/// <summary>
 /// Creatre new instance of custom service ContentLoader
 /// </summary>
 /// <param name="helper"></param>>
 /// <param name="monitor"></param>
 public ContentLoader(IModHelper helper, ContentPackManager contentPackManager, IMonitor monitor)
 {
     this.Data               = helper.Data;
     this.Assets             = helper.Content;
     this.Translation        = helper.Translation;
     this.DirectoryPath      = helper.DirectoryPath;
     this.assetCache         = new Dictionary <string, object>();
     this.contentPacks       = helper.ContentPacks;
     this.contentPackManager = contentPackManager ?? throw new ArgumentNullException(nameof(contentPackManager));
     this.monitor            = monitor ?? throw new ArgumentNullException(nameof(monitor));
 }
示例#2
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        /// <summary>
        /// Creatre new instance of custom service ContentLoader
        /// </summary>
        /// <param name="helper">SMAPI's Content helper</param>
        /// <param name="modName">Path to mod's root directory, Like path/to/mod.</param>
        /// <param name="assetsDir">Path to mod's assets dir, like `assets`. Thats mean assets dir is `path/to/mod/assets` </param>
        /// <param name="monitor"></param>
        public ContentLoader(IContentHelper helper, IContentPackHelper contentPacks, string modName, string assetsDir, IMonitor monitor)
        {
            this.Helper     = helper;
            this.ModName    = modName;
            this.assetCache = new Dictionary <string, object>();
            this.monitor    = monitor ?? throw new ArgumentNullException(nameof(monitor));

            // Assign asset source manager to load and edit mod's assets
            AssetsManager assetsManager = new AssetsManager(modName, assetsDir, helper, new ContentPackProvider(modName, contentPacks, monitor), monitor);

            this.Helper.AssetLoaders.Add(assetsManager);
            this.Helper.AssetEditors.Add(assetsManager);
        }
示例#3
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        /*********
        ** Public methods
        *********/
        /// <summary>Construct an instance.</summary>
        /// <param name="modID">The mod's unique ID.</param>
        /// <param name="modDirectory">The full path to the mod's folder.</param>
        /// <param name="jsonHelper">Encapsulate SMAPI's JSON parsing.</param>
        /// <param name="inputState">Manages the game's input state.</param>
        /// <param name="events">Manages access to events raised by SMAPI.</param>
        /// <param name="contentHelper">An API for loading content assets.</param>
        /// <param name="contentPackHelper">An API for managing content packs.</param>
        /// <param name="commandHelper">An API for managing console commands.</param>
        /// <param name="dataHelper">An API for reading and writing persistent mod data.</param>
        /// <param name="modRegistry">an API for fetching metadata about loaded mods.</param>
        /// <param name="reflectionHelper">An API for accessing private game code.</param>
        /// <param name="multiplayer">Provides multiplayer utilities.</param>
        /// <param name="translationHelper">An API for reading translations stored in the mod's <c>i18n</c> folder.</param>
        /// <exception cref="ArgumentNullException">An argument is null or empty.</exception>
        /// <exception cref="InvalidOperationException">The <paramref name="modDirectory"/> path does not exist on disk.</exception>
        public ModHelper(string modID, string modDirectory, JsonHelper jsonHelper, SInputState inputState, IModEvents events, IContentHelper contentHelper, IContentPackHelper contentPackHelper, ICommandHelper commandHelper, IDataHelper dataHelper, IModRegistry modRegistry, IReflectionHelper reflectionHelper, IMultiplayerHelper multiplayer, ITranslationHelper translationHelper)
            : base(modID)
        {
            // validate directory
            if (string.IsNullOrWhiteSpace(modDirectory))
            {
                throw new ArgumentNullException(nameof(modDirectory));
            }
            if (!Directory.Exists(modDirectory))
            {
                throw new InvalidOperationException("The specified mod directory does not exist.");
            }

            // initialise
            this.DirectoryPath   = modDirectory;
            this.Content         = contentHelper ?? throw new ArgumentNullException(nameof(contentHelper));
            this.ContentPacks    = contentPackHelper ?? throw new ArgumentNullException(nameof(contentPackHelper));
            this.Data            = dataHelper ?? throw new ArgumentNullException(nameof(dataHelper));
            this.Input           = new InputHelper(modID, inputState);
            this.ModRegistry     = modRegistry ?? throw new ArgumentNullException(nameof(modRegistry));
            this.ConsoleCommands = commandHelper ?? throw new ArgumentNullException(nameof(commandHelper));
            this.Reflection      = reflectionHelper ?? throw new ArgumentNullException(nameof(reflectionHelper));
            this.Multiplayer     = multiplayer ?? throw new ArgumentNullException(nameof(multiplayer));
            this.Translation     = translationHelper ?? throw new ArgumentNullException(nameof(translationHelper));
            this.Events          = events;
#if !SMAPI_3_0_STRICT
            this.JsonHelper = jsonHelper ?? throw new ArgumentNullException(nameof(jsonHelper));
#endif
        }
 /// <summary>
 /// Provides patches from content packs into mod's content
 /// </summary>
 /// <param name="modName"></param>
 /// <param name="helper"></param>
 /// <param name="monitor"></param>
 public ContentPackProvider(string modName, IContentPackHelper helper, IMonitor monitor)
 {
     this.modName = modName;
     this.monitor = monitor;
     this.patches = this.LoadPatches(helper);
 }
示例#5
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        /*********
        ** Public methods
        *********/
        /// <summary>Construct an instance.</summary>
        /// <param name="modID">The mod's unique ID.</param>
        /// <param name="modDirectory">The full path to the mod's folder.</param>
        /// <param name="currentInputState">Manages the game's input state for the current player instance. That may not be the main player in split-screen mode.</param>
        /// <param name="events">Manages access to events raised by SMAPI.</param>
        /// <param name="contentHelper">An API for loading content assets.</param>
        /// <param name="gameContentHelper">An API for loading content assets from the game's <c>Content</c> folder or via <see cref="IModEvents.Content"/>.</param>
        /// <param name="modContentHelper">An API for loading content assets from your mod's files.</param>
        /// <param name="contentPackHelper">An API for managing content packs.</param>
        /// <param name="commandHelper">An API for managing console commands.</param>
        /// <param name="dataHelper">An API for reading and writing persistent mod data.</param>
        /// <param name="modRegistry">an API for fetching metadata about loaded mods.</param>
        /// <param name="reflectionHelper">An API for accessing private game code.</param>
        /// <param name="multiplayer">Provides multiplayer utilities.</param>
        /// <param name="translationHelper">An API for reading translations stored in the mod's <c>i18n</c> folder.</param>
        /// <exception cref="ArgumentNullException">An argument is null or empty.</exception>
        /// <exception cref="InvalidOperationException">The <paramref name="modDirectory"/> path does not exist on disk.</exception>
        public ModHelper(string modID, string modDirectory, Func <SInputState> currentInputState, IModEvents events, IContentHelper contentHelper, IGameContentHelper gameContentHelper, IModContentHelper modContentHelper, IContentPackHelper contentPackHelper, ICommandHelper commandHelper, IDataHelper dataHelper, IModRegistry modRegistry, IReflectionHelper reflectionHelper, IMultiplayerHelper multiplayer, ITranslationHelper translationHelper)
            : base(modID)
        {
            // validate directory
            if (string.IsNullOrWhiteSpace(modDirectory))
            {
                throw new ArgumentNullException(nameof(modDirectory));
            }
            if (!Directory.Exists(modDirectory))
            {
                throw new InvalidOperationException("The specified mod directory does not exist.");
            }

            // initialize
            this.DirectoryPath   = modDirectory;
            this.ContentImpl     = contentHelper ?? throw new ArgumentNullException(nameof(contentHelper));
            this.GameContent     = gameContentHelper ?? throw new ArgumentNullException(nameof(gameContentHelper));
            this.ModContent      = modContentHelper ?? throw new ArgumentNullException(nameof(modContentHelper));
            this.ContentPacks    = contentPackHelper ?? throw new ArgumentNullException(nameof(contentPackHelper));
            this.Data            = dataHelper ?? throw new ArgumentNullException(nameof(dataHelper));
            this.Input           = new InputHelper(modID, currentInputState);
            this.ModRegistry     = modRegistry ?? throw new ArgumentNullException(nameof(modRegistry));
            this.ConsoleCommands = commandHelper ?? throw new ArgumentNullException(nameof(commandHelper));
            this.Reflection      = reflectionHelper ?? throw new ArgumentNullException(nameof(reflectionHelper));
            this.Multiplayer     = multiplayer ?? throw new ArgumentNullException(nameof(multiplayer));
            this.Translation     = translationHelper ?? throw new ArgumentNullException(nameof(translationHelper));
            this.Events          = events;
        }