public GameService(IWebSocketConnection connection, IComponents components) { this.connection = connection; connection.OnOpen += OnConnectionEstablished; connection.OnClose += OnConnectionClosed; connection.OnError += OnErrorOccurred; connection.OnMessage += OnMessageReceived; id = components.Get <IIdGenerator>().GenerateId(); sessionCollection = components.Get <IWebSocketSessionCollection>(); gameSceneCollection = components.Get <IGameSceneCollection>(); jsonSerializer = new NativeJsonSerializer(); handlerCollection = new MessageHandlerCollection(jsonSerializer); player = new PlayerGameObject(id, new IComponent[] { new AnimationData(), new CharacterData(), new PresenceMapProvider(), new MessageSender(jsonSerializer), new PositionChangedMessageSender(), new AnimationStateChangedMessageSender(), new PlayerAttackedMessageSender(), new BubbleNotificationMessageSender() }); }
private void GenerateRandomNumber() { // Arrange var randomNumberGenerator = components.Get <IRandomNumberGenerator>(); // Act var number = randomNumberGenerator.GenerateRandomNumber(); // Assert number.Equals(0).ShouldBeFalse(); }
private void GenerateId(int id) { // Arrange var idGenerator = components.Get <IIdGenerator>(); // Act var generateId = idGenerator.GenerateId(); // Assert id.Equals(generateId).ShouldBeTrue(); }