示例#1
0
        private ICoordinate getCircleCenter(ICoordinate p1, ICoordinate p2, ICoordinate p3)
        {
            if (p1.ExactEquals(p2) || p1.ExactEquals(p3) || p2.ExactEquals(p3))
            {
                return(null);
            }

            // get rid of the vertical lines
            if (p1.X == p2.X)
            {
                ICoordinate temp = p1;
                p1 = p3;
                p3 = temp;
            }

            if (p2.X == p3.X)
            {
                ICoordinate temp = p2;
                p2 = p1;
                p1 = temp;
            }

            double ma = (p2.Y - p1.Y) / (p2.X - p1.X);
            double mb = (p3.Y - p2.Y) / (p3.X - p2.X);

            // collinear lines, circles do not
            if (mb == ma || (double.IsInfinity(ma) && double.IsInfinity(mb)))
            {
                return(null);
            }

            //coordinates of the center of the circle
            double x = 0.5 * (ma * mb * (p1.Y - p3.Y) + mb * (p1.X + p2.X) - ma * (p2.X + p3.X)) / (mb - ma);

            double y = double.NaN;

            if (ma != 0 && !double.IsInfinity(ma))
            {
                y = -1 / ma * (x - 0.5 * (p1.X + p2.X)) + 0.5 * (p1.Y + p2.Y);
            }
            else
            {
                y = -1 / mb * (x - 0.5 * (p2.X + p3.X)) + 0.5 * (p2.Y + p3.Y);
            }

            return(PlanimetryEnvironment.NewCoordinate(x, y));
        }
示例#2
0
        private bool checkWeightedVertex(Polyline polyline, KDTree vertexIndex, SDMinVertex currentVertex, KDTree crossPointIndex)
        {
            // probably not an internal vertex
            if (currentVertex.Previous == null || currentVertex.Next == null)
            {
                return(true);
            }

            // top with infinite weight ("do not remove")
            if (double.IsPositiveInfinity(currentVertex.Weight))
            {
                return(true);
            }


            SDMinVertex previous = currentVertex.Previous;
            SDMinVertex next     = currentVertex.Next;

            // One of the segments formed by the vertex in question may be one of the intersection points.
            // If so, you can not remove the top, as point of self-intersection, it may be removed.
            Segment s1 = new Segment(pointOfWeightedVertex(polyline, currentVertex),
                                     pointOfWeightedVertex(polyline, previous));
            Segment s2 = new Segment(pointOfWeightedVertex(polyline, currentVertex),
                                     pointOfWeightedVertex(polyline, next));

            List <SDMinCrossPoint> crossPoints = new List <SDMinCrossPoint>();

            crossPointIndex.QueryObjectsInRectangle(s1.GetBoundingRectangle(), crossPoints);
            crossPointIndex.QueryObjectsInRectangle(s2.GetBoundingRectangle(), crossPoints);
            foreach (SDMinCrossPoint point in crossPoints)
            {
                if (PlanimetryAlgorithms.LiesOnSegment(point.Point, s1))
                {
                    currentVertex.IsCrossSegmentVertex          = true;
                    currentVertex.Previous.IsCrossSegmentVertex = true;
                    return(false);
                }
                if (PlanimetryAlgorithms.LiesOnSegment(point.Point, s2))
                {
                    currentVertex.IsCrossSegmentVertex      = true;
                    currentVertex.Next.IsCrossSegmentVertex = true;
                    return(false);
                }
            }

            //One of the polyline vertices can belong to a triangle,
            //the apex of which is considered the top. In this case,
            //the top can not be deleted because will be a new point of self-intersection.
            Polygon triangle = new Polygon(new ICoordinate[] { pointOfWeightedVertex(polyline, previous),
                                                               pointOfWeightedVertex(polyline, currentVertex),
                                                               pointOfWeightedVertex(polyline, next) });

            List <SDMinVertex> vertices = new List <SDMinVertex>();

            vertexIndex.QueryObjectsInRectangle <SDMinVertex>(triangle.GetBoundingRectangle(), vertices);

            foreach (SDMinVertex vertex in vertices)
            {
                ICoordinate p = pointOfWeightedVertex(polyline, vertex);

                //point should not be the top of the triangle
                if (p.ExactEquals(triangle.Contours[0].Vertices[0]) ||
                    p.ExactEquals(triangle.Contours[0].Vertices[1]) ||
                    p.ExactEquals(triangle.Contours[0].Vertices[2]))
                {
                    continue;
                }

                if (triangle.ContainsPoint(p))
                {
                    return(false);
                }
            }

            return(true);
        }