public void Start() { if (IsServer) { server.ConnectionRecieved += server_ConnectionRecieved; server.Start(initArgs); } else { conn = client.Connect(initArgs); while (conn.IsConnected) { MessageReceived.RaiseEvent(this, conn.Receive()); } Environment.Exit(1); } }
public IConnectionMessage Receive() { return(conn.Receive()); }
public void Start() { if (IsServer) { server.ConnectionRecieved += server_ConnectionRecieved; server.Start(initArgs); } else { conn = client.Connect(initArgs); while (conn.IsConnected) { MessageReceived.RaiseEvent(this, conn.Receive()); } Environment.Exit(1); } }