private void loadColorMaps() { try { IAsset asset = api.Assets.TryGet("config/colormaps.json"); if (asset != null) { var list = asset.ToObject <ColorMap[]>(); foreach (var val in list) { api.RegisterColorMap(val); } } } catch (Exception e) { api.World.Logger.Error("Failed loading config/colormap.json, error {0}. Will skip", e); } }