private void LoadAlloyRecipes() { Dictionary <AssetLocation, AlloyRecipe> alloys = api.Assets.GetMany <AlloyRecipe>(api.Server.Logger, "recipes/alloy"); foreach (var val in alloys) { if (!val.Value.Enabled) { continue; } val.Value.Resolve(api.World, "alloy recipe " + val.Key); api.RegisterMetalAlloy(val.Value); } api.World.Logger.Event("{0} metal alloys loaded", alloys.Count); }