public ConsolePresenter(IConsoleView view) { _view = view; _bot = new Bot(); _player = new Player(); _player.MoveNeeded += MakeMove; }
/// <summary> /// Initializes a new instance of the ConsoleViewPresenter class. /// </summary> /// <param name="consoleView">Console view.</param> /// <param name="fileWatcherController">FileWatcherController.</param> /// <param name="logger">Logger.</param> /// <param name="formatter">Log formatter.</param> /// <param name="xmlConfigFilePath">Path of the configuration XML file.</param> /// <param name="xmlSchemaConfigFilePath">Path of the configuration XML Schema file.</param> /// <exception cref="ArgumentNullException">xmlConfigFilePath is null.</exception> /// <exception cref="ArgumentNullException">xmlSchemaConfigFilePath is null.</exception> public ConsoleViewPresenter(IConsoleView consoleView, FileWatcherController fileWatcherController, ILogger logger, IFormatter formatter, string xmlConfigFilePath, string xmlSchemaConfigFilePath) : base(fileWatcherController, logger, formatter) { if (consoleView == null) { throw new ArgumentNullException("consoleView", Resources.ArgumentNullException); } if (xmlConfigFilePath == null) { throw new ArgumentNullException("xmlConfigFilePath", Resources.ArgumentNullException); } if (xmlSchemaConfigFilePath == null) { throw new ArgumentNullException("xmlSchemaConfigFilePath", Resources.ArgumentNullException); } _consoleView = consoleView; _xmlConfigFilePath = xmlConfigFilePath; _xmlSchemaConfigFilePath = xmlSchemaConfigFilePath; SubscribeToConsoleViewEvents(); }
public SimpleConsoleController(IConsoleView view, ILoggerFactory loggerFactory, ICalculator <LoanInfo, LoanPaymentsInfo> calculator) { _view = view; _logger = loggerFactory.CreateLogger <SimpleConsoleController>(); _calculator = calculator; }
static void Main(string[] args) { IGameBoard board = ...; IConsoleView view = ...; //Game Loop while (!board.IsFinished) { //Print Board Console.WriteLine(view.BoardToString(board)); //Print Possible Moves Console.WriteLine("Possible moves:"); IEnumerable <IGameMove> possibleMoves = board.GetPossibleMoves(); Console.WriteLine(string.Join(",", possibleMoves.Select(view.MoveToString))); //Print the current player and input their move. Console.WriteLine("It is {0}’s turn.", view.PlayerToString(board.CurrentPlayer)); Console.WriteLine("Enter a move: "); string input = Console.ReadLine(); // Parse move and check if it's possible/valid IGameMove toApply = view.ParseMove(input); IGameMove foundMove = possibleMoves.FirstOrDefault(toApply.Equals); if (foundMove == null) { Console.WriteLine("Sorry, that move is invalid."); } else { board.ApplyMove(foundMove); } } }
protected override void OnViewLoaded(object view) { base.OnViewLoaded(view); _consoleView = (IConsoleView)view; //_consoleView.Control.StartProcess("powershell.exe", "-noprofile -executionPolicy remotesigned"); //_consoleView.Control.StartProcess("cmd", "powershell.exe"); }
public ConsolePresenter(ConsoleView consoleView, IConsoleDao dao) { Logger.debug("Initalizing Console Presenter.", origin: "ChatMail.ConsolePresenter"); m_consoleView = consoleView; m_consoleDao = dao; Initialize(); }
public ConsoleViewDemo( IConsoleView console ) { Console = console; _location = new Point( 0, 0 ); _log = new StringBuilder(); GenerateLevel(); UseBuffer = true; }
protected override void Awake() { base.Awake(); this.Viewer = new ConsoleViewMobile(this); if (this.Viewer != null) { this.Viewer.Awake(); } }
public ProjectR() { _stateSyncer = Factories.RFactory.CreateStateMachineSynchronizer(); _model = Factories.RFactory.CreateModel(); _view = Factories.RFactory.CreateConsoleView(); _logic = Factories.RFactory.CreateLogic(); ExitHelper.ExitAction = Exit; }
public void Run(IConsoleView view) { running = true; view.Start(); while (running) { view.GetInput(); } view.Finish(); }
public void ChangeToPCView() { #if UNITY_STANDALONE || UNITY_EDITOR if (Viewer as ConsoleViewPC == null) { Viewer = new ConsoleViewPC(this); Viewer.OnEnter(); } #endif }
public CheatConsole(DebugSettings debugSettings, IConsoleView consoleView) { m_consoleView = consoleView; m_debugSettings = debugSettings; m_consoleLogEntries = new Queue <string>(); m_consoleCommands = new Dictionary <string, List <ConsoleCommand> >(); m_commandRegistry = new CommandRegistry(this); m_commandRegistry.InitializeConsoleCommands(); }
/// <summary> /// Initializes a new instance of the PresenterBuilder class. /// </summary> /// <param name="consoleView">IConsoleView.</param> /// <exception cref="ArgumentNullException">consoleView is null.</exception> public PresenterBuilder(IConsoleView consoleView) { if (consoleView == null) { throw new ArgumentNullException("consoleView", Resources.ArgumentNullException); } _viewType = ViewType.Console; _consoleView = consoleView; }
public ConsoleController(IConsoleView view, IArgsParser <string> argsParser) { mView = view ?? throw new ArgumentNullException("view"); mView.ClearOutput(); mArgsParser = argsParser ?? throw new ArgumentNullException("argsParser"); mView.OnNewCommandSubmited += _processNewCommand; mCommandsTable = new Dictionary <string, IConsoleCommand>(); }
public List(string requestUri, IConsoleView escapeView) { EscapeView = escapeView; var response = httpClient.GetAsync(requestUri).Result; if (response.IsSuccessStatusCode) { var stringContent = response.Content.ReadAsStringAsync().Result; listItems = JsonConvert.DeserializeObject <IEnumerable <T> >(stringContent); } }
public SignInForm(IConsoleView escapeView) : base( requestUri: "token", escapeView: escapeView, fieldSet: new string[] { "Username", "Password" }, success: "You have signed in!", fail: "Failed to sign in. Please try again") { }
public void CreatView(Enum.ViewEnum viewEnum) { factoryView = AbstractFactoryView.getFactory(viewEnum); if (market != null && user != null) { consoleView = factoryView.GetView(market, user); } else { Console.WriteLine("Something goes wrong..."); Environment.Exit(0); } }
protected override void Awake() { base.Awake(); #if UNITY_STANDALONE || UNITY_EDITOR Viewer = new ConsoleViewPC(this); #elif UNITY_IPHONE || UNITY_ANDROID || UNITY_BLACKBERRY || UNITY_WP8 Viewer = new ConsoleViewMobile(this); #endif if (Viewer != null) { Viewer.Awake(); } }
public MainFormPresenter(IMainFormView mainFormView, ITfsHttpClient tfsHttpClient) { this._mainFormView = mainFormView; _consoleView = mainFormView.ConsoleView; _toolbarView = mainFormView.ToolbarView; _tfsRequestPanelView = mainFormView.TfsRequestPanelView; mainFormView.Load += MainFormView_Load; mainFormView.FormClosed += MainFormView_FormClosed; _toolbarView.StartClicked += ToolbarView_StartClicked; _toolbarView.TrashClicked += ToolbarView_TrashClicked; _tfsHttpClient = tfsHttpClient; }
static void Main(string[] args) { try { IEnumerable <Type> clsIps = Assembly.GetExecutingAssembly().GetTypes().Where(t => t.GetInterfaces().Contains(typeof(IConsoleView))); IConsoleView app = (IConsoleView)Activator.CreateInstance(clsIps.First()); app.Lanuch(args); Environment.Exit(0); } catch (Exception ex) { Debug.WriteLine("Application Exception:"); Debug.WriteLine(ex.Message); Debug.WriteLine(ex.StackTrace); Environment.Exit(-1); } }
/// <summary> /// The start game menu. /// </summary> /// <param name="output"> /// The output. /// </param> /// <param name="view"> /// The console view. /// </param> /// <param name="timer"> /// The console timer. /// </param> public static void StartGameMenu( IConsoleWrapper<ConsoleColor, ConsoleKeyInfo> output, IConsoleView view, ConsoleTimer timer) { EventHandler ev1 = (sender, args) => { gameController = new MinesweeperGameController( MinesweeperGridFactory.CreateNewTable(MinesweeperDifficultyType.Easy), view, timer, LoadPlayers(), MinesweeperDifficultyType.Easy); }; EventHandler ev2 = (sender, args) => { gameController = new MinesweeperGameController( MinesweeperGridFactory.CreateNewTable(MinesweeperDifficultyType.Medium), view, timer, LoadPlayers(), MinesweeperDifficultyType.Medium); }; EventHandler ev3 = (sender, args) => { gameController = new MinesweeperGameController( MinesweeperGridFactory.CreateNewTable(MinesweeperDifficultyType.Hard), view, timer, LoadPlayers(), MinesweeperDifficultyType.Hard); }; EventHandler ev4 = (sender, args) => { StartMainMenu(output); }; DisplayFourItemsMenu("Easy", "Medium", "Hard", "Back", ev1, ev2, ev3, ev4, output); }
public Game(IConsoleView console) { _mapPersistence = new Persistence<Map>(); if (File.Exists(MapFile)) { _map = _mapPersistence.Load(MapFile); } else { _map = new Map(); var generator = new Generator(_map); generator.GenerateLevel(); _mapPersistence.Save(_map, MapFile); } Console = console; Console.HideCursor(); }
public ConsoleViewModel(IConsoleView view, IEventAggregator eventAggregator) { View = view; View.DataContext = this; _eventAggregator = eventAggregator; _stringBuilder = new StringBuilder(); _textBoxOutputter = new TextBoxOutputter(_stringBuilder); _textBoxOutputter.TextChange += () => Text = _stringBuilder.ToString(); System.Console.SetOut(_textBoxOutputter); _errorTextWriter = System.Console.Error; _eventAggregator.GetEvent <ClearLogsEvent>().Subscribe(obj => { _stringBuilder.Clear(); Text = _stringBuilder.ToString(); }); }
private static void RegisterView(IConsoleView view) { ConsoleViews.Add(view.Key.ToUpper(), view); }
public MarketInfoDecorator(IConsoleView consoleView, Market.MarketAbstract marketAbstract) : base(consoleView) { this.marketAbstract = marketAbstract; }
/// <summary> /// The <see cref="ConsolePresenter"/> constructor will receive the <see cref="IConsoleView"/> interface from the /// <see cref="Views.Windows.MainTui"/> and couple together with the view. /// </summary> /// <param name="view"></param> public ConsolePresenter(IConsoleView view) { _view = view; }
public Application(IConsoleView view, ISender sender) { _view = view; _sender = sender; }
static void RegisterView(IConsoleView view) { Views.Add(view.Key, view); }
public Mediator(IConsoleView consoleViewMarket) { this.consoleViewMarket = consoleViewMarket; }
public Menu(IConsoleView escapeView) { EscapeView = escapeView; }
public ConsoleViewDecorator(IConsoleView consoleView) { this.consoleView = consoleView; }
public CategoryMenuNavigator(IConsoleView view) { View = view; }
public Form(string requestUri, IConsoleView escapeView, string[] fieldSet) { this.requestUri = requestUri; this.fieldSet = fieldSet; EscapeView = escapeView; }
public static void Main(string[] args) { IGameBoard board = null; IConsoleView view = null; // Use a game name from the command line, or default to chess. string gameName = args.Length == 1 ? args[0] : "chess"; switch (gameName) { case "othello": board = new OthelloBoard(); view = new OthelloConsoleView(); break; case "chess": board = new ChessBoard(); view = new ChessConsoleView(); break; } while (!board.IsFinished) { Console.WriteLine(view.BoardToString(board)); Console.WriteLine(); Console.WriteLine("Possible moves:"); IEnumerable <IGameMove> possMoves = board.GetPossibleMoves(); Console.WriteLine(string.Join(", ", possMoves.Select(view.MoveToString))); Console.WriteLine("It is {0}'s turn.", view.PlayerToString(board.CurrentPlayer)); Console.WriteLine("Enter a command: "); string input = Console.ReadLine(); if (input.StartsWith("move")) { IGameMove toApply = view.ParseMove(input.Substring(5)); IGameMove foundMove = possMoves.SingleOrDefault(toApply.Equals); if (foundMove == null) { Console.WriteLine("Sorry, that move is invalid."); } else { board.ApplyMove(foundMove); } } else if (input.StartsWith("undo")) { if (!int.TryParse(input.Split(' ')[1], out int undoCount)) { undoCount = 1; } for (int i = 0; i < undoCount && board.MoveHistory.Count > 0; i++) { board.UndoLastMove(); } } else if (input.StartsWith("history")) { Console.WriteLine("Move history:"); Console.WriteLine(string.Join(Environment.NewLine, board.MoveHistory.Reverse().Select( m => view.PlayerToString(m.Player) + ":" + view.MoveToString(m)))); } else if (input.StartsWith("advantage")) { var adv = board.CurrentAdvantage; if (adv.Player == 0) { Console.WriteLine("No player has an advantage."); } else { Console.WriteLine("{0} has an advantage of {1}.", view.PlayerToString(adv.Player), adv.Advantage); } } Console.WriteLine(); Console.WriteLine(); } }
public Presenter(IConsoleView view, IHammingModel model) { _model = model; _view = view; }
public FlightService(IScheduleService scheduleService, IConsoleView consoleView) { _scheduleService = scheduleService; _consoleView = consoleView; }