public static ListLedGroup GetSingleLedGroup(ICueDevice device, CorsairLedId ledId) { if (!SingleLedGroups.ContainsKey(ledId)) { SingleLedGroups.Add(ledId, new ListLedGroup(device, ledId)); } return(SingleLedGroups[ledId]); }
internal DeviceInput(ICueDevice cueDevice) { this._cueDevice = cueDevice; if (_bitMasks == null) { GenerateInputBitMasks(); } }
/// <summary> /// Initializes a new instance of the <see cref="AbstractLedGroup" /> class. /// </summary> /// <param name="device">The device this ledgroup belongs to.</param> /// <param name="autoAttach">Specifies whether this group should be automatically attached or not.</param> protected AbstractLedGroup(ICueDevice device, bool autoAttach = true) { Device = device; if (autoAttach) { this.Attach(); } }
private static IDeviceInput GetOrCreateDeviceInput(ICueDevice cueDevice) { IDeviceInput deviceInput; if (!_deviceInputMapping.TryGetValue(cueDevice, out deviceInput)) { _deviceInputMapping.Add(cueDevice, (deviceInput = new DeviceInput(cueDevice))); } return(deviceInput); }
private static void AddTestBrush(ICueDevice device, IBrush brush) { if (device == null) { return; } device.Brush = (SolidColorBrush)Color.Black; ILedGroup leds = new ListLedGroup(device, device); leds.Brush = brush; }
/// <summary> /// Gets an array of <see cref="CorsairLedId"/> containing all currencly ledIds considered <see cref="CUE.NET.Input.Enums.InputAction.Pressed"/>. /// </summary> /// <param name="cueDevice">The <see cref="ICueDevice"/> to get the active inputs from.</param> /// <returns>An array of <see cref="CorsairLedId"/> containing all currencly ledIds considered <see cref="CUE.NET.Input.Enums.InputAction.Pressed"/>.</returns> public static CorsairLedId[] GetActiveInputs(this ICueDevice cueDevice) { return(GetOrCreateDeviceInput(cueDevice).ActiveInputs); }
/// <summary> /// Initializes a new instance of the <see cref="ListLedGroup"/> class. /// </summary> /// <param name="device">The device this ledgroup belongs to.</param> /// <param name="autoAttach">Specifies whether this ledgroup should be automatically attached or not.</param> /// <param name="leds">The initial LEDs of this ledgroup.</param> public ListLedGroup(ICueDevice device, bool autoAttach, IEnumerable<CorsairLed> leds) : base(device, autoAttach) { AddLeds(leds); }
/// <summary> /// Initializes a new instance of the <see cref="ListLedGroup" /> class. /// </summary> /// <param name="device">The device this ledgroup belongs to.</param> /// <param name="leds">The IDs of the initial LEDs of this ledgroup.</param> public ListLedGroup(ICueDevice device, IEnumerable <CorsairLedId> leds) : this(device, true, leds) { }
/// <summary> /// Initializes a new instance of the <see cref="ListLedGroup"/> class. /// </summary> /// <param name="device">The device this ledgroup belongs to.</param> /// <param name="leds">The IDs of the initial LEDs of this ledgroup.</param> public ListLedGroup(ICueDevice device, params CorsairLedId[] leds) : this(device, true, leds) { }
/// <summary> /// Initializes a new instance of the <see cref="RectangleLedGroup"/> class. /// </summary> /// <param name="device">The device this ledgroup belongs to.</param> /// <param name="rectangle">The rectangle of this ledgroup.</param> /// <param name="minOverlayPercentage">(optional) The minimal percentage overlay a LED must have with the <see cref="Rectangle" /> to be taken into the ledgroup. (default: 0.5f)</param> /// <param name="autoAttach">(optional) Specifies whether this group should be automatically attached or not. (default: true)</param> public RectangleLedGroup(ICueDevice device, RectangleF rectangle, float minOverlayPercentage = 0.5f, bool autoAttach = true) : base(device, autoAttach) { this.Rectangle = rectangle; this.MinOverlayPercentage = minOverlayPercentage; }
/// <summary> /// Initializes a new instance of the <see cref="RectangleLedGroup"/> class. /// </summary> /// <param name="device">The device this ledgroup belongs to.</param> /// <param name="fromLed">They first LED to calculate the rectangle of this ledgroup from.</param> /// <param name="toLed">They second LED to calculate the rectangle of this ledgroup from.</param> /// <param name="minOverlayPercentage">(optional) The minimal percentage overlay a LED must have with the <see cref="Rectangle" /> to be taken into the ledgroup. (default: 0.5f)</param> /// <param name="autoAttach">(optional) Specifies whether this group should be automatically attached or not. (default: true)</param> public RectangleLedGroup(ICueDevice device, CorsairLed fromLed, CorsairLed toLed, float minOverlayPercentage = 0.5f, bool autoAttach = true) : this(device, RectangleHelper.CreateRectangleFromRectangles(fromLed.LedRectangle, toLed.LedRectangle), minOverlayPercentage, autoAttach) { }
/// <summary> /// Initializes a new instance of the <see cref="RectangleLedGroup"/> class. /// </summary> /// <param name="device">The device this ledgroup belongs to.</param> /// <param name="fromLed">They ID of the first LED to calculate the rectangle of this ledgroup from.</param> /// <param name="toLed">They ID of the second LED to calculate the rectangle of this ledgroup from.</param> /// <param name="minOverlayPercentage">(optional) The minimal percentage overlay a LED must have with the <see cref="Rectangle" /> to be taken into the ledgroup. (default: 0.5f)</param> /// <param name="autoAttach">(optional) Specifies whether this group should be automatically attached or not. (default: true)</param> public RectangleLedGroup(ICueDevice device, CorsairLedId fromLed, CorsairLedId toLed, float minOverlayPercentage = 0.5f, bool autoAttach = true) : this(device, device[fromLed], device[toLed], minOverlayPercentage, autoAttach) { }
/// <summary> /// Initializes a new instance of the <see cref="CorsairLed"/> class. /// </summary> /// <param name="device">The <see cref="ICueDevice"/> the <see cref="CorsairLed"/> is associated with.</param> /// <param name="id">The <see cref="CorsairLedId"/> of the <see cref="CorsairLed"/>.</param> /// <param name="ledRectangle">The rectangle representing the physical location of the <see cref="CorsairLed"/>.</param> internal CorsairLed(ICueDevice device, CorsairLedId id, RectangleF ledRectangle) { this.Device = device; this.Id = id; this.LedRectangle = ledRectangle; }
public ReactiveTypingEffect(ICueDevice observedDevice) { this._observedDevice = observedDevice; }
private static void AddTestBrush(ICueDevice device, IBrush brush) { if (device == null) return; device.Brush = (SolidColorBrush)Color.Black; ILedGroup leds = new ListLedGroup(device, device); leds.Brush = brush; }
/// <summary> /// Initializes a new instance of the <see cref="ListLedGroup"/> class. /// </summary> /// <param name="device">The device this ledgroup belongs to.</param> /// <param name="leds">The IDs of the initial LEDs of this ledgroup.</param> public ListLedGroup(ICueDevice device, IEnumerable<CorsairLedId> leds) : this(device, true, leds) { }
/// <summary> /// Initializes a new instance of the <see cref="RectangleLedGroup"/> class. /// </summary> /// <param name="device">The device this ledgroup belongs to.</param> /// <param name="fromPoint">They first point to calculate the rectangle of this ledgroup from.</param> /// <param name="toPoint">They second point to calculate the rectangle of this ledgroup from.</param> /// <param name="minOverlayPercentage">(optional) The minimal percentage overlay a LED must have with the <see cref="Rectangle" /> to be taken into the ledgroup. (default: 0.5f)</param> /// <param name="autoAttach">(optional) Specifies whether this group should be automatically attached or not. (default: true)</param> public RectangleLedGroup(ICueDevice device, PointF fromPoint, PointF toPoint, float minOverlayPercentage = 0.5f, bool autoAttach = true) : this(device, RectangleHelper.CreateRectangleFromPoints(fromPoint, toPoint), minOverlayPercentage, autoAttach) { }
/// <summary> /// Initializes a new instance of the <see cref="ListLedGroup" /> class. /// </summary> /// <param name="device">The device this ledgroup belongs to.</param> /// <param name="autoAttach">Specifies whether this ledgroup should be automatically attached or not.</param> public ListLedGroup(ICueDevice device, bool autoAttach = true) : base(device, autoAttach) { }
/// <summary> /// Initializes a new instance of the <see cref="ListLedGroup" /> class. /// </summary> /// <param name="device">The device this ledgroup belongs to.</param> /// <param name="autoAttach">Specifies whether this ledgroup should be automatically attached or not.</param> /// <param name="leds">The initial LEDs of this ledgroup.</param> public ListLedGroup(ICueDevice device, bool autoAttach, params CorsairLed[] leds) : base(device, autoAttach) { AddLeds(leds); }
internal HIDInputLoop(ICueDevice cueDevice) { this._cueDevice = cueDevice; }
/// <summary> /// Initializes a new instance of the <see cref="ListLedGroup"/> class. /// </summary> /// <param name="device">The device this ledgroup belongs to.</param> /// <param name="autoAttach">Specifies whether this ledgroup should be automatically attached or not.</param> /// <param name="leds">The initial LEDs of this ledgroup.</param> public ListLedGroup(ICueDevice device, bool autoAttach, params CorsairLed[] leds) : base(device, autoAttach) { AddLeds(leds); }
/// <summary> /// Initializes a new instance of the <see cref="ListLedGroup" /> class. /// </summary> /// <param name="device">The device this ledgroup belongs to.</param> /// <param name="autoAttach">Specifies whether this ledgroup should be automatically attached or not.</param> /// <param name="leds">The initial LEDs of this ledgroup.</param> public ListLedGroup(ICueDevice device, bool autoAttach, IEnumerable <CorsairLed> leds) : base(device, autoAttach) { AddLeds(leds); }
/// <summary> /// Initializes a new instance of the <see cref="CorsairLed" /> class. /// </summary> /// <param name="device">The <see cref="ICueDevice" /> the <see cref="CorsairLed" /> is associated with.</param> /// <param name="id">The <see cref="CorsairLedId" /> of the <see cref="CorsairLed" />.</param> /// <param name="ledRectangle">The rectangle representing the physical location of the <see cref="CorsairLed" />.</param> internal CorsairLed(ICueDevice device, CorsairLedId id, RectangleF ledRectangle) { Device = device; Id = id; LedRectangle = ledRectangle; }
/// <summary> /// Initializes a new instance of the <see cref="ListLedGroup" /> class. /// </summary> /// <param name="device">The device this ledgroup belongs to.</param> /// <param name="leds">The IDs of the initial LEDs of this ledgroup.</param> public ListLedGroup(ICueDevice device, params CorsairLedId[] leds) : this(device, true, leds) { }
/// <summary> /// Unregisters an eventhandler on the device to stop beeing notified about input. /// </summary> /// <param name="cueDevice">The <see cref="ICueDevice"/> the eventhandler should be unregistered from.</param> /// <param name="eventHandler">The eventhandler to unregister.</param> public static void UnregisterOnInput(this ICueDevice cueDevice, EventHandler <OnInputEventArgs> eventHandler) { IDeviceInput deviceInput = GetOrCreateDeviceInput(cueDevice); deviceInput.UnregisterEventHandler(eventHandler); }
/// <summary> /// Initializes a new instance of the <see cref="OnInputEventArgs"/> class. /// </summary> /// <param name="device">The <see cref="ICueDevice"/> on which the event occured.</param> /// <param name="ledId">The <see cref="CorsairLedId"/> of the key that performed the action.</param> /// <param name="action">The <see cref="InputAction"/> performed by the key.</param> public OnInputEventArgs(ICueDevice device, CorsairLedId ledId, InputAction action) { this.Device = device; this.LedId = ledId; this.Action = action; }
/// <summary> /// Initializes a new instance of the <see cref="ListLedGroup"/> class. /// </summary> /// <param name="device">The device this ledgroup belongs to.</param> /// <param name="autoAttach">Specifies whether this ledgroup should be automatically attached or not.</param> public ListLedGroup(ICueDevice device, bool autoAttach = true) : base(device, autoAttach) { }