public void Initialize(ILocalizationManager localizationManager, ICommandDispatcher commandDispatcher, LoadSceneCommandFactory loadSceneCommandFactory, IInputManager inputManager, SetGamePausedCommandFactory setGamePausedCommandFactory, SignalBus signalBus) { _localizationManager = localizationManager; _commandDispatcher = commandDispatcher; _loadSceneCommandFactory = loadSceneCommandFactory; _inputManager = inputManager; _setGamePausedCommandFactory = setGamePausedCommandFactory; _signalBus = signalBus; _resumeGameButton.onClick.AddListener(() => _commandDispatcher.ExecuteCommand(_setGamePausedCommandFactory.Create(false))); //TODO: Add confirmation menu _restartGameButton.onClick.AddListener(() => _commandDispatcher.ExecuteCommand(_loadSceneCommandFactory.Create(Constants.SinglePlayerSceneIndex, true, true, Constants.SinglePlayerSceneIndex))); _settingsButton.onClick.AddListener(() => _signalBus.Fire(new SettingsShouldShowChangedSignal { ShowSettings = true })); _mainMenuButton.onClick.AddListener(() => _commandDispatcher.ExecuteCommand(_loadSceneCommandFactory.Create(Constants.MainMenuSceneIndex, false, true, Constants.SinglePlayerSceneIndex))); //TODO: Add confirmation menu _quitGameButton.onClick.AddListener(() => Application.Quit()); OnLanguageChanged(); }
public void Start() { _commandDispatcher.ExecuteCommand(_initializeSettingsCommandFactory.Create()); _commandDispatcher.ExecuteCommand(_initializeLocationCommandFactory.Create()); _commandDispatcher.ExecuteCommand(_loadSceneCommandFactory.Create(Constants.LoginSceneIndex, false, true)); }
private bool SafeExecuteCommand(ITextView textView, string command, string args = "") { bool postCommand = false; if (textView != null && textView.TextBuffer.ContentType.IsCPlusPlus()) { if (command.Equals(CommandNameGoToDefinition, StringComparison.OrdinalIgnoreCase) || command.Equals(CommandNameGoToDeclaration, StringComparison.OrdinalIgnoreCase)) { // C++ commands like 'Edit.GoToDefinition' need to be // posted instead of executed and they need to have a null // argument in order to work like it does when bound to a // keyboard shortcut like 'F12'. Reported in issue #2535. postCommand = true; args = null; } } try { return(_commandDispatcher.ExecuteCommand(textView, command, args, postCommand)); } catch { return(false); } }
private void Initialize(ICommandDispatcher commandDispatcher, LoadSceneCommandFactory loadSceneCommandFactory) { _commandDispatcher = commandDispatcher; _loadSceneCommandFactory = loadSceneCommandFactory; _commandDispatcher.ExecuteCommand(_loadSceneCommandFactory.Create(Constants.MainMenuSceneIndex, false, true)); }
public void Initialize(ILocalizationManager localizationManager, ICommandDispatcher commandDispatcher, LoadSceneCommandFactory loadSceneCommandFactory, SignalBus signalBus, LogoutUserCommandFactory logoutUserCommandFactory, SettingsContainer settingsContainer) { _localizationManager = localizationManager; _commandDispatcher = commandDispatcher; _loadSceneCommandFactory = loadSceneCommandFactory; _signalBus = signalBus; _logoutUserCommandFactory = logoutUserCommandFactory; _settingsContainer = settingsContainer; //TODO: Add difficulty selection _startSinglePlayerGameButton.onClick.AddListener(() => { _commandDispatcher.ExecuteCommand(_loadSceneCommandFactory.Create(Constants.SinglePlayerSceneIndex, false, true, Constants.MainMenuSceneIndex)); SceneManager.UnloadSceneAsync(Constants.MainMenuSceneIndex); }); _startMultiPlayerGameButton.onClick.AddListener(() => { _commandDispatcher.ExecuteCommand(_loadSceneCommandFactory.Create(Constants.MultiPlayerSceneIndex, false, true, Constants.MainMenuSceneIndex)); SceneManager.UnloadSceneAsync(Constants.MainMenuSceneIndex); }); _openSettingsButton.onClick.AddListener(() => { //TODO: Change to command _signalBus.Fire(new SettingsShouldShowChangedSignal { ShowSettings = true }); }); //TODO: Make confirmation menu _logoutUserButton.onClick.AddListener(() => { _commandDispatcher.ExecuteCommand(_logoutUserCommandFactory.Create()); _commandDispatcher.ExecuteCommand(_loadSceneCommandFactory.Create(Constants.LoginSceneIndex, false, true, Constants.MainMenuSceneIndex)); }); _quitGameButton.onClick.AddListener(() => Application.Quit()); OnLanguageChanged(); }
private void Initialize( ILocalizationManager localizationManager, SignalBus signalBus, SettingsContainer settingsContainer, ChangeVolumeCommandFactory changeVolumeCommandFactory, ChangeLanguageCommandFactory changeLanguageCommandFactory, ICommandDispatcher commandDispatcher) { _localizationManager = localizationManager; _signalbus = signalBus; _settingsContainer = settingsContainer; _changeVolumeCommandFactory = changeVolumeCommandFactory; _changeLanguageCommandFactory = changeLanguageCommandFactory; _commandDispatcher = commandDispatcher; _backButton.onClick.AddListener(OnCloseSettings); _masterVolumeSlider.value = _settingsContainer.Settings.MasterVolume; _masterVolumeSlider.onValueChanged.AddListener(SetMasterVolume); _musicVolumeSlider.value = _settingsContainer.Settings.MusicVolume; _musicVolumeSlider.onValueChanged.AddListener(SetMusicVolume); _sfxVolumeSlider.value = _settingsContainer.Settings.SFXVolume; _sfxVolumeSlider.onValueChanged.AddListener(SetSFXVolume); _languageSelectionDropdown.onValueChanged.AddListener(language => _commandDispatcher.ExecuteCommand(_changeLanguageCommandFactory.Create(SupportedLanguages.Languages[language]))); _languageSelectionDropdown.AddOptions(SupportedLanguages.Languages.Select(language => new TMP_Dropdown.OptionData(Constants.IsoToLocalizedLanguages[language])).ToList()); _languageSelectionDropdown.value = SupportedLanguages.Languages.Contains(_localizationManager.CurrentLanguage) ? Array.IndexOf(SupportedLanguages.Languages, _localizationManager.CurrentLanguage) : 0; _autoSaveToggle.isOn = _settingsContainer.Settings.AutoSave; _autoSaveToggle.onValueChanged.AddListener(SetAutoSaveEnabled); _autoLoginToggle.isOn = _settingsContainer.Settings.AutoLogin; _autoLoginToggle.onValueChanged.AddListener(SetAutoLoginEnabled); _saveAndExitButton.onClick.AddListener(() => { SaveChanges(); OnCloseSettings(); }); OnLanguageChanged(); }
public void DequeueAndDispatchCommands() { var commands = _commandQueue.DeQueueCommands(_queueName); foreach (var cmd in commands) { try { _commandDispatcher.ExecuteCommand <TAggregate>(cmd); } catch (Exception ex) { var failureEvent = new EventFailedBase(cmd.AggregateId, ex.Message); failureEvent.Metadata.CausationId = cmd.Metadata.CausationId; failureEvent.Metadata.CorrelationId = cmd.Metadata.CorrelationId; _eventStore.CommitEvents <TAggregate>(new List <IEvent> { failureEvent }); } } }
private void SpawnBoard() { _commandDispatcher.ExecuteCommand(_spawnBoardCommandFactory.Create()); }
private void SetVolume(SoundType soundType, float volume) { _commandDispatcher.ExecuteCommand(_changeVolumeCommandFactory.SetVolume(soundType, volume)); }
private void OnRegisterUser() { _commandDispatcher.ExecuteCommand(_registerUserCommandFactory.Create(_username, _userPassword)); }
private void OnPauseKeyClicked() { _commandDispatcher.ExecuteCommand(_setGamePausedCommandFactory.Create()); }