private void Construct(IAciEventManager eventManager, IAdaptivityService adaptivityService, IConfigProvider configProvider, IWorkflowService workflowService, ITimeTrackingRepository timeTrackingRepo, IBot bot, IBadgeService badgeService, IAudioService audioService, FeedbackActivityFactory factory, FeedbackActivityLibrary library) { m_ConfigProvider = configProvider; m_EventManager = eventManager; m_AdaptivityService = adaptivityService; m_WorkflowService = workflowService; m_TimeTrackingRepo = timeTrackingRepo; m_BadgeService = badgeService; m_Bot = bot; m_Factory = factory; m_ActivityLibrary = library; m_AudioService = audioService; m_ConfigProvider?.RegisterClient(this); //write default values to config if no config values were loaded if (assetsUrl.IsNullOrEmpty()) { m_ConfigProvider?.ClientDirty(this); } RegisterForEvents(); }
private void Construct([InjectOptional] IConfigProvider config, IAciEventManager broker) { m_EventBroker = broker; m_ConfigProvider = config; m_ConfigProvider?.RegisterClient(this); // to write default values set the client dirty m_ConfigProvider?.ClientDirty(this); }
private void OnFpsChanged(object fps) { WebcamProvider target = (WebcamProvider)this.target; target.fps = (int)fps; if (!Application.isPlaying) { // ugly, but this is the only way i can think of to get this without zenject in edit mode IConfigProvider provider = GameObject.FindObjectOfType <JsonConfigProvider>(); provider?.RegisterClient(target); provider?.ClientDirty(target); } }
private void OnCameraChanged(object deviceName) { WebcamProvider target = (WebcamProvider)this.target; target.webcamDevice = (deviceName as string); if (!Application.isPlaying) { // ugly, but this is the only way i can think of to get this without zenject in edit mode IConfigProvider provider = GameObject.FindObjectOfType <JsonConfigProvider>(); provider?.RegisterClient(target); provider?.ClientDirty(target); } }
private void OnResolutionChanged(object resolution) { WebcamProvider target = (WebcamProvider)this.target; string[] dimensions = (resolution as string).Split('x'); target.resolutionWidth = int.Parse(dimensions[0]); target.resolutionHeight = int.Parse(dimensions[1]); if (!Application.isPlaying) { // ugly, but this is the only way i can think of to get this without zenject in edit mode IConfigProvider provider = GameObject.FindObjectOfType <JsonConfigProvider>(); provider?.RegisterClient(target); provider?.ClientDirty(target); } }
private void Construct(IConfigProvider configProvider, INetworkPublisher publisher, IWorkflowService workflowService, SceneItem.Factory sceneItemFactory, ISceneItemRegistry itemRegistry) { m_ConfigProvider = configProvider; m_INetworkPublisher = publisher; m_WorkflowService = workflowService; m_SceneItemFactory = sceneItemFactory; m_ItemRegistry = itemRegistry; m_ConfigProvider?.RegisterClient(this); //write default values to config if no config values were loaded if (workflowDirectory.IsNullOrEmpty()) { m_ConfigProvider?.ClientDirty(this); } }
private void Construct(IConfigProvider configProvider, ISceneItemRegistry sceneItemRegistry, StepItem.Factory stepItemFactory, WorkflowData.Factory workflowDataFactory) { m_ConfigProvider = configProvider; m_SceneItemRegistry = sceneItemRegistry; m_StepFactory = stepItemFactory; m_WorkflowDataFactory = workflowDataFactory; m_ConfigProvider?.RegisterClient(this); //write default values to config if no config values were loaded if (workflowDirectory.IsNullOrEmpty()) { m_ConfigProvider?.ClientDirty(this); } m_SceneItemRegistry.itemAdded.AddListener(OnSceneItemRegistered); m_SceneItemRegistry.itemRemoved.AddListener(OnSceneItemRemoved); }
private void Construct(SceneItemElementViewController.Factory itemElementFactory, SceneItemTemplateDataStorage templateDataStorage, IConfigProvider configProvider) { m_ItemElementFactory = itemElementFactory; m_Storage = templateDataStorage; m_ConfigProvider = configProvider; m_List = GetComponent <ReorderableList>(); m_ConfigProvider?.RegisterClient(this); //write default values to config if no config values were loaded if (assetsUrl.IsNullOrEmpty()) { m_ConfigProvider?.ClientDirty(this); } Refresh(); }
public UsbDetectorService(IAciEventManager eventManager, IConfigProvider configProvider) { m_EventManager = eventManager; configProvider.RegisterClient(this); configProvider.ClientDirty(this); }