public CommandsCollectionModel( IConsoleSettings settings, IConsoleCommandFactory commandFactory ) { this.settings = settings; this.commandFactory = commandFactory; }
public static ConsoleInputDetectorModel Create( ICoroutineRunner runner, IConsoleStateProvider console, IConsoleSettings settings ) { return(new ConsoleInputDetectorModel(runner, new UnityInput(), console, settings)); }
public ProgramServiceConfigDependent( IConsoleSettings consoleSettings, IEnvironmentSettings envSettings, IApplicationConfiguration applicationConfiguration) { _consoleSettings = consoleSettings; _envSettings = envSettings; _applicationConfiguration = applicationConfiguration; }
public static IConsoleHintModel Create( IConsoleInputHistoryModel history, ICommandsCollectionModel commandsCollection, IConsoleSettings settings ) { return(new ConsoleHintModel( commandsCollection, history, settings )); }
public ConsoleInputDetectorModel( ICoroutineRunner runner, IInput input, IConsoleStateProvider console, IConsoleSettings settings ) { this.input = input; this.console = console; this.runner = runner; this.settings = settings; }
public static IAnsiConsole CreateConsole(this IConsoleSettings settings) { if (settings is null) { throw new ArgumentNullException(nameof(settings)); } return(AnsiConsole.Create(new AnsiConsoleSettings { Out = settings.Out, Ansi = settings.Ansi.GetAnsiSupport(), ColorSystem = settings.Colors.GetColorSystem(), })); }
public static ConsoleHintUIController Create( IConsoleHintModel model, IHintUIView hintView, IConsoleUIView consoleView, IConsoleInputDetectorModel input, IConsoleSettings settings ) { return(new ConsoleHintUIController( model, hintView, consoleView, new ConsoleHintEntryUIViewFactory(), input, settings )); }
public ConsoleHintUIController( IConsoleHintModel model, IHintUIView hintView, IConsoleUIView consoleView, IConsoleHintEntryUIViewFactory entryFactory, IConsoleInputDetectorModel input, IConsoleSettings settings ) { this.model = model; this.view = hintView; this.entryFactory = entryFactory; this.input = input; this.settings = settings; model.OnEnableChange += HandleEnableChange; consoleView.InputField.onValueChanged.AddListener(HandleInputValueChanged); hintView.SetActive(false); }
public static void Initialize() { if (model != null) { return; } IConsoleSettings settings = ConsoleSettings.Instance; IConsoleInputHistoryModel historyModel = ConsoleInputHistoryModelFactory.Create(settings); ICommandsCollectionModel commandsCollection = CommandsCollectionFactory.Create(settings); model = ConsoleModelFactory.Create(historyModel, commandsCollection); IConsoleHintModel hintModel = ConsoleHintModelFactory.Create( historyModel, commandsCollection, settings ); ConsoleUIView view = ConsoleUIViewFactory.Create(settings); IConsoleInputDetectorModel inputDetector = ConsoleInputDetectorModelFactory.Create( view, model, settings ); ConsoleUIControllerFactory.Create(model, view, inputDetector, hintModel); ConsoleHintUIControllerFactory.Create( hintModel, view.HintUI, view, inputDetector, settings ); Task.Run(commandsCollection.Initialize); inputDetector.Initialize(); }
public static IConsoleInputHistoryModel Create(IConsoleSettings settings) { return(new ConsoleInputHistoryModel(settings)); }
public IHintEntryUIView Create(IConsoleSettings settings, Transform parent) { return(Object.Instantiate(settings.HintSkinPrefab, parent)); }
public static ICommandsCollectionModel Create(IConsoleSettings settings) { return(new CommandsCollectionModel(settings, new ConsoleCommandFactory())); }
public ConsoleInputHistoryModel(IConsoleSettings settings) { this.settings = settings; inputHistory = new List <string>(settings.HistorySize); }
public ProgramServiceConfigDependent(IConsoleSettings consoleSettings, IEnvironmentSettings envSettings) { _consoleSettings = consoleSettings; _envSettings = envSettings; }
/// <summary> /// Configures the console. /// </summary> /// <param name="configurator">The configurator.</param> /// <param name="console">The console settings.</param> /// <returns>A configurator that can be used to configure the application further.</returns> public static IConfigurator ConfigureConsole(this IConfigurator configurator, IConsoleSettings console) { if (configurator == null) { throw new ArgumentNullException(nameof(configurator)); } configurator.Settings.Console = console; return(configurator); }
public static ConsoleUIView Create(IConsoleSettings settings) { return(Object.Instantiate(settings.ConsoleSkinPrefab)); }