public IPCProcess(ICommunicationInitialisation initArgs, ICommunicationServer server, ICommunicationClient client) { this.initArgs = initArgs; this.client = client; this.server = server; string[] args = Environment.GetCommandLineArgs(); string arg; if (args.Length == 1) { arg = args[0]; } else { arg = args[1]; } if (arg.StartsWith("$IPCParent{")) { IsServer = false; this.ParentProcessId = int.Parse(arg.Substring(11, arg.Length - 12)); } else { IsServer = true; } }
// Constructor for Udp Server. public HeartbeatServer(string ipadr, int port, Encoding encoder) { // Direccion IpIp if (ipadr == null) { throw new ArgumentNullException("ipadr", "Se necesita una dirección IP."); } IPAddress tempIP = null; if (ipadr.ToUpper() != "ANY" && !IPAddress.TryParse(ipadr, out tempIP)) { throw new ArgumentException("La dirección IP no es válida.", "ipadrv "); } if (tempIP == null) { tempIP = IPAddress.Any; } // Puerto Local if (port != 0 & (port < 1024 || port > 65535)) { throw new ArgumentOutOfRangeException("port", " El valor debe estar entre 1024 y 65535."); } // Encoder if (encoder == null) { throw new ArgumentNullException("encoder", "Se necesita un codificador de caracteres."); } _synchronizationContext = AsyncOperationManager.SynchronizationContext; _server = new UdpServer(ipadr, port, encoder); RegisterEventHandler(); }
public RovStateReceivedHandler(ICommunicationServer comServer, IPilotViewHandler overlayHandler, ICoPilotViewHandler copilotviewhandler) { this.comServer = comServer; this.pilotViewHandler = overlayHandler; this.copilotViewhandler = copilotviewhandler; comServer.RovStateReceived += comServer_RovStateReceived; }
public DefaultDebugController(ICommunicationServer ipcServer, IDebuggerService debugger, IDebugEventListener callbackService, ThreadManager threadManager, IBreakpointManager breakpointManager) { _server = ipcServer; _debugger = debugger; _callbackService = callbackService; _threadManager = threadManager; BreakpointManager = breakpointManager; }
/// <summary> /// Конструктор коммуникатора /// </summary> /// <param name="server">Сервер</param> /// <param name="clientFactory">Фаблика клиентов</param> public Communicator( ICommunicationServer <List <Block> > server, ICommunicationClientFactory <List <Block> > clientFactory) { this.server = server; this.clientFactory = clientFactory; nodes = new List <ICommunicationClient <List <Block> > >(); server.MessageReceivedEvent += Server_MessageReceivedEvent; server.ClientConnectedEvent += Server_ClientConnectedEvent; server.ClientDisconnectedEvent += Server_ClientDisconnectedEvent; server.Start(); }
public override void Process(ICommunicationServer cs, int id) { cs.MarkClientAsGameMaster(id); var result = cs.RegisterNewGame(NewGameInfo, id); if (result) { cs.Send(new ConfirmGameRegistrationMessage(id), id); Console.WriteLine($"Added new game #{id}: {NewGameInfo.GameName}"); } else { cs.Send(new RejectGameRegistrationMessage(NewGameInfo.GameName), id); } }
/// <summary> /// Initializes a new instance of the <see cref="TestRequestSender2"/> class. /// </summary> /// <param name="server">Communication server implementation.</param> /// <param name="serializer">Serializer implementation.</param> /// <param name="protocolConfig">Protocol configuration.</param> /// <param name="clientExitedWaitTime">Time to wait for client process exit.</param> protected TestRequestSender2( ICommunicationServer server, IDataSerializer serializer, ProtocolConfig protocolConfig, int clientExitedWaitTime) { this.communicationServer = server; this.dataSerializer = serializer; this.connected = new ManualResetEventSlim(false); this.clientExited = new ManualResetEventSlim(false); this.clientExitedWaitTime = clientExitedWaitTime; this.operationCompleted = 0; this.highestSupportedVersion = protocolConfig.Version; }
// Constructor for Pipe Server. public HeartbeatServer(string[] names, Encoding encoder) { //TODO Check paramters // Encoder if (encoder == null) { throw new ArgumentNullException("encoder", "Se necesita un codificador de caracteres."); } _synchronizationContext = AsyncOperationManager.SynchronizationContext; _server = new PipeServer(names, encoder); RegisterEventHandler(); }
static private void StartComponent(string[] pipeNames, string ipadr, int port) { if (pipeNames.Length > 0) { // Iniciando Pipe server _pipeServer = new HeartbeatServer(pipeNames, _enc); _pipeServer.MessageReceivedEvent += PipeServer_MessageReceived; _pipeServer.Start(); Builder.Output("Iniciando _pipeServer."); } // Iniciando UdpServer _udpServer = new HeartbeatServer(ipadr, port, _enc); _udpServer.MessageReceivedEvent += UdpServer_MessageReceived; _udpServer.Start(); Builder.Output("Iniciando _udpServer."); }
/// <summary> /// Cancel event registration for servers /// </summary> private void UnregisterFromServerEvents(ICommunicationServer server) { server.ClientConnectedEvent -= ClientConnectedHandler; server.ClientDisconnectedEvent -= ClientDisconnectedHandler; }
public override void Process(ICommunicationServer cs, int id) { throw new NotImplementedException(); }
public SocketServerTests() { this.socketServer = new SocketServer(); this.tcpClient = new TcpClient(); }
public override void Process(ICommunicationServer cs, int id) { cs.UpdateTeamCount(id, PlayerDefinition.Team); cs.AssignGameIdToPlayerId(id, PlayerId); cs.Send(this, PlayerId); }
private void UnregisterFromServerEvents(ICommunicationServer <T> server) { server.ClientConnectedEvent -= ClientConnectedHandler; server.ClientDisconnectedEvent -= ClientDisconnectedHandler; server.MessageReceivedEvent -= MessageReceivedHandler; }
public override void Process(ICommunicationServer cs, int id) { cs.DeregisterGame(id); }
public DispatchingService(ICommunicationServer server, TService requestService) { _server = server; _requestProcessor = new MethodsDispatcher <TService>(); _requestService = requestService; }
public abstract void Process(ICommunicationServer cs, int id);
public RpcProcessor(ICommunicationServer server) { _server = server; }
public override void Process(ICommunicationServer cs, int id) { cs.Send(new RegisteredGamesMessage(cs.GetAllJoinableGames()), id); }
public TestableTestRequestSender(ICommunicationServer server, IDataSerializer serializer, ProtocolConfig protocolConfig) : base(server, serializer, protocolConfig, 0) { }
public override void Process(ICommunicationServer cs, int id) { cs.Send(this, PlayerId); }
/// <summary> /// Unregisters from the given server's events /// </summary> /// <param name="server"></param> private void UnregisterFromServerEvents(ICommunicationServer server) { server.ClientConnectedEvent -= ClientConnectedHandler; server.ClientDisconnectedEvent -= ClientDisconnectedHandler; server.MessageReceivedEvent -= MessageReceivedHandler; }