public CombatDeathEvent(ICombatMember combatMember) { MemberThatDied = combatMember; }
public SingleTarget(ICombatMember combatMember) { CombatMember = combatMember; }
/// <summary> /// Initializes a new instance of the <see cref="DamageEvent"/> class. /// </summary> /// <param name="combatMember">The combat member.</param> /// <param name="damage">The damage.</param> public DamageEvent(ICombatMember combatMember, int damage) { CombatMember = combatMember; Damage = damage; }