示例#1
0
        public EndlessGame(IClientWindowSizeProvider windowSizeProvider,
                           IGraphicsDeviceRepository graphicsDeviceRepository,
                           IControlSetRepository controlSetRepository,
                           IControlSetFactory controlSetFactory,
                           ITestModeLauncher testModeLauncher,
                           IPubFileLoadActions pubFileLoadActions,
                           ILoggerProvider loggerProvider,
                           IChatBubbleTextureProvider chatBubbleTextureProvider)
        {
            _graphicsDeviceRepository  = graphicsDeviceRepository;
            _controlSetRepository      = controlSetRepository;
            _controlSetFactory         = controlSetFactory;
            _testModeLauncher          = testModeLauncher;
            _pubFileLoadActions        = pubFileLoadActions;
            _loggerProvider            = loggerProvider;
            _chatBubbleTextureProvider = chatBubbleTextureProvider;

            _graphicsDeviceManager = new GraphicsDeviceManager(this)
            {
                PreferredBackBufferWidth  = windowSizeProvider.Width,
                PreferredBackBufferHeight = windowSizeProvider.Height
            };

            Content.RootDirectory = "Content";
        }
示例#2
0
 public GameStateActions(IGameStateRepository gameStateRepository,
                         IControlSetRepository controlSetRepository,
                         IControlSetFactory controlSetFactory,
                         IEndlessGameProvider endlessGameProvider)
 {
     _gameStateRepository  = gameStateRepository;
     _controlSetRepository = controlSetRepository;
     _controlSetFactory    = controlSetFactory;
     _endlessGameProvider  = endlessGameProvider;
 }