (guiPanelHelper.TryGetGuiElement(armyAction.Name, out guiElement) && guiPanelHelper.TryGetTextureFromIcon(guiElement, global::GuiPanel.IconSize.Small, out image)) { this.ActionImage.Image = image; } this.AgeTransform.AgeTooltip.Anchor = anchor; if (this.ArmyAction is IArmyActionWithUnitSelection) { this.unitListPanel.SelectionChange += this.UnitListPanel_SelectionChange; } this.RefreshCanExecute(); }
private void OnCastSpell(SpellDefinition spellDefinition) { ICursorService service = Services.GetService <ICursorService>(); if (service != null) { EncounterWorldCursor encounterWorldCursor = service.CurrentCursor as EncounterWorldCursor; if (encounterWorldCursor != null) { service.ChangeCursor(typeof(EncounterSpellCursor), new object[] { encounterWorldCursor.CursorTarget, encounterWorldCursor.WorldEncounter, spellDefinition }); } } Diagnostics.Log("OnCastSpell: {0}", new object[] { spellDefinition.Name }); }
public SpiralCenterOutCounterClockwise(ICursorService cursorService) { _cursorService = cursorService; }
private void OnOptionSelect(GameObject obj) { AgeControlButton component = obj.GetComponent <AgeControlButton>(); DepartmentOfIndustry.ConstructibleElement constructibleElement = component.OnActivateDataObject as DepartmentOfIndustry.ConstructibleElement; Diagnostics.Assert(constructibleElement != null); bool flag = false; object[] array = constructibleElement.GetType().GetCustomAttributes(typeof(WorldPlacementCursorAttribute), true); if (array != null && array.Length > 0) { flag = true; } else if (constructibleElement.Tags.Contains(DownloadableContent9.TagColossus)) { flag = true; array = new object[] { new ColossusWorldPlacementCursorAttribute() }; } ICursorService service = Services.GetService <ICursorService>(); if (flag) { bool flag2 = true; if (flag2) { if (service != null) { service.Backup(); WorldPlacementCursorAttribute worldPlacementCursorAttribute = array[0] as WorldPlacementCursorAttribute; Type type = worldPlacementCursorAttribute.Type; service.ChangeCursor(type, new object[] { this.City, constructibleElement }); } return; } OrderQueueConstruction order = new OrderQueueConstruction(this.City.Empire.Index, this.City.GUID, constructibleElement, string.Empty); Ticket ticket; this.playerControllerRepository.ActivePlayerController.PostOrder(order, out ticket, new EventHandler <TicketRaisedEventArgs>(this.OnOrderResponse)); } else if (this.keyMappingService.GetKeyUp(KeyAction.ControlBindingsQueueOnAll) || this.keyMappingService.GetKeyUp(KeyAction.ControlBindingsQueueOnTopOfAll)) { DepartmentOfTheInterior agency = this.City.Empire.GetAgency <DepartmentOfTheInterior>(); List <City> list = agency.Cities.ToList <City>(); for (int i = 0; i < list.Count; i++) { OrderQueueConstruction order2 = new OrderQueueConstruction(this.City.Empire.Index, list[i].GUID, constructibleElement, string.Empty); Ticket ticket2; this.playerControllerRepository.ActivePlayerController.PostOrder(order2, out ticket2, new EventHandler <TicketRaisedEventArgs>(this.OnOrderResponse)); } } else { OrderQueueConstruction order3 = new OrderQueueConstruction(this.City.Empire.Index, this.City.GUID, constructibleElement, string.Empty); Ticket ticket3; this.playerControllerRepository.ActivePlayerController.PostOrder(order3, out ticket3, new EventHandler <TicketRaisedEventArgs>(this.OnOrderResponse)); } }