public override void Handle(ICombatEndStatusPaperEvent paperEvent) { if (paperEvent.Win) { PlayerInfo.OptionTrail.Add(0); } PlayerInfo.PlayerCharacter = PlayerInfo.PlayerCharacter.UpdateCharacter(PlayerCharacter.Normalize(true), paperEvent.ExperienceReward); PlayerInfo.PersistIntoPersistence(); }
public override void Handle(ICombatEndStatusPaperEvent paperEvent) { var LogString = paperEvent.Content; LogToConsole(LogString, true); }
public virtual void Handle(ICombatEndStatusPaperEvent paperEvent) { }