// Must be overridden if nulls will be inserted into items; when real item is needed, // this is called to create it. // Todo JohnT: can't just use m_items[i] once previous slices may have been // expanded. (Doesn't matter if we make them all to start with...) public override Slice MakeEditorAt(int i) { CheckDisposed(); IConcSliceInfo csi = (IConcSliceInfo)m_items[i]; ViewSlice vs = new ConcSlice(new ConcView(csi)); if (csi.Count > 0) { vs.Expansion = DataTree.TreeItemState.ktisCollapsed; } Set <Slice> newKids = new Set <Slice>(1); newKids.Add(vs); InsertSliceRange(i, newKids); return(vs); }
/// <summary> /// Executes in two distinct scenarios. /// /// 1. If disposing is true, the method has been called directly /// or indirectly by a user's code via the Dispose method. /// Both managed and unmanaged resources can be disposed. /// /// 2. If disposing is false, the method has been called by the /// runtime from inside the finalizer and you should not reference (access) /// other managed objects, as they already have been garbage collected. /// Only unmanaged resources can be disposed. /// </summary> /// <param name="disposing"></param> /// <remarks> /// If any exceptions are thrown, that is fine. /// If the method is being done in a finalizer, it will be ignored. /// If it is thrown by client code calling Dispose, /// it needs to be handled by fixing the bug. /// /// If subclasses override this method, they should call the base implementation. /// </remarks> protected override void Dispose(bool disposing) { //Debug.WriteLineIf(!disposing, "****************** " + GetType().Name + " 'disposing' is false. ******************"); // Must not be run more than once. if (IsDisposed) { return; } if (disposing) { // Dispose managed resources here. } // Dispose unmanaged resources here, whether disposing is true or false. m_info = null; base.Dispose(disposing); }
public override Slice BecomeReal(int index) { CheckDisposed(); // Figure position relative to parent node int parentIndex = index - 1; while (ContainingDataTree.Slices[parentIndex] != m_csParent) { parentIndex -= 1; } int childIndex = index - parentIndex - 1; // relative to parent IConcSliceInfo csi = (IConcSliceInfo)m_csParent.SliceInfo.ChildAt(childIndex); ViewSlice vs = new ConcSlice(new ConcView(csi)); vs.Indent = this.Indent; if (csi.Count > 0) { vs.Expansion = DataTree.TreeItemState.ktisCollapsed; } ContainingDataTree.RawSetSlice(index, vs); return(vs); }
public ConcView(IConcSliceInfo info) { m_info = info; }
public SummaryVc(IConcSliceInfo info) { m_info = info; }
public ContextVc(IConcSliceInfo info) { m_info = info; }
/// <summary> /// Executes in two distinct scenarios. /// /// 1. If disposing is true, the method has been called directly /// or indirectly by a user's code via the Dispose method. /// Both managed and unmanaged resources can be disposed. /// /// 2. If disposing is false, the method has been called by the /// runtime from inside the finalizer and you should not reference (access) /// other managed objects, as they already have been garbage collected. /// Only unmanaged resources can be disposed. /// </summary> /// <param name="disposing"></param> /// <remarks> /// If any exceptions are thrown, that is fine. /// If the method is being done in a finalizer, it will be ignored. /// If it is thrown by client code calling Dispose, /// it needs to be handled by fixing the bug. /// /// If subclasses override this method, they should call the base implementation. /// </remarks> protected override void Dispose(bool disposing) { //Debug.WriteLineIf(!disposing, "****************** " + GetType().Name + " 'disposing' is false. ******************"); // Must not be run more than once. if (IsDisposed) return; if (disposing) { // Dispose managed resources here. } // Dispose unmanaged resources here, whether disposing is true or false. m_info = null; base.Dispose(disposing); }